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Insanity's Projects
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Topic: Insanity's Projects (Read 24676 times)
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Insanity
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Insanity's Projects
«
Reply #165 on:
May 06, 2007, 09:59:00 am »
PyroEdit III
Status: 97%
PyroEdit III has been simplified and optimized down to just about 3.5k and three programs.
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Insanity
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Insanity's Projects
«
Reply #166 on:
May 08, 2007, 01:09:00 am »
PyroEdit III
Status: 99%
- "Execute string" added.
PyroEdit Plug-in: PyroFill
Status: 100%
Fills a closed shape within a selection.
PyroEdit Plug-in: PyroCir
Status: 100%
Draw empty and shaded circles.
PyroEdit Plug-in: PyroMap
Status: 100%
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Halifax
LV9
Veteran (Next: 1337)
Posts: 1334
Rating: +2/-1
Insanity's Projects
«
Reply #167 on:
May 08, 2007, 09:52:00 am »
Nice progress!
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There are 10 types of people in this world-- those that can read binary, and those that can't.
bfr
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Posts: 819
Rating: +4/-0
Insanity's Projects
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Reply #168 on:
May 08, 2007, 11:50:00 am »
Excellent progress. 99%! Soooo close!
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bfr's website -
http://bfr.tifreakware.net
Insanity
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Insanity's Projects
«
Reply #169 on:
May 29, 2007, 08:20:00 am »
To .TXT Utility
A batch script that simply converts files you drag to it to .txt
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Insanity
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Insanity's Projects
«
Reply #170 on:
May 30, 2007, 07:45:00 am »
DragonMod 1.0
Status: 50%
DragonMod is a subroutine that reads DragonMod libraries and allows you to execute modules within the libraries. Soon, it will allow you to also add and remove modules from libraries, too.
Program request
: I need a program that does the following to complete this project:
- Store a string into a program.
- If the program already exists on the calc, the program's current contents will be replaced with the string.
- If the program doesen't exist, it will create a new one and store the string to it.
- If the program is archived, then it will try to unarchive it and then store the string.
- If something fails, an error will be returned.
I know Celtic does this already, but Celtic is too big, and only replaces a line at a time of a program.
PyroEdit III
Status: 70%
PyroEdit is getting rebuilt again. Each PyroEdit -- and PyroMap -- function will be a module within a DragonMod library. This will supercede the Plug-In Executor in the API, especially when DragonMod's add and remove module feature gets added.
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dinhotheone
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Posts: 410
Rating: +2/-1
Insanity's Projects
«
Reply #171 on:
May 30, 2007, 09:11:00 am »
you can check the code, then deleet it if you dont like it, then recreate it and insert whatever you want, and you can use colons to make it for more than one line
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Insanity
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Insanity's Projects
«
Reply #172 on:
May 31, 2007, 10:58:00 am »
DragonMod 1.0
Status: 75%
DragonMod can now execute modules and standby. Add and Remove features are being added now.
PyroEdit III
Status: 72%
All functions have been converted to modules except for PyroMap. Some of them still need to be rewritten a little bit.
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dinhotheone
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Super Member (Next: 500)
Posts: 410
Rating: +2/-1
Insanity's Projects
«
Reply #173 on:
May 31, 2007, 11:49:00 am »
wow that runs really fast. that dragon module thing, are you making that or is someone else making it? and is that the reason it runs so fast?
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Insanity
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Insanity's Projects
«
Reply #174 on:
May 31, 2007, 01:16:00 pm »
I am making it.
As for any subroutines, it uses uses xLIB, Benjamin Moody's Error Handler to execute strings, Calcmaniac's Program to String, and the fast GUI subroutine I wrote.
Here's another screenshot of an example library I wrote:
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bfr
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Posts: 819
Rating: +4/-0
Insanity's Projects
«
Reply #175 on:
May 31, 2007, 03:11:00 pm »
Dude...this looks so incredibly advanced. O_O
Great work. :thumbup:
I seriously am going to have to start a small xLIB project so I can use PyroEdit to make the sprites for it. It's a good thing that school is almost over.
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bfr's website -
http://bfr.tifreakware.net
Insanity
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Insanity's Projects
«
Reply #176 on:
June 01, 2007, 07:03:00 am »
DragonMod -> DragonShell
Yep, DragonMod is going to become a BASIC shell. There's no point in making it a subroutine because you'd end up having to make a front-end every time, and that would take up more space.
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Halifax
LV9
Veteran (Next: 1337)
Posts: 1334
Rating: +2/-1
Insanity's Projects
«
Reply #177 on:
June 01, 2007, 10:45:00 am »
That stuff looks great man :thumb:
Its funny though your projects start as 1 byte programs and then expands to 100 bytes and then 10000 bytes and so on... haha it's cool though it looks like DragonShell is going to be pretty cool.
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There are 10 types of people in this world-- those that can read binary, and those that can't.
Insanity
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Insanity's Projects
«
Reply #178 on:
June 01, 2007, 06:56:00 pm »
This should answer more questions about what it is I'm making (I should of said all this in the first place in one post
):
QUOTE
Note:
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Halifax
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Veteran (Next: 1337)
Posts: 1334
Rating: +2/-1
Insanity's Projects
«
Reply #179 on:
June 02, 2007, 11:53:00 am »
Yo dude that is so awesome man. I love that!!!!!
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There are 10 types of people in this world-- those that can read binary, and those that can't.
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