Author Topic: Illusiat 13: The Final Chapter  (Read 41503 times)

0 Members and 1 Guest are viewing this topic.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Dormant
« Reply #150 on: April 04, 2010, 02:48:05 pm »
Thanks, glad you like it. For this one, I tried to stay true to Illusiat 6 through 12 style (8-9 and 11-12 for battles) style and also for nostalgia purposes, which explains the ASCII graphics, but I also tried to make sure the storyline, despite not being perfect compared to stuff other people like Zera can do, is considerably more developped than any of my other calc RPGs

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: Dormant
« Reply #151 on: May 30, 2010, 10:20:44 pm »
I know this is not entirely related, but the TI-81 Illusiat got featured on Ticalc. Congratz Kevin! =D

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Dormant
« Reply #152 on: May 30, 2010, 10:41:00 pm »
It did? Nice ^^. When it initially came out (I think TravisE discovered it through a TI-81-related news comment I posted or over here on Omnimaga when he first got hired on ticalc), he absolutely wanted to feature it, but at the time, my entire author profile was still gone and I had no plan to bring my files back up there, so I told him it can't really be featured since ticalc.org only normally feature files included in their archives.

I am not super proud of this game itself, in terms of quality, but I thought it was cool that I could fit an entire RPG (even if a port of my smallest one) in the 81 memory, even if the actual RPG has two dungeon parts, magic animations, an animated intro and better level up system than the original. :D

EDIT: That game would be impossible on TI-Nspire OS 1.7 and below, btw, because it lacks the Input function. Input function on a 1990 calc but not on a 2007 one? Go figure >.>
« Last Edit: May 30, 2010, 10:46:47 pm by DJ Omnimaga »

Offline Galandros

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1140
  • Rating: +42/-10
    • View Profile
Re: Dormant
« Reply #153 on: May 31, 2010, 03:35:33 am »
That feature was unexpected to me. It is a nice game for a TI-81 but I never imagined it could be feature when TI-81 is a rare calculator, someday museum calculator only.

Congratulations, if you are the only feature in the TI-81, you know what it means. ;D
WIll you port it over to Nspire OS 1.7?
Hobbing in calculator projects.

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: Dormant
« Reply #154 on: May 31, 2010, 09:39:51 am »
Nice DJ!  Getting featured on an 81 game in incredible. ;D 

Have you made any Illusiat 13 progress? :D

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Dormant
« Reply #155 on: May 31, 2010, 12:34:09 pm »
Now that I think about it, that would be the first 81 BASIC program to get featured, lol, I think ;D

As for Illusiat 13, nope D: (except that I think I know what will be the final boss, despite not knowing how hard it will be to code... might still require a custom battle engine just for that boss x.x)

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: Dormant
« Reply #156 on: May 31, 2010, 01:01:14 pm »
... might still require a custom battle engine just for that boss x.x
Awesome!

except that I think I know what will be the final boss
I know who it'll be too:  Rick Astley!

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Dormant
« Reply #157 on: May 31, 2010, 01:03:39 pm »
;-;

lol you :P

Offline calcdude84se

  • Needs Motivation
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2272
  • Rating: +78/-13
  • Wondering where their free time went...
    • View Profile
Re: Dormant
« Reply #158 on: June 01, 2010, 05:38:58 pm »
what, not netham45? :P
And yes, definitely custom engine for that final battle, either way. :)
"People think computers will keep them from making mistakes. They're wrong. With computers you make mistakes faster."
-Adam Osborne
Spoiler For "PartesOS links":
I'll put it online when it does something.

Offline Netham45

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2103
  • Rating: +213/-4
  • *explodes*
    • View Profile
Re: Dormant
« Reply #159 on: June 01, 2010, 05:47:09 pm »
what, not netham45? :P
And yes, definitely custom engine for that final battle, either way. :)

Lobsters aren't very ferocious
Omnimaga Admin

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Dormant
« Reply #160 on: June 01, 2010, 05:49:38 pm »
The only issue with a custom battle engine is that it adds several KB to the total size and may reduce the chances for this game to fit on a regular 83+

I could simply integrate the final boss moves in the current engine, but it may slow it down a lot and I wanted the final battle to look fast-paced
« Last Edit: June 01, 2010, 05:50:06 pm by DJ Omnimaga »

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: Dormant
« Reply #161 on: June 01, 2010, 08:16:44 pm »
The only issue with a custom battle engine is that it adds several KB to the total size and may reduce the chances for this game to fit on a regular 83+
I think you could still make it fit, but you'd need to send the Event programs back and forth (on calc and off calc) as needed. :)

I think it should have a separate battle engine. ;D  It'll be EPIC! :D

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Dormant
« Reply #162 on: June 01, 2010, 10:00:25 pm »
What I thought about is to put the battle engine for the final boss inside the final boss event program.

Also on the topic of Illusiat 81, someone on ticalc mentionned about the Input command with no arguments. I tried and the command is available on the 81 too. That could have been another RPG making method on the 81. Sadly, no pixel test, tho, and no Text( graph screen command.

Offline Hot_Dog

  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3006
  • Rating: +445/-10
    • View Profile
Re: Illusiat 13: The Final Chapter
« Reply #163 on: December 15, 2010, 02:10:00 pm »
DJ, I don't remember if you planned to continue this or not, but I thought that this would be awesome with Correlation, and most likely faster too.  If you like this idea, I will gladly work on the font

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Illusiat 13: The Final Chapter
« Reply #164 on: December 15, 2010, 02:13:17 pm »
Well, unfortunately I had no plans to continue it, but if I used Correlation this would be for another game, because Illusiat final games were meant to be ASCII, to remain true to the rest of the series. For Correlation, I had thoughts about maybe another type of game actually. If you say we can display a string outside the screen top, I could maybe attempt some sort of platformer with vertical scrolling.