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Insanity's Projects
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Topic: Insanity's Projects (Read 24203 times)
0 Members and 4 Guests are viewing this topic.
Insanity
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Insanity's Projects
«
Reply #135 on:
April 15, 2007, 10:34:00 am »
PyroEdit III
Status: 100% - Completed.
PyroEdit III is finally finished. I kind of finally realized it's just a sprite editor
, so I worked on slimming it down, and now it only requires 8k of RAM (including space for two pics). Plug-in support has also been added back in, and it is much smaller and simpler. You can have as many plug-ins installed in PyroEdit as your memory will allow.
Three plug-ins have been developed so far:
- Pyromap, which has been slimmed down from the 2.x version.
- PyroDCS, which displays a DCS header for an 8x8 sprite.
- Pyroart - the insprational drawer from PyroEdit 1.x and 2.x.
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Halifax
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Posts: 1334
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Insanity's Projects
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Reply #136 on:
April 15, 2007, 10:42:00 am »
Insanity do you intend on releasing a Plugin SDK with documentation cause I really don't understand how to make plugins but I want to make some.
Also where is the link to Pyroedit III
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There are 10 types of people in this world-- those that can read binary, and those that can't.
Insanity
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Insanity's Projects
«
Reply #137 on:
April 15, 2007, 03:36:00 pm »
I probably won't have it ready to submit until a few more days from now (documentation). And yes, I will.
aMAZE
Status: 40%
The Pacman clone is back in development. The AI is pretty smart, and goes the nearest direction towards you. It's also pretty mean, too, because it eats your food.
Screenshots later.
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bfr
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Insanity's Projects
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Reply #138 on:
April 15, 2007, 04:13:00 pm »
PyroEdit III is finished! This looks pretty advanced.
I'd be interesting in trying out aMAZE and testing out its AI.
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bfr's website -
http://bfr.tifreakware.net
Insanity
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Insanity's Projects
«
Reply #139 on:
April 16, 2007, 01:45:00 pm »
How do you make games that use xLIB tilemaps go fast (at least in the case of a Pacman clone)? My start to aMAZE wasn't too great as far as speed goes. I've already deleted what I had and am starting over again 'cause my code got really messy (now I'm starting to think that wasn't such a good idea)...
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Halifax
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Insanity's Projects
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Reply #140 on:
April 17, 2007, 10:12:00 am »
Well really this is no way except to drop Xlib and get back to programming some assembly
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There are 10 types of people in this world-- those that can read binary, and those that can't.
Insanity
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Insanity's Projects
«
Reply #141 on:
April 22, 2007, 09:47:00 am »
PyroEdit 4: DCS Edition (ASM)
Status: 0%, Enqueued.
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Halifax
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Insanity's Projects
«
Reply #142 on:
April 22, 2007, 10:41:00 am »
PyroEdit 3.1(ASM) w00t
. You know but since its on a totally different stage from PyroEdit III I would consider making the name.
PE IV
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There are 10 types of people in this world-- those that can read binary, and those that can't.
Insanity
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Insanity's Projects
«
Reply #143 on:
April 22, 2007, 10:56:00 am »
Good idea.
PyroEdit 3 Plug-In: PyroDCS
Status: Updated.
PyroDCS can now convert not only 8x8, but also 16x16 icons to DCS hex now.
PyroEdit 3 Plug-In: PyroMap
Status: 76%
Rewriting interface.
Darkness Background for DCS6
Status: 100% (Attached)
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bfr
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Insanity's Projects
«
Reply #144 on:
April 22, 2007, 11:15:00 am »
Nice progress.
I'm going to have to start getting into xLIB TI-BASIC programming just so I can use PyroEdit.
Just wondering - do these plugins work with previous versions of PyroEdit, such as PyroEdit II?
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bfr's website -
http://bfr.tifreakware.net
Insanity
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Insanity's Projects
«
Reply #145 on:
April 22, 2007, 12:30:00 pm »
Unfortunately not.
And here's some screenshots of PyroDCS:
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Halifax
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Insanity's Projects
«
Reply #146 on:
April 22, 2007, 12:59:00 pm »
Possibly with PyroEdit 3.1(PE IV) then Insanity will be able to add the abilty to export it on the computer as a Windows Bitmap or Assembly code.
Hey I also like that background there for DCS Insanity.
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There are 10 types of people in this world-- those that can read binary, and those that can't.
Insanity
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Insanity's Projects
«
Reply #147 on:
April 22, 2007, 03:08:00 pm »
Change of plans. Looks like I'm going to porting it to NextGen while Halifax is porting a version of DCS (as far as I know - correct me if I'm wrong?).
[ Halfiax ]
: Here's the pre-release of PyroEdit 3.
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Halifax
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Reply #148 on:
April 22, 2007, 03:17:00 pm »
Thank you
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There are 10 types of people in this world-- those that can read binary, and those that can't.
Insanity
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Insanity's Projects
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Reply #149 on:
April 22, 2007, 03:24:00 pm »
Are there any includes or anything I'm gonna need or do I just ask as I go?
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