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Infiltration -- A Ti-83+ puzzle game
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Topic: Infiltration -- A Ti-83+ puzzle game (Read 15039 times)
0 Members and 4 Guests are viewing this topic.
Stefan Bauwens
Creator of Myst 89 - סטיבן
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31337 u53r (Next: 2000)
Posts: 1799
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68k programmer
Re: Infiltration -- A Ti-83+ puzzle game
«
Reply #15 on:
March 01, 2012, 08:06:54 am »
That looks pretty sweet. Good job.
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Very proud Ticalc.org POTY winner (2011 68k) with Myst 89!
Very proud TI-Planet.org DBZ winner(2013)
Interview with me
DJ Omnimaga
Clacualters are teh gr33t
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CodeWalrus founder & retired Omnimaga founder
Re: Infiltration -- A Ti-83+ puzzle game
«
Reply #16 on:
March 01, 2012, 09:39:08 am »
Looks very good Hot Dog.
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Mighty Moose
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Re: Infiltration -- A Ti-83+ puzzle game
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Reply #17 on:
March 01, 2012, 02:34:16 pm »
Wow, that looks awesome already! The screenshot kinda reminds me of a strange cross between Chip's Challenge and Pegs.
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Cheers!
I beta test, so...yeah. PM me if you want me to test anything
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Almost only counts in horseshoes and handgrenades.
Cogito ergo sum.
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TIfanx1999
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Re: Infiltration -- A Ti-83+ puzzle game
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Reply #18 on:
March 05, 2012, 12:47:53 pm »
Missed the last post...
Looks like this is coming along nicely. =)
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Hot_Dog
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Re: Infiltration -- A Ti-83+ puzzle game
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Reply #19 on:
March 07, 2012, 12:43:35 pm »
New screenshot!
It takes me on average a week to design a level, depending on how long it takes me to think of creative puzzles. (My goal is to have as few homogonous puzzles as possible)
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DJ Omnimaga
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CodeWalrus founder & retired Omnimaga founder
Re: Infiltration -- A Ti-83+ puzzle game
«
Reply #20 on:
March 07, 2012, 01:58:49 pm »
Wow nice and I like the layout as well as the text placement. Glad you're still working on this
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aeTIos
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Re: Infiltration -- A Ti-83+ puzzle game
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Reply #21 on:
March 09, 2012, 01:42:50 am »
Woah, those levels are big.
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I'm not a nerd but I pretend:
Hot_Dog
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Re: Infiltration -- A Ti-83+ puzzle game
«
Reply #22 on:
March 14, 2012, 09:52:37 pm »
New screenshot!
Probably my best level so far, and also the most incomplete (Bugs, unfinished code, and the fact that I can't think of anything humerous for a couple of parts in the level)
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DJ Omnimaga
Clacualters are teh gr33t
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CodeWalrus founder & retired Omnimaga founder
Re: Infiltration -- A Ti-83+ puzzle game
«
Reply #23 on:
March 14, 2012, 10:39:20 pm »
Looks very nice Hot Dog
. Glad to see more updates.
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nxtboy III
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NXT!
Re: Infiltration -- A Ti-83+ puzzle game
«
Reply #24 on:
March 14, 2012, 10:40:07 pm »
So are you still working on Elimination, Hot Dog?
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Need some help with levels PLEASE!!
Stefan Bauwens
Creator of Myst 89 - סטיבן
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31337 u53r (Next: 2000)
Posts: 1799
Rating: +162/-24
68k programmer
Re: Infiltration -- A Ti-83+ puzzle game
«
Reply #25 on:
March 15, 2012, 03:49:48 am »
Quote from: nxtboy III on March 14, 2012, 10:40:07 pm
So are you still working on Elimination, Hot Dog?
Well I guess he won't have too much time if he's going to teach English in russia.
Also HotDog, congrats on the 404+
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Very proud Ticalc.org POTY winner (2011 68k) with Myst 89!
Very proud TI-Planet.org DBZ winner(2013)
Interview with me
Hot_Dog
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Re: Infiltration -- A Ti-83+ puzzle game
«
Reply #26 on:
March 15, 2012, 09:20:06 am »
Quote from: nxtboy III on March 14, 2012, 10:40:07 pm
So are you still working on Elimination, Hot Dog?
Not for the moment at least. With the current situation, that game is leaving me with a lot of pressure
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Hot_Dog
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Re: Infiltration -- A Ti-83+ puzzle game
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Reply #27 on:
March 23, 2012, 01:40:56 am »
New screenshot!
As you can see, I implemented an aiming device so that you can use an item up, down, left or right without having to aim with the arrow keys. (In older screenshots I always used the arrow keys to aim, which is why the character bounced back and forth a lot. The item would be used in the direction your character last moved in)
EDIT: The "dirt" in the screenshot is a recording error, not a game bug.
«
Last Edit: March 23, 2012, 01:42:25 am by Hot_Dog
»
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Hot_Dog
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Re: Infiltration -- A Ti-83+ puzzle game
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Reply #28 on:
March 28, 2012, 07:47:15 pm »
I was inspired by ztrumpet's "Exodus" and added a world map (it's not complete). Thanks ztrumpet!
When you select a level, you can see if you got the jewel, as well as how many enemies you've killed in the level.
«
Last Edit: March 28, 2012, 07:49:37 pm by Hot_Dog
»
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Hot_Dog
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Re: Infiltration -- A Ti-83+ puzzle game
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Reply #29 on:
March 29, 2012, 10:16:44 am »
*BUMP*
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Infiltration -- A Ti-83+ puzzle game