Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Inferno: Valani's Promise- A new RPG project
« previous
next »
Print
Pages:
1
2
3
[
4
]
5
6
7
Go Down
Author
Topic: Inferno: Valani's Promise- A new RPG project (Read 23954 times)
0 Members and 1 Guest are viewing this topic.
yunhua98
You won't this read sentence right.
LV11
Super Veteran (Next: 3000)
Posts: 2718
Rating: +214/-12
Go take a dive in the River Lethe.
Re: Inferno: Valani's Promise- A new RPG project
«
Reply #45 on:
January 16, 2011, 10:20:43 pm »
oh yeah, you only have 2 tiles ATM.
Logged
Spoiler
For
=====My Projects=====
:
Minor setback due to code messing up. On hold for Contest.
<hr>
On hold for Contest.
Spoiler
For
===Staff Memberships===
:
Have you seen any good news-worthy programs/events? If so, PM me with an article to be included in the next issue of
CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>
c.sprinkle
LV5
Advanced (Next: 300)
Posts: 221
Rating: +23/-1
There ain't no rest for the wicked? True indeed.
Re: Inferno: Valani's Promise- A new RPG project
«
Reply #46 on:
January 16, 2011, 10:22:44 pm »
Later, I think I'll have:
0. Blank
1. Wall
2. Enemy
3. Lava
4. Water
5. Unstable Wall
6. Door
7. Shop
8. Ladder
Logged
TiCalc Profile
yunhua98
You won't this read sentence right.
LV11
Super Veteran (Next: 3000)
Posts: 2718
Rating: +214/-12
Go take a dive in the River Lethe.
Re: Inferno: Valani's Promise- A new RPG project
«
Reply #47 on:
January 16, 2011, 10:28:07 pm »
cool, so this game is more dungeon based, and not outside?
Logged
Spoiler
For
=====My Projects=====
:
Minor setback due to code messing up. On hold for Contest.
<hr>
On hold for Contest.
Spoiler
For
===Staff Memberships===
:
Have you seen any good news-worthy programs/events? If so, PM me with an article to be included in the next issue of
CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>
c.sprinkle
LV5
Advanced (Next: 300)
Posts: 221
Rating: +23/-1
There ain't no rest for the wicked? True indeed.
Re: Inferno: Valani's Promise- A new RPG project
«
Reply #48 on:
January 16, 2011, 10:35:09 pm »
Yep. Actually, here's the next installment of the storyline. . .
[story]
You pursue the trail of the murderers for three days. Never sleeping, stopping only to eat, you make good time. By the time the tracks disappear, you are worn out. You rest for a day at the foot of a mountain. One night, a rumbling awakens you as a stone door slides open in the mountainside. You enter cautiously, sword at the ready. . .
Soon, a glow appears. You round the corner and see a pool of lava. Sitting by its edge are three creatures. Short, armored, and segmented, they look remarkably like lobsters. You charge. They give a good fight, waving their red-hot claws and trying to get at you. However, your blade is too fast and dispatches them neatly. You continue deeper into the mountain.
[/story]
You are going to go deep inside a volcano for the rest of the story as you fight various underground creatures.
Logged
+1/-0 karm for this message
TiCalc Profile
yunhua98
You won't this read sentence right.
LV11
Super Veteran (Next: 3000)
Posts: 2718
Rating: +214/-12
Go take a dive in the River Lethe.
Re: Inferno: Valani's Promise- A new RPG project
«
Reply #49 on:
January 16, 2011, 10:37:13 pm »
Very nice! Although "Murderous" assassins sounds like my RPG lol.
Logged
Spoiler
For
=====My Projects=====
:
Minor setback due to code messing up. On hold for Contest.
<hr>
On hold for Contest.
Spoiler
For
===Staff Memberships===
:
Have you seen any good news-worthy programs/events? If so, PM me with an article to be included in the next issue of
CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>
Ashbad
Guest
Re: Inferno: Valani's Promise- A new RPG project
«
Reply #50 on:
January 17, 2011, 08:52:44 am »
lobsters? you killed netham before he killed us! yay
Logged
+1/-0 karm for this message
c.sprinkle
LV5
Advanced (Next: 300)
Posts: 221
Rating: +23/-1
There ain't no rest for the wicked? True indeed.
