-->
Inferno: Valani's Promise- A new RPG project
-->
-->
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
-->
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Inferno: Valani's Promise- A new RPG project
« previous
next »
Print
Pages:
1
...
5
6
[
7
]
Go Down
Author
Topic: Inferno: Valani's Promise- A new RPG project (Read 26989 times)
0 Members and 2 Guests are viewing this topic.
Ashbad
Guest
Re: Inferno: Valani's Promise- A new RPG project
«
Reply #90 on:
April 05, 2011, 07:56:08 pm »
Wow, that looks very, very nice!
great job, it's actually put together extremely well! Bravo! Can't wait to see more of the game itself, too!
Logged
+1/-0 karm for this message
Deep Toaster
So much to do, so much time, so little motivation
Administrator
LV13
Extreme Addict (Next: 9001)
Posts: 8217
Rating: +758/-15
Re: Inferno: Valani's Promise- A new RPG project
«
Reply #91 on:
April 05, 2011, 07:58:09 pm »
Hey, that looks pretty cool! I'd suggest making the hilt (of the sword) a bit wider, but it looks awesome so far
Logged
+1/-0 karm for this message
c.sprinkle
LV5
Advanced (Next: 300)
Posts: 221
Rating: +23/-1
There ain't no rest for the wicked? True indeed.
Re: Inferno: Valani's Promise- A new RPG project
«
Reply #92 on:
April 05, 2011, 07:58:18 pm »
Next, I am trying to figure out:
What types of stat values to use
How to store the stat info in-game
Ways to display them using the stat menu
and I'm making the main menu.
«
Last Edit: April 05, 2011, 07:58:33 pm by c.sprinkle
»
Logged
TiCalc Profile
c.sprinkle
LV5
Advanced (Next: 300)
Posts: 221
Rating: +23/-1
There ain't no rest for the wicked? True indeed.
Re: Inferno: Valani's Promise- A new RPG project
«
Reply #93 on:
April 06, 2011, 03:07:50 pm »
Update: Here's the program with the menu.
Logged
TiCalc Profile
c.sprinkle
LV5
Advanced (Next: 300)
Posts: 221
Rating: +23/-1
There ain't no rest for the wicked? True indeed.
Re: Inferno: Valani's Promise- A new RPG project
«
Reply #94 on:
April 10, 2011, 02:36:59 pm »
Triple post.
This project is on hold until further notice. Don't worry, I
WILL
come back to it. However, I feel like:
a). I need more experience before continuing.
b). There are so many other, more
promising
(ha ha) RPGs in the works that this is getting overshadowed. And
c). I had a brilliant idea for a naval real-time strategy game with lots of special twists. I hope to get a thread posted as soon as I have something to post.
Thank you for your support, everyone, and I hope to get back to this as soon as possible!
«
Last Edit: April 10, 2011, 02:38:02 pm by c.sprinkle
»
Logged
TiCalc Profile
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Inferno: Valani's Promise- A new RPG project
«
Reply #95 on:
April 22, 2011, 10:54:24 pm »
Sorry to hear, I hope you don't give up on this, though. I understand though, this can be a huge project. Good luck whatever you decide.
By the way I like that title screen.
«
Last Edit: April 22, 2011, 10:55:41 pm by DJ_O
»
Logged
aeTIos
Nonbinary computing specialist
LV12
Extreme Poster (Next: 5000)
Posts: 3915
Rating: +184/-32
Re: Inferno: Valani's Promise- A new RPG project
«
Reply #96 on:
April 23, 2011, 09:51:57 am »
This looks so promising, I hope that you dont give this up.
Logged
I'm not a nerd but I pretend:
Ashbad
Guest
Re: Inferno: Valani's Promise- A new RPG project
«
Reply #97 on:
April 23, 2011, 01:51:17 pm »
Good luck, c.sprinkle, I would be very sad to see this die
Logged
Print
Pages:
1
...
5
6
[
7
]
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Inferno: Valani's Promise- A new RPG project
\n\t\t\t\t\t\t\t\t\t
<' + '/div>\n\t\t\t\t\t\t\t\t\t
%body%<' + '/textarea>
\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t
Max characters: 20000; characters remaining:
...<' + '/span><' + '/span>
\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t\t<' + '/div>\n\t\t\t\t\t\t\t\t<' + '/div>', sTemplateSubjectEdit: '
', sTemplateBodyNormal: '%body%', sTemplateSubjectNormal: '
%subject%<' + '/a>', sTemplateTopSubject: 'Topic: %subject% (Read 26989 times)', sErrorBorderStyle: '1px solid red' }); aJumpTo[aJumpTo.length] = new JumpTo({ sContainerId: "display_jump_to", sJumpToTemplate: "
Jump to:<" + "/label> %dropdown_list%", iCurBoardId: 193, iCurBoardChildLevel: 1, sCurBoardName: "TI Z80", sBoardChildLevelIndicator: "==", sBoardPrefix: "=> ", sCatSeparator: "-----------------------------", sCatPrefix: "", sGoButtonLabel: "go" }); aIconLists[aIconLists.length] = new IconList({ sBackReference: "aIconLists[" + aIconLists.length + "]", sIconIdPrefix: "msg_icon_", sScriptUrl: smf_scripturl, bShowModify: true, iBoardId: 193, iTopicId: 8667, sSessionId: "b45045232cb7d4d89cff2fef765d174b", sSessionVar: "bf995e350f", sLabelIconList: "Message Icon", sBoxBackground: "transparent", sBoxBackgroundHover: "#ffffff", iBoxBorderWidthHover: 1, sBoxBorderColorHover: "#adadad" , sContainerBackground: "#ffffff", sContainerBorder: "1px solid #adadad", sItemBorder: "1px solid #ffffff", sItemBorderHover: "1px dotted gray", sItemBackground: "transparent", sItemBackgroundHover: "#e0e0f0" }); } function tick2() { if (typeof(document.forms.quickModForm) != "undefined") { calcCharLeft2(); setTimeout("tick2()", 1000); } else setTimeout("tick2()", 800); } function message_onkeyup() { if (typeof(document.forms.quickModForm) != "undefined" && typeof(document.forms.quickModForm.message) != "undefined") { document.forms.quickModForm.message.onkeyup = function onkeyup(event) { storeCaret(this); calcCharLeft2(); }; } else setTimeout("message_onkeyup()", 800); } message_onkeyup(); function calcCharLeft2() { var maxLength = 20000; var oldEditor = "", currentEditor = document.forms.quickModForm.message.value; if (!document.getElementById("editorLeft2")) return; if (oldEditor != currentEditor) { oldEditor = currentEditor; if (currentEditor.replace(/\r/, "").length > maxLength) document.forms.quickModForm.message.value = currentEditor.replace(/\r/, "").substring(0, maxLength); currentEditor = document.forms.quickModForm.message.value.replace(/\r/, ""); } setInnerHTML(document.getElementById("editorLeft2"), maxLength - currentEditor.length); } // ]]>-->