Author Topic: Illusiat 11 CSE Port  (Read 12423 times)

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Offline DJ Omnimaga

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Re: Illusiat 11 CSE Port
« Reply #30 on: June 04, 2014, 03:10:32 am »
Yeah same, although in the 2002 release I remember the boss program was just 1 file instead of 2 and the river would ERR:MEMORY no matter what unless you only had 1 save file.

Also even today, if you play for hours it still errors after a while because of leaks. (But again people rarely play a calculator game for 4 hours in one sitting)

Offline Streetwalrus

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Re: Illusiat 11 CSE Port
« Reply #31 on: June 04, 2014, 03:26:42 am »
Depends of the game. I remember that Embers:Phoenix got me pretty busy. :P

Offline Sorunome

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Re: Illusiat 11 CSE Port
« Reply #32 on: June 04, 2014, 07:58:44 am »
Just beat the boss, so here's the download.  It works up to Chapter 2.

EDIT: Oops, I had a new version of the title screen with the text at the bottom, but forgot to add it to the archive  ._.
This is looking pretty awesome! :D

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Re: Illusiat 11 CSE Port
« Reply #33 on: June 04, 2014, 01:14:15 pm »
No, this is Illusiat. The same game I'm remaking in Axe (see my signature), but with the original ASCII art while I use actual tiles and sprites. :P
I was kidding about when I saw the menu. For some reason, my trollface didn't show up.
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Offline Streetwalrus

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Re: Illusiat 11 CSE Port
« Reply #34 on: June 04, 2014, 01:37:34 pm »
Oh lol. Well I guess my comment will make me look like the guy who didn't understand. :P

Offline Hexatron

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Re: Illusiat 11 CSE Port
« Reply #35 on: June 04, 2014, 03:28:04 pm »
Just beat the boss, so here's the download.  It works up to Chapter 2.

EDIT: Oops, I had a new version of the title screen with the text at the bottom, but forgot to add it to the archive  ._.
This is looking pretty awesome! :D
Thanks, I'll be releasing another version soon which has a larger title screen and is compatible up to Chapter 3.

Offline Eiyeron

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Re: Illusiat 11 CSE Port
« Reply #36 on: June 04, 2014, 03:30:46 pm »
Are the list free? YOu could use PlotGraph or PlotStats or something like this, I don't remember the name of the function that draws points with the lists used as coordinates.

Offline Hexatron

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Re: Illusiat 11 CSE Port
« Reply #37 on: June 04, 2014, 03:33:17 pm »
Stat plots, and I'm thinking about doing that instead.

Offline DJ Omnimaga

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Re: Illusiat 11 CSE Port
« Reply #38 on: June 04, 2014, 05:29:53 pm »
That would definitively be a nice idea, as long as the main Illusiat logo isn't totally butchered :P and that the title screen doesn't actually take more space than an actual xLIBC picvar.

Offline Hexatron

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Re: Illusiat 11 CSE Port
« Reply #39 on: June 04, 2014, 05:57:09 pm »
Ok, I've got good news and bad news.
The good news is that most of the programs are now run from archive.
The bad news is that I dropped my calculator and had to reset it, losing both all my progress in the game and all my unarchived subprograms.

Offline DJ Omnimaga

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Re: Illusiat 11 CSE Port
« Reply #40 on: June 04, 2014, 05:59:51 pm »
That sucks. Did you lose anything mentionned in your last post including all progress made on chapter 2 and 3? >.<

Offline Hexatron

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Re: Illusiat 11 CSE Port
« Reply #41 on: June 04, 2014, 06:02:21 pm »
I didn't lose the actual chapter code, but I did lose my save data and the new title screen.

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Re: Illusiat 11 CSE Port
« Reply #42 on: June 04, 2014, 06:22:56 pm »
Ah  that sucks, still. As for saving, what you could do to speed up game dev is change the battle experience code so you get 90 times more experience and gold per battle. After all, you are not planning to re-balance the game so you don't need to test difficulty :P

Offline chickendude

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Re: Illusiat 11 CSE Port
« Reply #43 on: June 05, 2014, 02:00:10 pm »
I was just wondering if it wouldn't be faster if you just updated the map rather than clearing the screen and redrawing everything. Output( should overwrite whatever's there anyway.

EDIT: Just wanted to add that it's looking great :)

Offline DJ Omnimaga

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Re: Illusiat 11 CSE Port
« Reply #44 on: June 05, 2014, 02:01:26 pm »
YEah that is why I suggested replacing ClrHome with something that just erases the map. THe CSE screen is incredibly slow so unlike on the old models, it matters a lot in that case.