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save screenclear screendraw objectmask object with above 3 land maskssave picclear screendraw object maskmask mask with above 3 land maskssave picrecall landscapeAND mask picOR object pic
The only problem that would occur would be when an object is in front of a tile in front of another object. Then the top of the lower object would be cut off by the "overlapping" tile. The solution I see to that is to split tiles into two parts: the "normal square" of the tile, and the "overlapping" section. I don't know how this will affect your drawing engine, or if you simply add the "overlapping section" as a completely new parameter of your tile (and not modifying the current tile-drawing engine), I don't know how much extra space it would take. However, this eliminates the problem I just mentioned (this idea working with the "height" idea mentioned earlier - except I now see it more as a simple flag (either 0 or 1) which indicates whether the current object has the "overlapping" section or not)