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Nice, I should really update my old grayscale tutorial. It's almost 3 years old. It used Omnicalc but i was supposed to make one usign xLIB app at one point |
QUOTE (nitacku @ 11 Oct, 2007, 22:53) |
In order to create grayscale sprites, two layers must be used. One layer will get displayed while the other layer is quickly XOR'd over the stationary layer . What you get is pixels that rapidly get turned on and off, generating a grayscale effect. ... When creating grayscale sprites, it is necessary to design the layers in such a way that the XOR'd layer will not cause the rendered sprite to flicker. In order to do this, there should be an alternating pattern of off/on pixels (a checkered pattern) in the stationary layer in relation to the XOR'd layer. (Now I know this doesn't make any sense, but maybe I'll create a picture tutorial to explain better.) Anyways, pressing MODE simply merges the two layers together into one view so that you can see how the two layers will effect each other. Pressing MODE does not modify the layer in any way, it is only a tool to make creating grayscale easier. |
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more like this: 01010101 10101010 01010101 10101010 01010101 10101010 01010101 10101010 10101010 01010101 10101010 01010101 10101010 01010101 10101010 01010101 |
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Read This |
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I would definitely congratulate anyone who can complete a game with 5 level gs. |
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I was gonna try once |
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I downloaded it.. and it won't let me send _theta_SUB to wabbit or pti.. don't know what's up with that, but when i try to run it without that program, i get the "retrieve error" error from implicit. |
QUOTE (nitacku @ 17 Nov, 2007, 16:33) |
I should release a readme :D![]() |
QUOTE (DJ Omnimaga @ 17 Nov, 2007, 18:57) | ||
QuoteBegin-nitacku+17 Nov, 2007, 16:33-->
And password protect the program, like Metroid II Last Chozo and Zelda: Dark Link Quest 1.01 |