Re: Inferno: Valani's Promise- A new RPG project
«
Reply #51 on:
January 17, 2011, 04:08:55 pm »
I couldn't resist the temptation to add Netham.
Here's the final release of tilemap Demo 1, featuring walls and empty spaces.
Logged
TiCalc Profile
yunhua98
You won't this read sentence right.
LV11
Super Veteran (Next: 3000)
Posts: 2718
Rating: +214/-12
Go take a dive in the River Lethe.
Re: Inferno: Valani's Promise- A new RPG project
«
Reply #52 on:
January 17, 2011, 04:17:56 pm »
That looks nice! I really need to expand my maps lol.
Logged
+1/-0 karm for this message
Spoiler
For
=====My Projects=====
:
Minor setback due to code messing up. On hold for Contest.
<hr>
On hold for Contest.
Spoiler
For
===Staff Memberships===
:
Have you seen any good news-worthy programs/events? If so, PM me with an article to be included in the next issue of
CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>
c.sprinkle
LV5
Advanced (Next: 300)
Posts: 221
Rating: +23/-1
There ain't no rest for the wicked? True indeed.
Re: Inferno: Valani's Promise- A new RPG project
«
Reply #53 on:
January 17, 2011, 04:56:44 pm »
Now that that's done I can begin Tilemap Development: Phase II
My goals: 1. Add lava flows and explodable walls.
2. Fix any errors or glitches in the scrolling.
«
Last Edit: January 17, 2011, 06:06:39 pm by c.sprinkle
»
Logged
TiCalc Profile
c.sprinkle
LV5
Advanced (Next: 300)
Posts: 221
Rating: +23/-1
There ain't no rest for the wicked? True indeed.
Re: Inferno: Valani's Promise- A new RPG project
«
Reply #54 on:
January 18, 2011, 10:18:11 am »
*BUMP*
Here's a problem: I want to have different terrains (lava!) that you can only go into or across if you have a special item (lava boots!). However, I can't do all that checking for terrain and items in the movement engine because it would slow it down too much. . .
Logged
TiCalc Profile
Ashbad
Guest
Re: Inferno: Valani's Promise- A new RPG project
«
Reply #55 on:
January 18, 2011, 10:35:41 am »
Well, this situation reminds me of lava in Pyyrix. Here's what I did:
- First, I checked to see if the byte corresponding on the map to the tile to my right (for example, only to the right for now) was lava
- I only checked if a key was pressed to conserve speed when not pressing keys
- If it was lava, then I checked to see If the var telling whether or not I had lava boots was true
- if true, allow movement to the right
- else, say something like "AHHHGG banana you are indeed sir lava == bad" (for example)
Logged
c.sprinkle
LV5
Advanced (Next: 300)
Posts: 221
Rating: +23/-1
There ain't no rest for the wicked? True indeed.
Re: Inferno: Valani's Promise- A new RPG project
«
Reply #56 on:
January 18, 2011, 10:46:47 am »
Alright, thanks. That's easier than a crazy pxl-test xor * {FBQ^8+X*24} thing.
Logged
TiCalc Profile
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Inferno: Valani's Promise- A new RPG project
«
Reply #57 on:
January 19, 2011, 03:32:46 pm »
Looks nice c.sprinkle! Are you planning to add smooth scrolling when the character reaches the edge of the map?
I also like the story so far.
«
Last Edit: January 19, 2011, 03:33:01 pm by DJ Omnimaga
»
Logged
c.sprinkle
LV5
Advanced (Next: 300)
Posts: 221
Rating: +23/-1
There ain't no rest for the wicked? True indeed.
Re: Inferno: Valani's Promise- A new RPG project
«
Reply #58 on:
March 21, 2011, 05:24:16 pm »
I am going to rework this, but at least I finally have a chance to continue. I have no idea how this will go, but watch for any new developments.
I am planning 1-pxl scrolling next.
«
Last Edit: March 21, 2011, 05:24:54 pm by c.sprinkle
»
Logged
TiCalc Profile
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Inferno: Valani's Promise- A new RPG project
«
Reply #59 on:
March 22, 2011, 12:11:52 am »
Nice to see you back in action.
Good luck!
Logged
Print
Pages:
1
2
3
[
4
]
5
6
7
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Inferno: Valani's Promise- A new RPG project