Author Topic: Infiltration -- A Ti-83+ puzzle game  (Read 14863 times)

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Offline Hot_Dog

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Re: Infiltration -- A Ti-83+ puzzle game
« Reply #45 on: April 21, 2012, 12:36:37 am »
Cool o.o Do they make surrounding bombs explode, too?

Usually not.  I had a puzzle planned where they would do so, but I have yet to implement it.

I like it Hot Dog. :)

You should have the ability to push bombs around and/or have indestructible/destructible blocks, so for example you can protect yourself from explosions or open new paths.

All great ideas, if I can find ways to implement them into puzzles.  It's not hard to code, I just need to be creative  ;D

Actually, you gave me a great brain strom with that indestructible/destructible block idea
« Last Edit: April 21, 2012, 12:37:00 am by Hot_Dog »

Offline Hayleia

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Re: Infiltration -- A Ti-83+ puzzle game
« Reply #46 on: April 22, 2012, 09:21:15 am »
Your game reminds me of Robbox, so I like it :D
(If you don't know Robbox, it is a flash free (iirc) game, so you can google it, download it, try it, have fun and even maybe find inspiration for your levels from it. Some levels were quite hard O.O)
« Last Edit: April 22, 2012, 09:21:53 am by Hayleia »
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
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Offline DJ Omnimaga

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Re: Infiltration -- A Ti-83+ puzzle game
« Reply #47 on: April 22, 2012, 09:23:55 am »
What is it Hot Dog? I see the screenshot but I am unsure what in particular the puzzle is.

Offline Hot_Dog

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Re: Infiltration -- A Ti-83+ puzzle game
« Reply #48 on: April 22, 2012, 12:34:36 pm »
What is it Hot Dog? I see the screenshot but I am unsure what in particular the puzzle is.

It's a screenshot of the same level.  We were talking a lot about dieing when too close to a bomb, so I just put up a screenshot of the message saying that "you died in the explosion"

Your game reminds me of Robbox, so I like it :D
(If you don't know Robbox, it is a flash free (iirc) game, so you can google it, download it, try it, have fun and even maybe find inspiration for your levels from it. Some levels were quite hard O.O)

That game is indeed inspiring!  (And inspiration is what I need)  It also reminded me that I need to make some easier levels at the beginning of the game.

Offline Hayleia

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Re: Infiltration -- A Ti-83+ puzzle game
« Reply #49 on: April 25, 2012, 02:48:00 am »
(I am reposting deleted posts from my memory so excuse me if the words I use aren't the good ones. And you can post your "true" answers after my post (if you want), I'll edit mine after)


Hayleia
Will there be an "undo" option so we don't get stuck on a level because we pushed a wrong block ?



HotDog
Good idea.  I'm going to implement "undoing" because much of the gameplay is dependent on which direction you are facing (which leaves room for error)
(And I feel like someone posted someting in the meantime)
« Last Edit: April 25, 2012, 08:42:59 am by Hot_Dog »
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s

Offline Hot_Dog

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Re: Infiltration -- A Ti-83+ puzzle game
« Reply #50 on: April 28, 2012, 11:02:26 am »
New screenshot!  Since this is an easier level, I decided to record the whole level (except the jewel) to give you a better idea of what Infiltration is all about.

The game will make much more sense when you read the instructions, but here are some terms you need to know for the screenshot:

* A block is anything you can push around
* A push block is a white block with 4 circles.  They are multi-purpose, usually for triggers or bottomless pits
* A trigger is a black tile with a white circle, something you can walk on (or put a block on) to make something happen
* A keyhole is a wall with a keyhole on it. Keyholes are unlocked in different ways, and usually instructions are provided.
« Last Edit: April 28, 2012, 11:03:23 am by Hot_Dog »

Offline DJ Omnimaga

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Re: Infiltration -- A Ti-83+ puzzle game
« Reply #51 on: April 28, 2012, 01:01:31 pm »
Nice. Just one thing, though: Make sure the level order gradually increases in difficulty in the final version, or at least doesn't instantly go from a very easy level straight to a near impossible one. There can be a few harder ones from time to time but they should be within a certain difficulty average that gradually increases over the time.


Offline Hot_Dog

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Re: Infiltration -- A Ti-83+ puzzle game
« Reply #52 on: April 28, 2012, 02:26:31 pm »
Nice. Just one thing, though: Make sure the level order gradually increases in difficulty in the final version, or at least doesn't instantly go from a very easy level straight to a near impossible one. There can be a few harder ones from time to time but they should be within a certain difficulty average that gradually increases over the time.



Agreed.  I'm constantly changing the order of levels that I designed to make sure this happens.  I only hope that this is an easy level once people read the instrctions.