Author Topic: Illusiat 13 Screenshit threat  (Read 11014 times)

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Offline DJ Omnimaga

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Illusiat 13 Screenshit threat
« on: April 17, 2009, 04:22:25 am »
March 31st screenshot:
http://www.omnimaga.org/images/screenshots/illu13.gif (it is 1 MB huge, which is why I linked it)

For now, here are three new screenshots.

First one shows the current memory requirements for the game. Note that the game will require most of the RAM for temporary purpose, so don't put too many stuff in it in case.

Second one shows the first village in the game, altough I don't have enough money to demonstrate buying/selling items or upgrades, but it works. The higher your attack/def/spd/mag, the higher the upgrade cost. Also there's a bug with the two houses that aren't unlocked to the east of the village, when exiting it exits at the opposite house. I'll have to fix that.

Third screenshots shows me wandering through the first areas where enemies are actually beatable. Sorry, no magic spell showcase yet, altough they are alerady done. I will try hacking my save data with more spells and higher levels later and challenge a strong unnoficial enemy with them to showcase that stuff

You must click the images to animate them.
« Last Edit: August 03, 2009, 08:36:09 am by DJ Omnimaga »

Offline trevmeister66

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Re: Screenshit threat
« Reply #1 on: April 17, 2009, 11:00:36 am »
I think you spelled the the topic title wrong ;) "screenshit" .. lol.

Nice ss's though, can't wait til this is out.
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Offline simplethinker

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Re: Screenshit threat
« Reply #2 on: April 17, 2009, 12:20:11 pm »
Looks good DJ  ;D

But as trev said, "screenshit threat" doesn't seem right XD
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Offline noahbaby94

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Re: Screenshit threat
« Reply #3 on: April 17, 2009, 04:00:06 pm »
That's some nice shit you've got there progressing really quickly.
That's what she said!!!

Offline TIfanx1999

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Re: Screenshit threat
« Reply #4 on: April 17, 2009, 05:17:42 pm »
Looking excellent!

Offline necro

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Re: Screenshit threat
« Reply #5 on: April 17, 2009, 05:32:38 pm »
looks good, are you using a program to archive/unarchive data?
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Offline DJ Omnimaga

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Re: Screenshit threat
« Reply #6 on: April 17, 2009, 05:43:59 pm »
I think you spelled the the topic title wrong ;) "screenshit" .. lol.
This was intentional and this isn't the only word in the title I spelt wrong ;)

thanks guys, and to awnser Necro question, I use a program called XCOPY (see forums) by Iambian that mimics xLIB/Celtic III real(10 command. The only difference is that it only copies archived programs to RAM, not RAM programs to RAM. I use this because it's the smallest routine of its kind and I wouldn't want to use a 16 KB app just for one single routine (since I aim to make the rest of the game apart of the archived program issue in BASIC)

Offline nitacku

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Re: Screenshit threat
« Reply #7 on: April 17, 2009, 05:51:53 pm »
haha, i thought the title was a typo at first. I was going to modify it when i saw that it was on purpose :P

Anyways, this is awesome! I am always amazed at how quickly you can create stuff on the calculator dj.

Offline DJ Omnimaga

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Re: Screenshit threat
« Reply #8 on: April 17, 2009, 07:36:23 pm »
I am always amazed at how quickly you can create stuff on the calculator dj.
I don't want to brag too much about this one, but I think this game is the one I've been working the slowest on in all games I ever made on calculators. Motivation being lower and being much more busy than I used to be (altough not as much as some of you) back when I regulary coded is what slows down developpement a lot. Had I still got as much dedication towards calc programming and as much free time as I used to have back in 2002 and 2003, Illusiat 13 would probably get completed within 2 or 3 months. Keep in mind that since I use fresh new code, not old code from the previous games like I did through almost the entire serie, this adds a lot more work. In comparison, Illusiat 7, 8, 9 and 10 all came out within about 3 weeks intervals from each others, requiring 2 weeks of developpement for each. Illusiat 11 and 12 took about 1 month each, same for Mystique. The Reign of Legends 1 and 2 took 2 months each.

Offline kalan_vod

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Re: Screenshit threat
« Reply #9 on: April 21, 2009, 01:57:46 pm »
That looks really great kevin, and I love the going to battle effects. Can not wait to see more of this, and it is amazing how well laid out your maps are!

