Author Topic: Imagination Quest 2: Reality  (Read 7744 times)

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Offline meishe91

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Re: Imagination Quest 2: Reality
« Reply #15 on: September 19, 2010, 06:40:04 pm »
I took the string out of the title screen program and put it in that new program called DEFAULT. Then just put prgmDEFAULT in place of the string. I don't know why it worked but it did. Seems like a bug we should get reported to Buckeye though. Does it work properly on the calculator?

Also, technically I do nothing. But in the menu/window where you change the frame rate there should be a check box for "Double size" and you just check that.
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Offline BuckeyeDude

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Re: Imagination Quest 2: Reality
« Reply #16 on: September 19, 2010, 07:09:09 pm »
I'm on it gents. Unfortunately its something wrong with the file itself, not wabbit. The version number directly after the name was way to high (0x43), dropping that down allowed TIOS to accept it. And yes i know wabbits error messages suck. Complain to spencer he implemented the protocol :P

MRide what linking software do you use?

Offline meishe91

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Re: Imagination Quest 2: Reality
« Reply #17 on: September 19, 2010, 07:12:33 pm »
Ah ok. I wasn't sure if it was Wabbit or the file. What do you mean though by the version number?
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Offline BuckeyeDude

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Re: Imagination Quest 2: Reality
« Reply #18 on: September 19, 2010, 07:15:25 pm »
TI uses a version number in their file header (to prevent sending something that uses tokens unavailable to some calcs eg: CheckTimer( on the 83+) that it checks when you transfer it. If the version number is higher than it can handle, it rejects the file.

Offline MRide

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Re: Imagination Quest 2: Reality
« Reply #19 on: September 19, 2010, 07:16:40 pm »
I'm on it gents. Unfortunately its something wrong with the file itself, not wabbit. The version number directly after the name was way to high (0x43), dropping that down allowed TIOS to accept it. And yes i know wabbits error messages suck. Complain to spencer he implemented the protocol :P

MRide what linking software do you use?
TI Connect.  And yes, I know it sucks.  Is that what caused the error?

Offline meishe91

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Re: Imagination Quest 2: Reality
« Reply #20 on: September 19, 2010, 07:18:07 pm »
Oh ok. Do you have any idea why the string would cause make it higher? Because I the DEFAULT program holds that exact same string and transfered fine.
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Offline BuckeyeDude

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Re: Imagination Quest 2: Reality
« Reply #21 on: September 19, 2010, 07:20:55 pm »
That's my guess. I can't really say without getting some information from off your actual calc. If you have calcsys follow the instructions below, otherwise ignore it.

Run calcsys, and goto the VAT option (2nd page, 1st item). Go into programs (1st item), and then go through the pages till you find you program and select it. You should see information about the program. Press Alpha then V. It will go to the hex editor. Press left twice. I then need the number in the top left corner
Again, not crucial but it will tell me if its a TI connect problem or an issue with the program on calc

@Meishe the string had nothing to do with it if i understand correctly. By creating another program you corrected the version number and allowed the program to transfer.
« Last Edit: September 19, 2010, 07:23:32 pm by BuckeyeDude »

Offline DJ Omnimaga

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Re: Imagination Quest 2: Reality
« Reply #22 on: September 20, 2010, 12:32:30 am »
Looks very nice. I can't wait to see what you'll come up with :)

Please finish Imagination Quest 1, though, lol :P

Offline meishe91

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Re: Imagination Quest 2: Reality
« Reply #23 on: September 20, 2010, 12:47:57 am »
That's my guess. I can't really say without getting some information from off your actual calc. If you have calcsys follow the instructions below, otherwise ignore it.

Run calcsys, and goto the VAT option (2nd page, 1st item). Go into programs (1st item), and then go through the pages till you find you program and select it. You should see information about the program. Press Alpha then V. It will go to the hex editor. Press left twice. I then need the number in the top left corner
Again, not crucial but it will tell me if its a TI connect problem or an issue with the program on calc

@Meishe the string had nothing to do with it if i understand correctly. By creating another program you corrected the version number and allowed the program to transfer.

Ah ok, I gotcha. Well thanks for shedding some light on that :)

On another note. Here is a fixed version that works.
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Offline MRide

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Re: Imagination Quest 2: Reality
« Reply #24 on: September 20, 2010, 07:55:14 am »
Looks very nice. I can't wait to see what you'll come up with :)

Please finish Imagination Quest 1, though, lol :P
Don't worry.  I will.  This is for when I get frustrated with the first one, I have something else to do to cool down.

Offline DJ Omnimaga

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Re: Imagination Quest 2: Reality
« Reply #25 on: September 20, 2010, 11:30:32 am »
Ah ok I see. Good idea I guess :)

Offline MRide

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Re: Imagination Quest 2: Reality
« Reply #26 on: October 03, 2010, 11:25:36 am »
That's my guess. I can't really say without getting some information from off your actual calc. If you have calcsys follow the instructions below, otherwise ignore it.

Run calcsys, and goto the VAT option (2nd page, 1st item). Go into programs (1st item), and then go through the pages till you find you program and select it. You should see information about the program. Press Alpha then V. It will go to the hex editor. Press left twice. I then need the number in the top left corner
Again, not crucial but it will tell me if its a TI connect problem or an issue with the program on calc

@Meishe the string had nothing to do with it if i understand correctly. By creating another program you corrected the version number and allowed the program to transfer.
The number is FB5A.  Is that what you needed?

Offline MRide

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Re: Imagination Quest 2: Reality
« Reply #27 on: October 06, 2010, 11:25:03 pm »
* bump *

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