Author Topic: Insanity's Projects  (Read 25438 times)

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MechaTech84

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Insanity's Projects
« Reply #225 on: August 24, 2007, 12:30:00 pm »
On pyro edit 4, I noticed that on my computer (windows 2000) the readme file gets all screwy, and I don't know how big to make the window to see the picture... you should put something or fix it or something... and you need line breaks. you really need line breaks.

Offline DJ Omnimaga

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« Reply #226 on: August 24, 2007, 02:29:00 pm »
i think he did the readme in linux or mac, because in notepad it doesnt open fine  

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« Reply #227 on: August 24, 2007, 04:17:00 pm »
Yeah, the readme looks messed up to me too in Notepad on Windows XP.  It's probably in a rich text format.  

And, the .zip file seemed a bit...well. I'll explain:

I was in the folder PyroEdit 4.0.  In it was a folder called "home," which contained "metalrandomist" which contained "CalcStuff" which contained "Projects" which contained "BASIC" which contained "PyroEdit" which contained "PyroEdit 4.0" which *finally* contained PyroEdit README.txt and the folders READMEs, Screenshots, TI-Connect, and TiLP.   :paf:tripaf.gif

Offline Halifax

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« Reply #228 on: August 24, 2007, 05:23:00 pm »
Try using Wordpad. I think he wrote it on linux or whatever because the same thing happens with all the GCC readme's I try to open. Wordpad accepts carriage returns and I think that is the problem because Notepad only accepts newlines and not carriage returns.
There are 10 types of people in this world-- those that can read binary, and those that can't.

Insanity

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« Reply #229 on: August 24, 2007, 06:07:00 pm »
Yeah, it's because I put it together on Linux, then came to Windows for the screenshot and TI-Connect.  Use Wordpad.

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« Reply #230 on: September 29, 2007, 11:09:00 am »
PyroEdit is finally going full ASM.  I'm starting on it today.
I plan for it to be an extensive editor for sprites, textsprites, animations, maps, and more by the time it is done.

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« Reply #231 on: September 29, 2007, 01:50:00 pm »
wow nice, this means it will be even smaller! Will it still be for BASIC games tho?

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« Reply #232 on: October 01, 2007, 12:12:00 am »
While PyroEdit 5.0 is on the drawing board, PyroEdit 4.0.1 is complete and ready to go.  There are no dramatic changes in 4.0.1; just a few fixes and optimizations.  Also, remember that line-based circle module from the old PyroEdit that let you draw the crazy awesome designs?  It's been remade, it's two times faster, and it's simper (and I got the default forumla right this time :Ptongue.gif).

Also, the readmes will be fixed so that people not using Linux don't have to use anything special to view them.

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« Reply #233 on: October 01, 2007, 06:20:00 am »
thanks for fixing the readmes <_<dry.gif