Author Topic: Illusiat 11 : Axe Edition - It's time to du-du-du-duel !  (Read 30672 times)

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Offline Streetwalrus

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Re: Illusiat 11 : Axe Edition - It's time to du-du-du-duel !
« Reply #150 on: June 07, 2014, 02:16:39 am »
It actually took me two seconds to replace these with Axe. :P

Offline aeTIos

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Re: Illusiat 11 : Axe Edition - It's time to du-du-du-duel !
« Reply #151 on: November 08, 2014, 01:54:02 pm »
Holy necropost, Batman O.O

So street and I were discussing this yesterday and I offered to help him out a bit with sprites. In the end we decided that he's doing a full rewrite of the map engine from scratch, at 4lv16x16 graphics.
So I went ahead and created him some character sprites.

This project will probably be finished in 2043 or so, so don't worry we're just slow.
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Offline DJ Omnimaga

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Re: Illusiat 11 : Axe Edition - It's time to du-du-du-duel !
« Reply #152 on: November 08, 2014, 02:19:19 pm »
I have some 16x16 tiles somewhere that could become handy if you stick to the original map layout. Maybe not if you switch to Illusiat 12/13 map layout, though. But I like this set of char sprites :D

Offline Sorunome

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Re: Illusiat 11 : Axe Edition - It's time to du-du-du-duel !
« Reply #153 on: November 08, 2014, 02:23:27 pm »
Wait this isn't dead? O.O

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Offline DJ Omnimaga

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Re: Illusiat 11 : Axe Edition - It's time to du-du-du-duel !
« Reply #154 on: November 08, 2014, 02:24:23 pm »
Nope it seems :P


However, it will die if the project starts being re-written from scratch over and over like E:SoR <_< (hence why this rewrite should be the last IMHO. Otherwise people rewrite their projects 5 or 6 times and eventually lose interest from redoing the same thing >.<)

Offline Streetwalrus

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Re: Illusiat 11 : Axe Edition - It's time to du-du-du-duel !
« Reply #155 on: November 09, 2014, 12:11:08 am »
Wait this isn't dead? O.O
It never died, it was on semi hiatus because I was into Nspire stuff for a while, and then I've just been lazy. :P

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Re: Illusiat 11 : Axe Edition - It's time to du-du-du-duel !
« Reply #156 on: November 09, 2014, 12:49:21 am »
I knew it was somewhat on hiatus although I wasn't sure if you had moved on permanently to Nspire stuff :P

Offline Streetwalrus

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Re: Illusiat 11 : Axe Edition - It's time to du-du-du-duel !
« Reply #157 on: November 09, 2014, 01:31:45 am »
Well I also did GameCube stuff for a week or so and then moved on to gaming. :P The GC has so many awesome titles that I couldn't help slacking off.

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Re: Illusiat 11 : Axe Edition - It's time to du-du-du-duel !
« Reply #158 on: November 09, 2014, 02:25:16 am »
Hehe I remember your GC gaming spree. As long as you don't disappear for a few weeks lol. You could actually share your homebrew or hacking stuff here, though. ;)and try to run Wacky Fun Random Numbar Generator v1.000069 on your GC, since juju did it on the Wii

Offline Streetwalrus

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Re: Illusiat 11 : Axe Edition - It's time to du-du-du-duel !
« Reply #159 on: November 09, 2014, 06:38:00 am »
I did plan to post it. I just need to crosspost from gc-forever actually. :P

and try to run Wacky Fun Random Numbar Generator v1.000069 on your GC, since juju did it on the Wii
Lol does he still have the source ?

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Re: Illusiat 11 : Axe Edition - It's time to du-du-du-duel !
« Reply #160 on: November 11, 2014, 03:32:42 am »
Probably. He posted a topic about it in the ROM hacking/console homebrew section of Omni.

EDIT: http://www.omnimaga.org/rom-hacking-and-console-homebrew/wacky-fun-random-numbar-generator-wii/

Offline aeTIos

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Re: Illusiat 11 : Axe Edition - It's time to du-du-du-duel !
« Reply #161 on: November 11, 2014, 04:40:56 am »
Quick design update: We decided to reinterpret maps and stuff. For example, the first cave is going to be a huge dungeon map with multiple levels to make it somewhat more interesting to walk through. I hope street can do some stuff on the engine this afternoon so we can show you Kin walking around :3
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Offline Streetwalrus

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Re: Illusiat 11 : Axe Edition - It's time to du-du-du-duel !
« Reply #162 on: November 11, 2014, 04:21:00 pm »
Quick design update: We decided to reinterpret maps and stuff. For example, the first cave is going to be a huge dungeon map with multiple levels to make it somewhat more interesting to walk through. I hope street can do some stuff on the engine this afternoon so we can show you Kin walking around :3
Unfortunately I couldn't get a thing done today but I'll try this week end to get something running. I've already done such a tilemapper (with 8*8 tiles though) so I have a pretty clear idea of how to do it. :)

Offline aeTIos

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Re: Illusiat 11 : Axe Edition - It's time to du-du-du-duel !
« Reply #163 on: November 12, 2014, 05:58:50 am »
Bah, you're such a 14ZY 8um sometimes. Get that mapper to work already so we can start making maps ;D That said could someone please list the events that happen in the first cave so I can keep them in mind while redesigning the map? That'd be great :D
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Offline Streetwalrus

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Re: Illusiat 11 : Axe Edition - It's time to du-du-du-duel !
« Reply #164 on: November 12, 2014, 07:18:06 am »
Who's the 14ZY 8um ? Just try the game in an emu lol. :P There's only one event though, that's the boss in the exit (he blocks the single block wide exit in the bottom).