Author Topic: Imagination Quest 2: Reality  (Read 7740 times)

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Offline MRide

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Imagination Quest 2: Reality
« on: September 19, 2010, 03:13:42 pm »
I started this project for whenever I need to take a break from the first Imagination Quest.

The idea here is that there are multiple "rooms" each with their own puzzle.  Some will be platform-style, other rooms may be top-down.  It uses the shifted dual-layer method for graphics.

There isn't too much implemented, yet.  The screenshot below shows the gravity-flip feature, which will be included in some rooms.
(Also, for some reason, Wabbit would not let me send the awesome title screen program to the emulator.)

Offline Builderboy

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Re: Imagination Quest 2: Reality
« Reply #1 on: September 19, 2010, 03:25:22 pm »
Its nice to see yet another duel tile layer method game :) I cant wait to see more progress and screenshots of gameplay ^^ You know that my tile combination finder can also find duel character tiles shifted?

Offline MRide

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Re: Imagination Quest 2: Reality
« Reply #2 on: September 19, 2010, 03:40:08 pm »
Yes, I am well aware.  (It's come in handy already)
I'm still having a few bugs, though. Originally, when you jumped into a wall, you hung there until you let go of the arrow key.  Then I changed it so you would fall, but depending on which height you hit the wall at, it would do weird things.  Now, when you hit the wall, you just fall down, no matter the height.

Offline meishe91

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Re: Imagination Quest 2: Reality
« Reply #3 on: September 19, 2010, 04:14:30 pm »
That looks really cool :)

So basically you can change between an overhead to platformer to overhead anytime in a room, as long as that room allows it?
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline MRide

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Re: Imagination Quest 2: Reality
« Reply #4 on: September 19, 2010, 04:19:13 pm »
That's not what I had in mind, but that would be cool.
I was thinking of different rooms being either platformer or overhead. (like room one is platformer, but room 2 is overhead)

EDIT: Wow, just found out I have an old version of wabbit.  Unfortunately, the new version doesn't fix my problem.  It says there is not enough RAM/Archive (I've tried sending to both) on the calc for a 1260 byte program.
« Last Edit: September 19, 2010, 04:37:33 pm by MRide »

Offline ztrumpet

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Re: Imagination Quest 2: Reality
« Reply #5 on: September 19, 2010, 04:45:03 pm »
That looks neat!  Good luck! ;D

Offline MRide

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Re: Imagination Quest 2: Reality
« Reply #6 on: September 19, 2010, 04:51:45 pm »
Thanks, but keep in mind that this is a side project until Imagination Quest is complete. (so not as much progress, etc.)

Offline meishe91

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Re: Imagination Quest 2: Reality
« Reply #7 on: September 19, 2010, 04:54:42 pm »
That's not what I had in mind, but that would be cool.
I was thinking of different rooms being either platformer or overhead. (like room one is platformer, but room 2 is overhead)

EDIT: Wow, just found out I have an old version of wabbit.  Unfortunately, the new version doesn't fix my problem.  It says there is not enough RAM/Archive (I've tried sending to both) on the calc for a 1260 byte program.

Ah ok. Well thats cool.

As for Wabbit, that suck :( You could always try retyping it on Wabbit/SourceCoder or something.
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline MRide

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Re: Imagination Quest 2: Reality
« Reply #8 on: September 19, 2010, 05:22:14 pm »
As for Wabbit, that suck :( You could always try retyping it on Wabbit/SourceCoder or something.

Yeah, but I have compressed line coordinates in there, so huge string of numbers to type.  Not really worth my time.

Offline meishe91

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Re: Imagination Quest 2: Reality
« Reply #9 on: September 19, 2010, 05:23:30 pm »
If you post it or send me a copy I will try to get a screenshot, if you want.
Spoiler For Spoiler:



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Offline MRide

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Re: Imagination Quest 2: Reality
« Reply #10 on: September 19, 2010, 05:29:20 pm »
Ok, thanks, here is the .zip file.  Just run program AJUMP.

btw, 2nd is jump, ALPHA is reverse gravity, and CLEAR is quit. (although jump is really not needed for the included room)

Offline ztrumpet

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Re: Imagination Quest 2: Reality
« Reply #11 on: September 19, 2010, 05:32:54 pm »
Very smooth!  That's great!  I couldn't get the program onto Wabbit either. D=

Offline meishe91

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Re: Imagination Quest 2: Reality
« Reply #12 on: September 19, 2010, 05:46:52 pm »
Ya, I couldn't either. But I got it to finally. It has something to do with the string. I don't know what though. I also found a bug I need to report to Cooliojazz :(

Anywho, here it is.

Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline ztrumpet

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Re: Imagination Quest 2: Reality
« Reply #13 on: September 19, 2010, 06:04:34 pm »
Nice title screen! ;D  That looks wonderful. :D  Great work MRide. :D

Offline MRide

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Re: Imagination Quest 2: Reality
« Reply #14 on: September 19, 2010, 06:13:47 pm »
Thanks ztrumpet. :)

meishe, what did you do to get it to work?  And thanks for making the screenshot.  I'm using the same title screen for Imagination Quest 1, but inverted and without the "2: Reality" part.

EDIT: Also meishe, what did you use to make the screenshot larger?  It's quite a bit bigger than mine.
« Last Edit: September 19, 2010, 06:19:34 pm by MRide »