Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Implicit: Graphic Engineer
« previous
next »
Print
Pages:
1
2
[
3
]
4
5
Go Down
Author
Topic: Implicit: Graphic Engineer (Read 11406 times)
0 Members and 3 Guests are viewing this topic.
TIfanx1999
ಠ_ಠ ( ͡° ͜ʖ ͡°)
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 6173
Rating: +191/-9
Implicit: Graphic Engineer
«
Reply #30 on:
October 19, 2007, 03:00:00 pm »
lol, what did you use to make that pic, adobe primere?
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Implicit: Graphic Engineer
«
Reply #31 on:
October 19, 2007, 04:03:00 pm »
Nah I just used Calcapture
If you mess around with the settings you can manage to make it capture from something else than VTI emulator, such as a Gameboy Advance emulator
This pic is old though, it was a fake project posted on Omnimaga as April Fools Joke in 2005, some people on MaxCoderz and TI-Bank websites felt for it.
Logged
Liazon
Guest
Implicit: Graphic Engineer
«
Reply #32 on:
October 20, 2007, 12:54:00 am »
lol
couldn't you take screens of stuff in color too?
Logged
TIfanx1999
ಠ_ಠ ( ͡° ͜ʖ ͡°)
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 6173
Rating: +191/-9
Implicit: Graphic Engineer
«
Reply #33 on:
October 20, 2007, 05:37:00 am »
I can't believe you actually fooled them, that's great!
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Implicit: Graphic Engineer
«
Reply #34 on:
October 20, 2007, 07:59:00 am »
Yeah you can take screens in color with Calcapture, it has monochrome, grayscale and 256 colors setups. But in colors it looks horrible sometimes
Logged
nitacku
LV6
Super Member (Next: 500)
Posts: 300
Rating: +30/-1
ni-ta-ku ^_^
Implicit: Graphic Engineer
«
Reply #35 on:
November 03, 2007, 01:25:00 pm »
I need some ideas for my map editor.
Here's what I have so far:
preview
map > pic
fill map
change pic
render
change dimensions
I need some more functions.
Btw, the editor is fully complete right now.
Both 8x8 and 16x16 is supported in both b/w and grayscale.
The sprite selector is pretty sweet too
So if you've got any good ides, please let me know.
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Implicit: Graphic Engineer
«
Reply #36 on:
November 03, 2007, 03:55:00 pm »
does it supports real time grayscale rendering yet? not just switching pattern slowly?
Logged
nitacku
LV6
Super Member (Next: 500)
Posts: 300
Rating: +30/-1
ni-ta-ku ^_^
Implicit: Graphic Engineer
«
Reply #37 on:
November 03, 2007, 04:22:00 pm »
oh, that's a good one.
I'll definitely get to work on adding that.
Logged
dinhotheone
LV6
Super Member (Next: 500)
Posts: 410
Rating: +2/-1
Implicit: Graphic Engineer
«
Reply #38 on:
November 04, 2007, 08:09:00 am »
is that like real time as in as your drawing the sprite? so you dont have to jump out of the editor to see whats up?
Logged
nitacku
LV6
Super Member (Next: 500)
Posts: 300
Rating: +30/-1
ni-ta-ku ^_^
Implicit: Graphic Engineer
«
Reply #39 on:
November 04, 2007, 08:58:00 am »
Yep.
I have it finished already too.
I'm about ready to package everything together and create the readme, so if there's something that you want, let me know soon
Should I pack everything into an app? (I'll still have a program version)
Just wondering what everyone thinks.
Logged
Liazon
Guest
Implicit: Graphic Engineer
«
Reply #40 on:
November 04, 2007, 09:06:00 am »
basic builder? sure if it won't decrease speed too much. i'm not too fond of having too many different programs on my calc.
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Implicit: Graphic Engineer
«
Reply #41 on:
November 04, 2007, 09:31:00 am »
I think it should be made as an APP, so when you make games you dont have to unarchive/archive the huge map editor
Logged
nitacku
LV6
Super Member (Next: 500)
Posts: 300
Rating: +30/-1
ni-ta-ku ^_^
Implicit: Graphic Engineer
«
Reply #42 on:
November 04, 2007, 05:57:00 pm »
I've uploaded the newest version.
Check the first post to download.
I have yet to finish the readme.
Now to package everything into an app...
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Implicit: Graphic Engineer
«
Reply #43 on:
November 04, 2007, 07:13:00 pm »
COOL! I will try it asap!
Logged
trevmeister66
LV9
Veteran (Next: 1337)
Posts: 1009
Rating: +14/-5
Implicit: Graphic Engineer
«
Reply #44 on:
November 05, 2007, 10:23:00 am »
I downloaded it.. and it won't let me send _theta_SUB to wabbit or pti.. don't know what's up with that, but when i try to run it without that program, i get the "retrieve error" error from implicit.
Logged
Projects: nameless RPG: 1.0% |
Reverse Snake v1.5:
100% | Secret Project: 5% | DUNGEON: 70%
My
MW2 Blog
<-- Please visit
Print
Pages:
1
2
[
3
]
4
5
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Implicit: Graphic Engineer