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Omnimaga
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TI Z80
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Implicit: Graphic Engineer
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Topic: Implicit: Graphic Engineer (Read 11538 times)
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dinhotheone
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Implicit: Graphic Engineer
«
Reply #45 on:
November 05, 2007, 11:47:00 am »
app would be great!, i like using you prog alot but its a pain to archive and unarchive anything, an app would be perfect, i have an 84pse
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nitacku
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ni-ta-ku ^_^
Implicit: Graphic Engineer
«
Reply #46 on:
November 05, 2007, 02:37:00 pm »
You don't have to unarchive anything
The only program that needs to be in RAM is Implicit
Just thought I'd let you know
QUOTE
I downloaded it.. and it won't let me send _theta_SUB to wabbit or pti.. don't know what's up with that, but when i try to run it without that program, i get the "retrieve error" error from implicit.
Hmm, that's strange, not sure why it won't send. I'll check to see if I can get it working on wabbit. The error is occurring because prgmΘSUB isn't on the calc.
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dinhotheone
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Implicit: Graphic Engineer
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Reply #47 on:
November 05, 2007, 04:07:00 pm »
well see i got like castlevania and gemeni in my calc so i need to have as little in the archive as possible so i can have the max of 24000 ram, i gorup everything, so its a pain to group and ungroup implicit i guess i mean. however the last part of my posts stands, an app would rule.
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trevmeister66
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Implicit: Graphic Engineer
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Reply #48 on:
November 10, 2007, 06:00:00 pm »
Did you figure out what was wrong?
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nitacku
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Implicit: Graphic Engineer
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Reply #49 on:
November 10, 2007, 06:47:00 pm »
no, everything works for me.
I'm not really sure what could have went wrong other than the Ram was full or something
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DJ Omnimaga
Clacualters are teh gr33t
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Implicit: Graphic Engineer
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Reply #50 on:
November 10, 2007, 07:19:00 pm »
I hope you release the app version soon, altough i may not need it for a while, i may mess around to do some graphic stuff later
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trevmeister66
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Reply #51 on:
November 11, 2007, 04:13:00 am »
Hmm I guess i'll just redownload it and see if it works.
EDIT: That's wierd. It works when I send it to calculator, but doesn't when i use PTI or Wabbit.. Oh well.
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nitacku
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Reply #52 on:
November 11, 2007, 08:11:00 am »
I've created an app version just now.
It works great except that BasicBuilder loads everything into RAM.
This means that there is only 5000 bytes free when the app is running, which is not enough to load the sprite editor.
Unless someone knows of a way to keep programs archived in a BasicBuilder app, then packing Implicit into an app will impossible
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DJ Omnimaga
Clacualters are teh gr33t
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Reply #53 on:
November 11, 2007, 12:18:00 pm »
yeah, now you see why I never packed Metroid, Reuben and ROL3 into basicbuilder...
you will need to use Codex, it let you archive/unarchive programs from programs, since the BASIC equivalents doesn't work for programs inside program code
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nitacku
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ni-ta-ku ^_^
Implicit: Graphic Engineer
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Reply #54 on:
November 11, 2007, 12:49:00 pm »
Will this work inside a BasicBuilder app?
BasicBuilder copies the programs to Ram, but I don't think there is a way to access them.
I could do this when the programs are outside of the app, but that would defeat the purpose of having an app.
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DJ Omnimaga
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Implicit: Graphic Engineer
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Reply #55 on:
November 11, 2007, 12:56:00 pm »
idk if it will work, but waht i mean is that upon running the game there should be a program that archives all programs that must be archived everytime implicit is ran, then when quitting unarchive them so bb can delete them without crashing. You would need to block ON with some ask programs (I think NETwiz made one on UTI) so ppl won't quit using ON
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nitacku
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ni-ta-ku ^_^
Implicit: Graphic Engineer
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Reply #56 on:
November 11, 2007, 02:17:00 pm »
I tried a bunch of combinations with Flash Gordon and Codex, but none of them work while in the app.
Flash Gordon won't work at all, and Codex will only works on programs that are not in the app. xLIB does the same thing as Codex.
Now I'll have to see about using Celtic. (not even sure what it can do yet)
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Speler
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Implicit: Graphic Engineer
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Reply #57 on:
November 17, 2007, 07:18:00 am »
Ok, I started experimenting with this program and it looks fine but I'm having some problems:
-I can't figure out how to add a sprite I just edited to a picture, also it doesn't seem to support sprites of different sizes (specifically 16x16).
-It'd be nice to have a preview sprite window in the corner while you're editing sprites (where the sprite's pixels are 1x1 not 3x3).
-The maps scrolling is a little slow, but I can live with that.
-It'd be nice to allow you to input the picture number manually, I'm currently using pic7 (so I can edit it manually) and it takes a while to get to it.
-I get a lot of ERR: MEMORY's
Other then this, great job so far!
EDIT: Ah, I figured out how to do 16x16
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nitacku
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ni-ta-ku ^_^
Implicit: Graphic Engineer
«
Reply #58 on:
November 17, 2007, 10:33:00 am »
I should release a readme
You can press up and down when in the picture selector to jump by a factor of 10.
You can configure the default picture in the Options menu. Just set the pic to 7 that way you don't have to change the pic all the time.
hmm, I think there is an error with the sprite paster. I'll upload a fixed version.
You can keep everything archived, even the modules. The only program that needs to be in RAM is prgmImplicit
I can't come up with a faster way to do scrolling
The code is open source, so If you want to try to speed it up I will gladly give you credit.
I can add a preview window, however, I'm worried that it might slow the editor down too much. I'll experiment around with it and see if I can't come up with a solution.
And always, thank you for the comments, they are greatly appreciated.
If there is anything that you think should be fixed/changed/added just let me know, thanks.
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Speler
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Implicit: Graphic Engineer
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Reply #59 on:
November 17, 2007, 11:19:00 am »
Everything is archived except for the picture (which I need unarchived) and prgmIMPLICIT. Other then that, thanks for the info!
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Implicit: Graphic Engineer