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You don't even need to erase it, though, since Output( should overwrite what was there. So you can just draw the new map over top the old one and avoid the ClrHome and outputting spaces.
I know this is probably not gonna be implemented since the game uses pictures for map data, but I thought it would be cool to see how parts of the game could look like if the map engine was more complex, such as using two pictures at once for maps or Illusiat 13-style data: