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[...]:If E=37:Then:If L3(37)+L3(38)≥4 and 19=L3(29:Then:20→L3(29:Output(4,8,"Ω:Output(3,8," :For(Z,0,100:End:Output(4,7,"Ω :For(Z,0,500:End:Output(2,7,"∙:For(Z,0,250:End:For(W,7,8:Output(4,W," Ω:For(Z,0,100:End:End:For(Z,0,400:End:Output(2,9,"∙:For(Z,0,250:End:Output(5,9,"Ω:Output(4,9," :For(Z,0,100:End:For(W,9,10:Output(5,W," Ω:For(Z,0,100:End:End:Output(4,11,"Ω:Output(5,11," :For(Z,0,500:End:Output(2,11,"∙:For(Z,0,250:End:Output(5,11,"Ω:Output(4,11," :For(Z,0,100:End:For(W,10,5,‾1:Output(5,W,"Ω :For(Z,0,100:End:End:Output(4,5,"Ω:Output(5,5," :For(Z,0,500:End:Output(2,5,"∙:For(Z,0,250:End:For(Z,0,10:Disp :DispGraph:End:4→A:5→B"??????: WELCOME,WARRIOR. PLEASE ENTER NOW.:prgmI13Q:For(Z,1,100:If 25=L2(Z:20→L2(Z:End:Else:ClrHome:120→E:7→A:8→B:31→G:{53,59,61,64,65,66,66,67,67→L6:Return:End:End[...]Generated by SourceCoder, © 2005 Cemetech
[...]:If E=37:Then:If L3(37)+L3(38)≥4 and 19=L3(29:Then:20→L3(29:Output(4,8,"Ω:Output(3,8," :For(Z,0,100:End:Output(4,7,"Ω :For(Z,0,500:End:Output(2,7,"∙:For(Z,0,250:End:For(W,7,8:Output(4,W," Ω:For(Z,0,100:End:End:For(Z,0,400:End:Output(2,9,"∙:For(Z,0,250:End:Output(5,9,"Ω:Output(4,9," :For(Z,0,100:End:For(W,9,10:Output(5,W," Ω:For(Z,0,100:End:End:Output(4,11,"Ω:Output(5,11," :For(Z,0,500:End:Output(2,11,"∙:For(Z,0,250:End:Output(5,11,"Ω:Output(4,11," :For(Z,0,100:End:For(W,10,5,‾1:Output(5,W,"Ω :For(Z,0,100:End:End:Output(4,5,"Ω:Output(5,5," :For(Z,0,500:End:Output(2,5,"∙:For(Z,0,250:End:For(Z,0,10:Disp :DispGraph:End:4→A:5→B"??????: WELCOME,WARRIOR. PLEASE ENTER NOW.:prgmI13Q:Return:For(Z,1,100:If 25=L2(Z:20→L2(Z:End:Else:ClrHome:120→E:7→A:8→B:31→G:{53,59,61,64,65,66,66,67,67→L6:Return:End:End[...]Generated by SourceCoder, © 2005 Cemetech
For(Z,1,100:If 25=L2(Z:20→L2(Z:End
uhm... really... I should try this.Actually for the slowdown, I wasn't talking about inside the For loop, though. I meant that once the for loop is done the entire game runs much slower than normal. But I will try this, maybe this could fix this glitchThis shit is starting to make me wonder if this isn't what caused Metroid II: Evolution and Zelda: Dark Link Quest to run that slowEDIT: Wow, changing For(Z,1,100 to For(Z,1,100) actually fixed my issue. One day I will try to go through Metroid code to see if there are any For instructions only containing a If instruction (with no Then/Else) and edit them. Definitiviely an epic fail on TI sideAnyway, a few more maps were added to the game and the event contained in the code above added into the game. Also, I moved some events from prgmI13E0 to I13E1, because the first one was 15.8 KB and the second 13.7 KB. Now all finished event programs are around 14.7 KB. I'm starting prgmI13E3 now for the next 3 dungeons. HOpefully this could be the last one needed. Also, now there are 62 monsters which has their data included in the gameAlso changed my TI-Nspire batteries because this calc won't let you send/receive any programs when batteries are low and it doesn't keep RAM programs in memory when changing them. In some cases, the entire memory (RAM+Archive) is cleared when changing batteries. Backed up then put in new batteries, else I could end up being screwed