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Yeah, thats probably how I would describe it. See, I like puzzle games, but I didn't want to make yet another cramped, static puzzler. I wanted a) dynamic enemies and b) large worlds. At its core, I guess you could say its mostly a puzzle game. But I love the feel of adventure games, and I'm trying to recreate that.Screenie (finally):
I don't think it's that hard to program - from what I gather the left/right are used to increment an angle value (theta?), then moving forward is adding sin(theta) to y, cos(theta) to x, and moving backwards is adding the negatives of those two values (adjusting for inflation ofc).