Author Topic: The Game  (Read 23686 times)

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Offline trevmeister66

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« Reply #105 on: February 12, 2007, 11:36:00 am »
oh i c, that's good. Hmm.. well no more questions right now, got to get back to evil level making mode :rainbowdevil:rainbowdevil.gif
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Offline Speler

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« Reply #106 on: February 14, 2007, 07:38:00 am »
Ok, now, what requests do you have for engine support (to those who tried it out) so that your level's can be pwnsome.

Zeromus

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« Reply #107 on: February 14, 2007, 08:04:00 am »
No offense, but the game was not fun. The physics seemed jumpy and too overdone, not smooth. The game lagged when the water or lava did it's thing, and i found my character wasn't going where I wanted him to most of the time ><

Offline Speler

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« Reply #108 on: February 14, 2007, 10:00:00 am »
Zeromus, thanks for the advice.  I'll work on making the phisics smoother.  Also, should I get rid of the animated water?  Oh and by the way, what did you play it on?

Floodkiller

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« Reply #109 on: February 14, 2007, 10:37:00 am »
1. I think that the animated water should probably go.  That way more speed can go into player movement and physics.  Besides, I understand it enough if it is just a black area, it means don't fall in :Dbiggrin.gif.

2. The level crafter for me was very finicky (is that how you spell it?), so I think I'll wait for a finished version of it (delete key please).  Also, it overwrote lines alot when entering objects, so that was kinda sad as well when I spent over 10 minutes on a screen, only to have one thing screw up and the entire level going bad.  finally, pillars are screwy when moving them up and down past their creation origin, and when i tested a level, it didn't overwrite any misprinted info.

3. Maybe a victory screen at the end of a level so that you know you beat it instead of falling in acid/lava/water at the end :Dbiggrin.gif.

Also also, I run a TI-84+SE and the movement was ok with me, but could be faster.

Offline trevmeister66

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« Reply #110 on: February 14, 2007, 10:51:00 am »
yeah, i have to agree with flood on some of that. The pillar creation was not very good, although it can probably be fixed. Since this is a very early version of the lvl editor, i'm thinkg it can be fixed a bunch (the lvl-editor), so i'm not going to complain. I'll let you do what you want to do.
All-in-all, i think this is very good, and once you figure out how things work, it becomes a lot easier.
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Offline Speler

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« Reply #111 on: February 18, 2007, 06:04:00 am »
Game on hold for several other projects (i.e. learn java, create on computer T.I. graphics/tile/map design, write platformer).

Offline dinhotheone

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« Reply #112 on: February 25, 2007, 05:50:00 am »
i know its on hold but...in the new version whever i touch the top of the screen not the right wall, i goto the next level. Just wanted to bring that to your attention for when you get back to it.

Offline Speler

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« Reply #113 on: June 22, 2007, 02:59:00 pm »
Umm... I tried looking at the source code in an attempt to come from behind with a surprise finish of The Game but failed at understanding the game engine...

I'm gonna pick this up again once I finish Pirate RPG though, promise.

Offline heepoopsalot

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Re: The Game
« Reply #114 on: March 27, 2012, 04:41:29 am »
Damnit, that topic made me lose the game.

Offline Jonius7

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Re: The Game
« Reply #115 on: March 27, 2012, 04:48:50 am »
Hi heepoopsalot,
Please do not necropost in old topics, unless for a particular reason that is relevant to the current events of today.
Programmed some CASIO Basic in the past
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Offline DJ Omnimaga

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Re: The Game
« Reply #116 on: March 27, 2012, 04:14:28 pm »
Erm... spam much? ???

(The member only posted to say he lost the game and bumped like 3 topics)

Anyway if you are an actual legit user, welcome here. Just make sure to look at post dates before replying.

Offline Eeems

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Re: The Game
« Reply #117 on: March 27, 2012, 04:33:33 pm »
He was using a proxy, we banned the proxy and warned him. So if he comes back and continues spamming, it's the ban hammer for him. If he comes back and doesn't spam, then that is good :)
Otherwise meh.
/e

Offline DJ Omnimaga

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Re: The Game
« Reply #118 on: March 28, 2012, 12:55:07 am »
And now we lost because of him <_< (although if Speler ever revived this or was still working on this, we would have lost anyway, though, and much more often with the regular bumping)

That reminds me, I should find the old attachment from the old board (which used to be attached to the first post of this thread) and give this a try...

Offline Jonius7

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Re: The Game
« Reply #119 on: March 28, 2012, 12:55:54 am »
Damn reviving an old thread.
We'd better not revive the other three he posted in too, bit unneccessary.
Maybe it'd be good if this topic was locked or something?
« Last Edit: March 28, 2012, 01:08:08 am by Jonius7 »
Programmed some CASIO Basic in the past
DJ Omnimaga Music Discographist ;)
DJ Omnimaga Discography
My Own Music!
My Released Projects (Updated 2015/05/08)
TI-nspire BASIC
TI-nspire Hold 'em
Health Bar
Scissors Paper Rock
TI-nspire Lua
Numstrat
TI-nspire Hold 'em Lua
Transport Chooser
Secret Project (at v0.08.2 - 2015/05/08)
Spoiler For Extra To-Be-Sorted Clutter:

Spoiler For Relegated Projects:
TI-nspire BASIC
Battle of 16s (stalled) | sTIck RPG (stalled) | Monopoly (stalled) | Cosmic Legions (stalled)
Axe Parser
Doodle God (stalled while I go and learn some Axe)