Author Topic: Insanity's Projects  (Read 24682 times)

0 Members and 1 Guest are viewing this topic.

Ragol666

  • Guest
Insanity's Projects
« Reply #210 on: July 13, 2007, 01:21:00 pm »
cool, I will be sure to use it for my game if it fit

Offline Speler

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 857
  • Rating: +6/-2
    • View Profile
Insanity's Projects
« Reply #211 on: July 14, 2007, 03:26:00 am »
*Super Speler

Insanity

  • Guest
Insanity's Projects
« Reply #212 on: July 14, 2007, 12:12:00 pm »
Once again, that's why I'm adding everything I can possibly fit within 30k into this version of PyroEdit.

Insanity

  • Guest
Insanity's Projects
« Reply #213 on: July 23, 2007, 08:30:00 am »
Random screenshots are in:
user posted imageuser posted imageuser posted image
user posted imageuser posted imageuser posted image
user posted image

Offline Speler

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 857
  • Rating: +6/-2
    • View Profile
Insanity's Projects
« Reply #214 on: July 23, 2007, 10:06:00 am »
Looks nice, I would certainly use this if it didn't take up so much space.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Insanity's Projects
« Reply #215 on: July 23, 2007, 05:46:00 pm »
wow awesome, grayscale look amazing, i wish i could fit it wih rl4 it would help a lot

Insanity

  • Guest
Insanity's Projects
« Reply #216 on: August 03, 2007, 07:26:00 am »
TI-Pipes
EDoR: Unknown
Status:  Stalled
Complete:  50%
Description:  TI-Pipes is a hybrid-BASIC pipes game a la Pipe Dreams/MacPipes/Pipeline.

aMaze
EDoR: <= 8/10/07
Status: Resumed
Complete: 80%
- Level Editor finished.
[I'll get a screenshot when I finish setting up this OS.]

PyroEdit 4.0
EDoR: Unknown
Status: Finishing
Complete: 99%
- Bugfixes, optimizations, and removal of unnecessary fluff.  Should boot and run a bit faster now.

Insanity

  • Guest
Insanity's Projects
« Reply #217 on: August 05, 2007, 10:58:00 am »
PyroEdit Module:  Session Manager
Session Manager is a module that will let you save and load PyroEdit and PyroMap sessions to and from a list.  You can quickly save and restore your PyroEdit/PyroMap configurations along with the pic(s) or tilemap you're editing along with the session (and the lists created for pics are only just a few bytes over 767).

PyroEdit Module:  Module List Editor
This is a simple module to simplify adding/removing/reordering PyroEdit modules in APYROCFG.

PyroMap Module:  Binary Tree Level Generator (Ported)
Programmer_to_be's Binary Tree Level Generator ported to PyroMap.  http://www.unitedti.org/index.php?download=198

OTBP Assembler (Modified)
Calcmaniac's on-calc assambler, modified to use xLIB so that it along with all of the subroutines it uses can stay archived. http://www.ticalc.org/archives/files/fileinfo/392/39241.html

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Insanity's Projects
« Reply #218 on: August 05, 2007, 11:03:00 am »
nice to see progress on this!

Insanity

  • Guest
Insanity's Projects
« Reply #219 on: August 19, 2007, 05:25:00 pm »
PyroEdit 4
You've probably heard me say this a million-and-something times now, probably annoyed or caring less by now due to all the close-but-still-no-cigar progress on PyroEdit (and anything else I've been working on for that matter), but PyroEdit is, dare I say, almost done... again.  Well... actually, it had been done for quite some time now, but I lazed out on writing instructions, and while playing around with it again one day, I found some quirks and got some last-minute ideas on how to improve things a little and remove more fluff.  Anyway, the base is finished for now and it's size has been reduced to 9k instead of 16k.  All except for one base module has been finished, but it's nearly complete.  Hopefully I finish this before school starts back for us and I get no more last-minute ideas (or find any last-minute bugs for that matter) because this program's been in the development stage far too long.

Oh yeah, and the modified version of Calcmaniac's Assembler has been done for the last week or two now.  I just haven't repackaged it yet.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Insanity's Projects
« Reply #220 on: August 19, 2007, 05:28:00 pm »
great to see it is done. glad you made it smaller now.

Insanity

  • Guest
Insanity's Projects
« Reply #221 on: August 22, 2007, 06:38:00 pm »

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Insanity's Projects
« Reply #222 on: August 22, 2007, 07:45:00 pm »
^.^

Insanity

  • Guest
Insanity's Projects
« Reply #223 on: August 24, 2007, 09:36:00 am »

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Insanity's Projects
« Reply #224 on: August 24, 2007, 11:23:00 am »
Hmm nice, i remember seeing an assembler like this somewhere before, altough with much less options