Author Topic: Insanity's Projects  (Read 25625 times)

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Demon

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Insanity's Projects
« Reply #30 on: November 01, 2006, 12:58:00 pm »
Er... scratch that.
What happened today was much worse than a RAM clear (I guess that's what I get killing the OSes of five or so calcs in class today) and I ended up losing everything -- including backups -- everything except for bits and pieces of programs in archive.  But I think most of everything is on the computer except RandoGUI -- [frustrated growl].  Well anyway, back to the [...]ing drawing board...

EDIT: Got everything back except for RandoGUI and Mosh Pit.
RandoGUI's gonna get put off for a while so I can hurry up and finish PyroEdit -- after all, if I keep adding stuff to it it's gonna get big, slow, and bulky...

Demon

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Insanity's Projects
« Reply #31 on: November 04, 2006, 06:43:00 am »
>> [bump!]
>> PyroEdit: 92%
Plug-ins have been finally [re]implemented, and all the extra stuff have been converted into plug-ins.
Plug-in key hooks have been implemented.  Each plug-in will tell the editor the key that activates it and whether it is from the selection screen or within the pixel editor, and soon, the user will be able to define what keys do what.

Plug-in made so far:
- PyPoly (Advanced Polygon Tool)
- PyRArt (Random Art Generator)
- PyTxt (Insert Text)
- PyXSC (xLIB Sprite Code)
- PySpri (Simple pixel-only editor)

User-contributed plug-ins:
- Imagebot and Mapmaker, created by Tyler Johnson - "This program...uses xLIB and is made for people who make maps.  It includes various functions such as Fill, Fill Every Other, Fill With Current Selection, Save, Load, Generate Code, Delete, Fill Rectangle, Copy, Paste, Set Delete Block, Set Shortcut to '1', Fill with Delete Block,  Block Selector, Block Chooser, and See Current Block Number.  prgmMAPMAKER also comes with an Image adjuster, loader, saver, and code generator, prgmIMAGEBOT."

Offline bfr

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« Reply #32 on: November 04, 2006, 04:31:00 pm »
Great progress!  This is looking great.

Demon

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« Reply #33 on: November 06, 2006, 05:59:00 pm »
PyroEdit: 97% - Coming up with a more dynamic method of loading plug-ins.
Three percent left!!!
98% - Last optimizations and putting things into Archive so they won't use up as much RAM.
99% - Write the instructions.
100% - Celebrate!!!!

Offline necro

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« Reply #34 on: November 07, 2006, 01:25:00 am »
nice to see some good progress...can't wait till its done
I'm like a woot burger with awesome fries


VB.Net, C#, C++, Java, Game Maker

Offline DJ Omnimaga

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« Reply #35 on: November 09, 2006, 01:55:00 pm »
QUOTE
[19:48:30] * Full-Metal-Randomist goes and works on something else to make up for not being able to work on PyroSprite ( b****y-a** Algebra teacher)
:(sad.gif

Demon

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« Reply #36 on: November 10, 2006, 12:13:00 pm »
*Full-Metal-Randomist

Offline DJ Omnimaga

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« Reply #37 on: November 10, 2006, 02:16:00 pm »
w00t ^.^

Demon

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« Reply #38 on: November 12, 2006, 07:43:00 am »
PyroEdit: 98% - Finalizing.

Offline DJ Omnimaga

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« Reply #39 on: November 12, 2006, 09:14:00 am »
wow missed this tppic, I cant wait for 100% :)smile.gif

Demon

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« Reply #40 on: November 12, 2006, 01:50:00 pm »
Well, I'm almost there.  I'm at 99% now, and I've been chop-choppin' subroutines so it's gone from using 2-something subs to less than 15 (probably less than 10 but I don't feel like running upstairs to get my calc to check right now :Ptongue.gif)

Anyway, I just gotta write the manual now and I'll be done with this time-consuming beast...
...at least for the time being...

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« Reply #41 on: November 12, 2006, 02:05:00 pm »
I'm glad to see this finished, it will be a great tools for xlib users :)smile.gif

Offline Spellshaper

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« Reply #42 on: November 13, 2006, 05:02:00 am »
kewl. I wanna test it ^^

Demon

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« Reply #43 on: November 13, 2006, 01:41:00 pm »
PyroEdit: 100% - Finishing tutorial...
- PyroMap Tile mapper Plug-in and Executor:  99% - Writing tutorial.
- Other PyroEdit plug-ins: 99% - Writing tutorials.
- PyroEdit - "Plug-In Manager" Plug-in:  10%
>> Allows a user to easily add and remove plug-ins from loading at the editor's start-up without having to manually edit the plug-in list.

Moshpit: 20%

Offline DJ Omnimaga

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« Reply #44 on: November 14, 2006, 03:44:00 am »
w00t almost complete!!! *hugs FMR*

any idea when it will be ready? :)smile.gif