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Omnimaga
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TI Z80
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Implicit: Graphic Engineer
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Topic: Implicit: Graphic Engineer (Read 11783 times)
0 Members and 2 Guests are viewing this topic.
TIfanx1999
ಠ_ಠ ( ͡° ͜ʖ ͡°)
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 6173
Rating: +191/-9
Implicit: Graphic Engineer
«
Reply #30 on:
October 19, 2007, 03:00:00 pm »
lol, what did you use to make that pic, adobe primere?
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Implicit: Graphic Engineer
«
Reply #31 on:
October 19, 2007, 04:03:00 pm »
Nah I just used Calcapture
If you mess around with the settings you can manage to make it capture from something else than VTI emulator, such as a Gameboy Advance emulator
This pic is old though, it was a fake project posted on Omnimaga as April Fools Joke in 2005, some people on MaxCoderz and TI-Bank websites felt for it.
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Liazon
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Implicit: Graphic Engineer
«
Reply #32 on:
October 20, 2007, 12:54:00 am »
lol
couldn't you take screens of stuff in color too?
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TIfanx1999
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Posts: 6173
Rating: +191/-9
Implicit: Graphic Engineer
«
Reply #33 on:
October 20, 2007, 05:37:00 am »
I can't believe you actually fooled them, that's great!
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Implicit: Graphic Engineer
«
Reply #34 on:
October 20, 2007, 07:59:00 am »
Yeah you can take screens in color with Calcapture, it has monochrome, grayscale and 256 colors setups. But in colors it looks horrible sometimes
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nitacku
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ni-ta-ku ^_^
Implicit: Graphic Engineer
«
Reply #35 on:
November 03, 2007, 01:25:00 pm »
I need some ideas for my map editor.
Here's what I have so far:
preview
map > pic
fill map
change pic
render
change dimensions
I need some more functions.
Btw, the editor is fully complete right now.
Both 8x8 and 16x16 is supported in both b/w and grayscale.
The sprite selector is pretty sweet too
So if you've got any good ides, please let me know.
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Implicit: Graphic Engineer
«
Reply #36 on:
November 03, 2007, 03:55:00 pm »
does it supports real time grayscale rendering yet? not just switching pattern slowly?
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nitacku
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Posts: 300
Rating: +30/-1
ni-ta-ku ^_^
Implicit: Graphic Engineer
«
Reply #37 on:
November 03, 2007, 04:22:00 pm »
oh, that's a good one.
I'll definitely get to work on adding that.
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dinhotheone
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Posts: 410
Rating: +2/-1
Implicit: Graphic Engineer
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Reply #38 on:
November 04, 2007, 08:09:00 am »
is that like real time as in as your drawing the sprite? so you dont have to jump out of the editor to see whats up?
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nitacku
LV6
Super Member (Next: 500)
Posts: 300
Rating: +30/-1
ni-ta-ku ^_^
Implicit: Graphic Engineer
«
Reply #39 on:
November 04, 2007, 08:58:00 am »
Yep.
I have it finished already too.
I'm about ready to package everything together and create the readme, so if there's something that you want, let me know soon
Should I pack everything into an app? (I'll still have a program version)
Just wondering what everyone thinks.
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Liazon
Guest
Implicit: Graphic Engineer
«
Reply #40 on:
November 04, 2007, 09:06:00 am »
basic builder? sure if it won't decrease speed too much. i'm not too fond of having too many different programs on my calc.
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Implicit: Graphic Engineer
«
Reply #41 on:
November 04, 2007, 09:31:00 am »
I think it should be made as an APP, so when you make games you dont have to unarchive/archive the huge map editor
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nitacku
LV6
Super Member (Next: 500)
Posts: 300
Rating: +30/-1
ni-ta-ku ^_^
Implicit: Graphic Engineer
«
Reply #42 on:
November 04, 2007, 05:57:00 pm »
I've uploaded the newest version.
Check the first post to download.
I have yet to finish the readme.
Now to package everything into an app...
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Implicit: Graphic Engineer
«
Reply #43 on:
November 04, 2007, 07:13:00 pm »
COOL! I will try it asap!
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trevmeister66
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Implicit: Graphic Engineer
«
Reply #44 on:
November 05, 2007, 10:23:00 am »
I downloaded it.. and it won't let me send _theta_SUB to wabbit or pti.. don't know what's up with that, but when i try to run it without that program, i get the "retrieve error" error from implicit.
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