Author Topic: Illusiat 13 Screenshit threat  (Read 11064 times)

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Offline trevmeister66

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Re: Screenshit threat
« Reply #15 on: April 23, 2009, 01:32:25 pm »
Nice. I think I would got with 4 regen rings, then spend most of my time leveling my att/str. that way i could deal high damage and then whenever I get hit, i'll just regen a bunch of the health i lose.

Nice work though. I like it.
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Offline DJ Omnimaga

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Re: Screenshit threat
« Reply #16 on: April 23, 2009, 01:42:49 pm »
The cool thing with the stat leveling up and these rings is that in some ways you kinda have classes/jobs in that game. You can choose to make your character a fighter who hardly ever use magic by raising his attack, you can do a mage by mostly raising magic power as much as you can. Make sure that no matter what you don't forget speed, though, because as you can see in this video, enemies tends to attack twice in a row sometimes

Offline trevmeister66

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Re: Screenshit threat
« Reply #17 on: April 23, 2009, 01:45:39 pm »
yeah I saw that. High attack and speed = pwnage. Heh can't wait for this to come out.
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Offline Silver Shadow

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Re: Screenshit threat
« Reply #18 on: April 23, 2009, 01:52:24 pm »
Too bad that it isn't as fast on a normal 83+... :(
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Offline DJ Omnimaga

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Re: Screenshit threat
« Reply #19 on: April 23, 2009, 02:02:09 pm »
True, altough to be fair, it runs at a quite good speed for BASIC and even runs faster than the older Illusiat games

Offline TIfanx1999

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Re: Screenshit threat
« Reply #20 on: April 27, 2009, 12:22:35 am »
Great stuff as always. I can't believe that it runs so fast on the SE. O_o

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Re: Screenshit threat
« Reply #21 on: April 27, 2009, 02:39:51 am »
thanks ^^ faster speed was one of my goals for this game. I didnt wanted to have slower speed than Illusiat 12 and I wanted faster map loading

As for the Casio FX-9860G a port might be an issue because I'll need to rewrite all my maps to 7x16 or 7x21 if I decide to do such thing. I could always do 7x15 too. Not that this is a big issue but this will take longer than I expected when I start such port. Also since Illusiat 13 is alerady 57 KB on the 83+ now and is only 30% complete it will certainly be split into more than just 2 chapters

On the 83+ side, if speed becomes an issue for this model, the game may also be split into 2 chapters in the future for the regular model. I doubt this will be required, though. So far, 40800 bytes of the game are map data or event triggering, add another 800 for the intro. Near the end of developpement I'll prbly have to get rid of the "Francais" app from my calc and copy the special chars string in another program, but the game should fit in the 163840 bytes. If I am correct, I think the largest files will need to be sent first, then the smaller ones afterward, due to the flash memory being split into sectors.

The worst that could happen is that when you want to go on Illusiat, you'll need to send a whole bunch of files to your calc and overwrite most map data, then you'll need to do the same when you want to go back on the Earth. But at least, you would be allowed to go back and forth between chapters, unlike Illusiat 7 and 9 through 12. Kinda like FFTOM (Final Fantasy: Tales Of Magic) series

Offline DJ Omnimaga

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Re: Screenshit threat
« Reply #22 on: May 08, 2009, 12:02:34 am »
Video of game in action directly on calc (in this case, TI-Nspire):

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Just wandering around fighting monsters in the series only dungeon to have animated tiles

Offline trevmeister66

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Re: Screenshit threat
« Reply #23 on: May 08, 2009, 12:18:07 am »
Nice vid.... I want this game now.
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Offline noahbaby94

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Re: Screenshit threat
« Reply #24 on: May 08, 2009, 10:14:49 am »
Nice the I really like the animations on the map.
That's what she said!!!

Offline nitacku

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Re: Screenshit threat
« Reply #25 on: May 09, 2009, 04:19:53 am »
x.x ok, I really didn't expect the volume to be so loud.
I had my headphones on when I clicked the link...
M~U~S~I~C!! Yeah!

I just about died x.x

Anyway, this game looks very promising, so hurry up and finish it! (because I want to play it) :P

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Re: Screenshit threat
« Reply #26 on: May 20, 2009, 09:48:32 am »
There were not much updates in the past few days but I decided to change the battle HUD a bit. Before it showed "MONSTER HP:99999". Basically monster name then your HP. However I figured that since this game doesn't have any MP it was not necessary to specify to most RPG fans that the number displayed in the HUD was your HP so I decided to get rid of the "HP:" thing, thus, allowing me to have monster names of 10 characters lenght instead of being limited to 7.

Offline Eeems

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Re: Screenshit threat
« Reply #27 on: May 20, 2009, 10:58:44 am »
that looks pretty cool, can't wait for you to finish it
/e

Offline necro

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Re: Screenshit threat
« Reply #28 on: May 24, 2009, 01:39:13 am »
he's over 9000!
I'm like a woot burger with awesome fries


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Offline DJ Omnimaga

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Re: Screenshit threat
« Reply #29 on: May 28, 2009, 03:44:02 am »
As I said before, some areas from Illusiat 4 and Illusiat 12 returns in Illusiat 13 (Illusiat 4 areas being on Earth and Illusiat 12 areas on Illusiat). However, to fit with the new map engine, I had to modify the old maps, not to mention some didn't looked too good so I made them look better. Also, for example, the village south of the Northern Road is no more in Illusiat 13. The cavern before (now the Jexx Cavern instead of the Secret Passage) has been extended a bit further after the former location of the village). Since the new engine allows me to use any solid tiles, not just 2 solid tiles per screen, I could improve some of the maps greatly. The best improvement is the Northern Road area that leads to the 4 Limits Palace in Illusiat 12, which got renamed to Northern Palace in Illusiat 13, since the 4 limits have been broken in Illusiat 12 and the citizens felt the palace name was no longer relevant. You can see a picture attached to this post. Left=Illusiat 12 (WabbitEmu), Right=Illusiat 13 (Real calc, which I held besides the WabbitEmu window in front of the computer screen while taking both pictures)

EDIT: I know there are a lot of people who didn't even knew this part of the game was even the side of a cliff at all before.
« Last Edit: May 28, 2009, 03:48:42 am by DJ Omnimaga »