Offline Iambian

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Re: Screenshit threat
« Reply #10 on: April 22, 2009, 08:08:42 pm »
Looking great! Still showing people the power of an RPG coded in (nearly) all BASIC, eh? I wished I had the kind of motivation you do to complete some of my own projects. Why, then CaDan would've been done and over with by now!

But, still. The screenshots are nice. The battle sequences are easy on the eye; the maps (just like everyone else has said) seem to have been well thought out, not just because of the layout, but the characters chosen to represent the various objects; and the overall feel given by the screenshot lends itself well to what kind of gameplay is to be expected.

I'd expect this to be the best installment in your Illusiat series yet.

... but, if you need help in alleviating any "installation complexities" that will inevitably be complained about, let me know and I may spend some time on writing an installer. I've been itching to use pucrunch in a meaningful way ... :)

EDIT: Shouldn't have to worry about complaints about the game being more and more ASM-y. The installer idea is just to make it "easier" for the less patient people to install the game. The installer can be set to delete itself after a successful installation. The alternative would be to manually transfer all those files which can be done for the more "hardcore" peoples. </ShamelessSelfAdvertizing>
« Last Edit: April 22, 2009, 08:12:22 pm by Iambian »
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Offline DJ Omnimaga

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Re: Screenshit threat
« Reply #11 on: April 22, 2009, 11:09:16 pm »
thanks a lot. While this game will be shorter than I12 (obviously, considering the great difference  between pictures and strings file sizes for maps and the signifiantly more complex storyline) and that it will not contain the custom battle menu system that Illusiat 11 had, I think it will prbly be the best in the series. As for installing, I doubt this one will be much of a problem, because there will not be much more sub-programs than Illusiat 12 had and almost everything is sent to the archive and 5 files are sent to the RAM

the only thing with this game is that the complex leveling up/stat increase system is going to be very exploitable, but that will allow people to be very creative with figuring out strategies. For example, there's an early cure experience trick during the intro, tricks to quickly level up your magic without having to fight several hard enemies and bosses and even an invincibility trick against every monster that is weak against dark magic no matter your LV. Don't worry, though, it will not be possible to do LV1 runs through the entire game, for example.
« Last Edit: April 22, 2009, 11:33:43 pm by DJ Omnimaga »

Offline DJ Omnimaga

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Re: Screenshit threat
« Reply #12 on: April 23, 2009, 03:30:13 am »

Finally, the magic animations in action (not all of them, though), as well as one of the game side quest. The dungeon with enemies shown in this video was also in Illusiat 4 (altough unnamed). The map layout is almost the same than in Illusiat 4 remake, but the floor is now blank to fit the new map engine requirements, there are some stairs and because this game occurs hundred of thousands of years after Illusiat 4, there are some rocks and debris everywhere.

Offline trevmeister66

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Re: Screenshit threat
« Reply #13 on: April 23, 2009, 12:29:51 pm »
I'm liking those Regen rings.. I would definitely go with 4 of those suckers on at once. Is there a limited number of each type of ring you can have?

Nice video too. the magic animations are amazing as usual.
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Offline DJ Omnimaga

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Re: Screenshit threat
« Reply #14 on: April 23, 2009, 01:07:38 pm »
it depends of which rings. Some of them can be bought at stores, such as the elemental protection rings and regen rings, but some others can only be found in certain dungeons. The Atlas Ring, for example, can only be found in the one in the video. The 1-UP ring comes with you when you start a new game, but you lose it very early. However, there will be a way to get it back and it can come pretty handy if a monster instant kills you, because with it equipped, if your HP was at maximum before getting attacked, you'll drop to 1 HP instead of 0 so you still got a chance to escape or attempt at fighting the monster (good luck).

You can equip 4 rings at once and the effects can be stacked. For elemental protection rings, for example, having 1 fire ring equipped will halve fire damage and having 2 equipped will make them 3 times weaker. The Atlas Ring, while doubling your attack power, it halves your magic power. However, this side effect can be countered by equipping a Trita Ring, which will double your magic power, putting it back at its original level. However the Trita ring also got a side effect, which halve your defense and can be dangerous. However, the Vital Ring comes handy there, as it doubles back your defense and this one doesn't have any side-effect.
« Last Edit: April 23, 2009, 01:13:49 pm by DJ Omnimaga »