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Inferno: Valani's Promise- A new RPG project
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Topic: Inferno: Valani's Promise- A new RPG project (Read 23806 times)
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yunhua98
You won't this read sentence right.
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Re: Inferno: Valani's Promise- A new RPG project
«
Reply #45 on:
January 16, 2011, 10:20:43 pm »
oh yeah, you only have 2 tiles ATM.
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c.sprinkle
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Re: Inferno: Valani's Promise- A new RPG project
«
Reply #46 on:
January 16, 2011, 10:22:44 pm »
Later, I think I'll have:
0. Blank
1. Wall
2. Enemy
3. Lava
4. Water
5. Unstable Wall
6. Door
7. Shop
8. Ladder
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yunhua98
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Re: Inferno: Valani's Promise- A new RPG project
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Reply #47 on:
January 16, 2011, 10:28:07 pm »
cool, so this game is more dungeon based, and not outside?
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c.sprinkle
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Re: Inferno: Valani's Promise- A new RPG project
«
Reply #48 on:
January 16, 2011, 10:35:09 pm »
Yep. Actually, here's the next installment of the storyline. . .
[story]
You pursue the trail of the murderers for three days. Never sleeping, stopping only to eat, you make good time. By the time the tracks disappear, you are worn out. You rest for a day at the foot of a mountain. One night, a rumbling awakens you as a stone door slides open in the mountainside. You enter cautiously, sword at the ready. . .
Soon, a glow appears. You round the corner and see a pool of lava. Sitting by its edge are three creatures. Short, armored, and segmented, they look remarkably like lobsters. You charge. They give a good fight, waving their red-hot claws and trying to get at you. However, your blade is too fast and dispatches them neatly. You continue deeper into the mountain.
[/story]
You are going to go deep inside a volcano for the rest of the story as you fight various underground creatures.
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yunhua98
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Re: Inferno: Valani's Promise- A new RPG project
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Reply #49 on:
January 16, 2011, 10:37:13 pm »
Very nice! Although "Murderous" assassins sounds like my RPG lol.
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The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
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Ashbad
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Re: Inferno: Valani's Promise- A new RPG project
«
Reply #50 on:
January 17, 2011, 08:52:44 am »
lobsters? you killed netham before he killed us! yay
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c.sprinkle
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Re: Inferno: Valani's Promise- A new RPG project
«
Reply #51 on:
January 17, 2011, 04:08:55 pm »
I couldn't resist the temptation to add Netham.
Here's the final release of tilemap Demo 1, featuring walls and empty spaces.
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yunhua98
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Re: Inferno: Valani's Promise- A new RPG project
«
Reply #52 on:
January 17, 2011, 04:17:56 pm »
That looks nice! I really need to expand my maps lol.
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Minor setback due to code messing up. On hold for Contest.
<hr>
On hold for Contest.
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===Staff Memberships===
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Have you seen any good news-worthy programs/events? If so, PM me with an article to be included in the next issue of
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The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>
c.sprinkle
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Re: Inferno: Valani's Promise- A new RPG project
«
Reply #53 on:
January 17, 2011, 04:56:44 pm »
Now that that's done I can begin Tilemap Development: Phase II
My goals: 1. Add lava flows and explodable walls.
2. Fix any errors or glitches in the scrolling.
«
Last Edit: January 17, 2011, 06:06:39 pm by c.sprinkle
»
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c.sprinkle
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Re: Inferno: Valani's Promise- A new RPG project
«
Reply #54 on:
January 18, 2011, 10:18:11 am »
*BUMP*
Here's a problem: I want to have different terrains (lava!) that you can only go into or across if you have a special item (lava boots!). However, I can't do all that checking for terrain and items in the movement engine because it would slow it down too much. . .
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Ashbad
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Re: Inferno: Valani's Promise- A new RPG project
«
Reply #55 on:
January 18, 2011, 10:35:41 am »
Well, this situation reminds me of lava in Pyyrix. Here's what I did:
- First, I checked to see if the byte corresponding on the map to the tile to my right (for example, only to the right for now) was lava
- I only checked if a key was pressed to conserve speed when not pressing keys
- If it was lava, then I checked to see If the var telling whether or not I had lava boots was true
- if true, allow movement to the right
- else, say something like "AHHHGG banana you are indeed sir lava == bad" (for example)
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c.sprinkle
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Re: Inferno: Valani's Promise- A new RPG project
«
Reply #56 on:
January 18, 2011, 10:46:47 am »
Alright, thanks. That's easier than a crazy pxl-test xor * {FBQ^8+X*24} thing.
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DJ Omnimaga
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Re: Inferno: Valani's Promise- A new RPG project
«
Reply #57 on:
January 19, 2011, 03:32:46 pm »
Looks nice c.sprinkle! Are you planning to add smooth scrolling when the character reaches the edge of the map?
I also like the story so far.
«
Last Edit: January 19, 2011, 03:33:01 pm by DJ Omnimaga
»
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c.sprinkle
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Re: Inferno: Valani's Promise- A new RPG project
«
Reply #58 on:
March 21, 2011, 05:24:16 pm »
I am going to rework this, but at least I finally have a chance to continue. I have no idea how this will go, but watch for any new developments.
I am planning 1-pxl scrolling next.
«
Last Edit: March 21, 2011, 05:24:54 pm by c.sprinkle
»
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DJ Omnimaga
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Re: Inferno: Valani's Promise- A new RPG project
«
Reply #59 on:
March 22, 2011, 12:11:52 am »
Nice to see you back in action.
Good luck!
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Inferno: Valani's Promise- A new RPG project