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Insanity's Projects
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Topic: Insanity's Projects (Read 25523 times)
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Demon
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Insanity's Projects
«
Reply #90 on:
January 01, 2007, 05:44:00 pm »
[PyroEdit Plug-In] PyroMap 2.1
Status:
Updated
Description:
PyroMap is a tile mapper plug-in for PyroEdit that makes tile mapping a piece of cake. This version contains fixes to some bugs that were causing PyroEdit to crash. If you downloaded PyroEdit before 1/1/07 and you use PyroMap, make sure you upgrade to this version.
Screenshot:
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Insanity's Projects
«
Reply #91 on:
January 02, 2007, 03:33:00 am »
wow nice to see updates! So pyro map is more of a plugin for Pyro edit, right? or a stand alone program?
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Spellshaper
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31337 u53r (Next: 2000)
Posts: 1690
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This is me. Or maybe not.
Insanity's Projects
«
Reply #92 on:
January 02, 2007, 04:17:00 am »
more pyro goodness.
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Demon
Guest
Insanity's Projects
«
Reply #93 on:
January 03, 2007, 06:11:00 am »
>> It's a plug-in. It used to have a front-end so you can use it without having to go into PyroEdit, and I need to go remake that...
>> PyroEdit 3.0 is around the corner.
- It won't have any Lbls or Gotos
- It will have a fully graphical GUI (No TI-OS Menus or Inputs)
- There will be only five subroutines (give or take)
- It will have more features, so some plug-ins like PyCopy, PyStamp, etc will be depreciated.
The downside to all the features is that the memory requirements may jump from 8k to 10k. On my calc it is already pushing around 6 or 7k altogether right now...
EDIT: o.o
It's pushing 10 right now and not getting any better... optimization powers away!
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bfr
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Posts: 819
Rating: +4/-0
Insanity's Projects
«
Reply #94 on:
January 03, 2007, 07:17:00 am »
10K...wow. o.o
It better be worth it.
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bfr's website -
http://bfr.tifreakware.net
Demon
Guest
Insanity's Projects
«
Reply #95 on:
January 14, 2007, 06:22:00 am »
PyroEdit 3
Status: 90% complete.
I am nearing completion of PyroEdit 3. I made it smaller by a kilobyte or two.
[PyroEdit Plug-In]: Scale
Status: 45% complete.
Lets you scale a selection by a factor.
[PyroEdit Plug-In]: ScanToList
Status: 70% complete.
Scan the selection/pic to a list and let you send it to another calc, redraw it differently (slant, bold, etc), compress it, and more. The resulting list after scanning is relatively small due to the fact that it only stores the count of consecutive pixels, then when drawing back to the screen, uses xLIB's line command to quickly turn on only the pixels that were on.
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Insanity's Projects
«
Reply #96 on:
January 14, 2007, 08:56:00 am »
I did not know there was a 3rd version of pyroedit in the work o.o
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Demon
Guest
Insanity's Projects
«
Reply #97 on:
January 22, 2007, 02:19:00 pm »
Nakamuru III
>> Yet another version of Nakamuru. The other one somehow died before I could finish it (I swear this thing is f-ing Emo or something)! Even the IRC bit$h won't respond to me anymore nor recognize me as the botmaster anymore and I still don't know what the heck is wrong... anyway, I hope I will finish this one before anything bad happens as something always --
always
-- tends to do every time I work on a version of Nakamuru. (Maybe it's a sign?)
[ Edit ]
: I got a feeling I already announced this... maybe it was the second version...
That one BASIC IDE from way way back when that starts with an 'A'
>> I'll start working on this whenever I can find a program to string converter that will convert a whole program to as string and can convert back too. Celtic won't work 'cause it only convets line by line which is too slow 'cause you can't just sub the whole thing (and reading/writeback takes forever in a loop - five minutes to find and replace last time I tested it)
EDIT: I found the String to Program program, now to find the opposite...
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Insanity's Projects
«
Reply #98 on:
January 23, 2007, 03:14:00 am »
wow a bot that is emo, the prophecy is true then (points to atreyu37865 in the news section), I hope you can fix it
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Demon
Guest
Insanity's Projects
«
Reply #99 on:
January 23, 2007, 02:20:00 pm »
EDIT: Thanks to Calc84maniac on Cemetech I got the prog to string and vise vesa converters. Now the -- what was the naem of that that IDE I was goign to make? -- project is at one percent.
PyroEdit: I need opinions: Yes or no:
Should I use a graphical GUI over TIOS?
Should I use lowercase?
I got the GUI part already implemented but I'm still kind of "
" about the size 'cause GUI lib is what, about 1 or two kilos and the subroutine uses of it made PyroEdit about a couple hundred bytes larger...
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Insanity's Projects
«
Reply #100 on:
January 24, 2007, 02:30:00 am »
No lowercase. each lowercase letters takes 2 bytes of ram, uppercase take 1 byte.
what do you mean by graphical gui over tios, do you mean non-homescreen? Imo if it's just a side routine I would go with tios, so it take less space
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Demon
Guest
Insanity's Projects
«
Reply #101 on:
January 25, 2007, 02:12:00 pm »
MoshPit
Status: 5% complete
The sumo game is back in development, and this time, in ASM, baby!
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necro
LV9
Veteran (Next: 1337)
Posts: 1295
Rating: +17/-2
+3 vaporal mustache
Insanity's Projects
«
Reply #102 on:
January 25, 2007, 03:00:00 pm »
its an asm revolution!
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I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Insanity's Projects
«
Reply #103 on:
January 25, 2007, 03:22:00 pm »
YAY!
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trevmeister66
LV9
Veteran (Next: 1337)
Posts: 1009
Rating: +14/-5
Insanity's Projects
«
Reply #104 on:
January 25, 2007, 03:36:00 pm »
:bow:
ASM :bow:
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