Author Topic: Insanity's Projects  (Read 25523 times)

0 Members and 1 Guest are viewing this topic.

Demon

  • Guest
Insanity's Projects
« Reply #90 on: January 01, 2007, 05:44:00 pm »
[PyroEdit Plug-In] PyroMap 2.1
Status: Updated
Description:  PyroMap is a tile mapper plug-in for PyroEdit that makes tile mapping a piece of cake. This version contains fixes to some bugs that were causing PyroEdit to crash.  If you downloaded PyroEdit before 1/1/07 and you use PyroMap, make sure you upgrade to this version.
Screenshot: user posted image

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Insanity's Projects
« Reply #91 on: January 02, 2007, 03:33:00 am »
wow nice to see updates! So pyro map is more of a plugin for Pyro edit, right? or a stand alone program?

Offline Spellshaper

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1690
  • Rating: +0/-0
  • This is me. Or maybe not.
    • View Profile
Insanity's Projects
« Reply #92 on: January 02, 2007, 04:17:00 am »
more pyro goodness. :)smile.gif

Demon

  • Guest
Insanity's Projects
« Reply #93 on: January 03, 2007, 06:11:00 am »
>> It's a plug-in. It used to have a front-end so you can use it without having to go into PyroEdit, and I need to go remake that...

>> PyroEdit 3.0 is around the corner.
- It won't have any Lbls or Gotos
- It will have a fully graphical GUI (No TI-OS Menus or Inputs)
- There will be only five subroutines (give or take)
- It will have more features, so some plug-ins like PyCopy, PyStamp, etc will be depreciated.

The downside to all the features is that the memory requirements may jump from 8k to 10k.  On my calc it is already pushing around 6 or 7k altogether right now...
EDIT:  o.oblink.gif It's pushing 10 right now and not getting any better...  optimization powers away!

Offline bfr

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 819
  • Rating: +4/-0
    • View Profile
    • bfr's website
Insanity's Projects
« Reply #94 on: January 03, 2007, 07:17:00 am »
10K...wow.  o.oblink.gif  It better be worth it.  :Dbiggrin.gif

Demon

  • Guest
Insanity's Projects
« Reply #95 on: January 14, 2007, 06:22:00 am »
PyroEdit 3
Status:  90% complete.
I am nearing completion of PyroEdit 3.  I made it smaller by a kilobyte or two.

[PyroEdit Plug-In]:  Scale
Status:  45% complete.
Lets you scale a selection by a factor.

[PyroEdit Plug-In]:  ScanToList
Status:  70% complete.
Scan the selection/pic to a list and let you send it to another calc, redraw it differently (slant, bold, etc), compress it, and more.  The resulting list after  scanning is relatively small due to the fact that it only stores the count of consecutive pixels, then when drawing back to the screen, uses xLIB's line command to quickly turn on only the pixels that were on.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Insanity's Projects
« Reply #96 on: January 14, 2007, 08:56:00 am »
I did not know there was a 3rd version of pyroedit in the work o.oblink.gif

Demon

  • Guest
Insanity's Projects
« Reply #97 on: January 22, 2007, 02:19:00 pm »
Nakamuru III
>> Yet another version of Nakamuru.  The other one somehow died before I could finish it (I swear this thing is f-ing Emo or something)!  Even the IRC bit$h won't respond to me anymore nor recognize me as the botmaster anymore and I still don't know what the heck is wrong...  anyway,  I hope I will finish this one before anything bad happens as something always -- always -- tends to do every time I work on a version of Nakamuru.  (Maybe it's a sign?)

[ Edit ]:  I got a feeling I already announced this...  maybe it was the second version...

That one BASIC IDE from way way back when that starts with an 'A'
>> I'll start working on this whenever I can find a program to string converter that will convert a whole program to as string and can convert back too.  Celtic won't work 'cause it only convets line by line which is too slow 'cause you can't just sub the whole thing (and reading/writeback takes forever in a loop - five minutes to find and replace last time I tested it)

EDIT:  I found the String to Program program, now to find the opposite...

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Insanity's Projects
« Reply #98 on: January 23, 2007, 03:14:00 am »
wow a bot that is emo, the prophecy is true then (points to atreyu37865 in the news section), I hope you can fix it  

Demon

  • Guest
Insanity's Projects
« Reply #99 on: January 23, 2007, 02:20:00 pm »
EDIT:  Thanks to Calc84maniac on Cemetech I got the prog to string and vise vesa converters.  Now the -- what was the naem of that that IDE I was goign to make? -- project is at one percent.

PyroEdit:  I need opinions:  Yes or no:
Should I use a graphical GUI over TIOS?
Should I use lowercase?

I got the GUI part already implemented but I'm still kind of " :/confused.gif " about the size 'cause GUI lib is what, about 1 or two kilos and the subroutine uses of it made PyroEdit about a couple hundred bytes larger...

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Insanity's Projects
« Reply #100 on: January 24, 2007, 02:30:00 am »
No lowercase. each lowercase letters takes 2 bytes of ram, uppercase take 1 byte.

what do you mean by graphical gui over tios, do you mean non-homescreen? Imo if it's just a side routine I would go with tios, so it take less space

Demon

  • Guest
Insanity's Projects
« Reply #101 on: January 25, 2007, 02:12:00 pm »
MoshPit
Status: 5% complete
The sumo game is back in development, and this time, in ASM, baby!

Offline necro

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1295
  • Rating: +17/-2
  • +3 vaporal mustache
    • View Profile
Insanity's Projects
« Reply #102 on: January 25, 2007, 03:00:00 pm »
its an asm revolution!
I'm like a woot burger with awesome fries


VB.Net, C#, C++, Java, Game Maker

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Insanity's Projects
« Reply #103 on: January 25, 2007, 03:22:00 pm »
YAY!

Offline trevmeister66

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1009
  • Rating: +14/-5
    • View Profile
Insanity's Projects
« Reply #104 on: January 25, 2007, 03:36:00 pm »
 :bow:worship.gif ASM  :bow:worship.gif
Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

My MW2 Blog <-- Please visit :)