Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Isometric Engine
« previous
next »
Print
Pages:
1
...
3
4
[
5
]
6
7
Go Down
Author
Topic: Isometric Engine (Read 28261 times)
0 Members and 1 Guest are viewing this topic.
simplethinker
LV7
Elite (Next: 700)
Posts: 695
Rating: +16/-5
snjwffl
Re: Isometric Engine
«
Reply #60 on:
September 04, 2009, 10:31:56 am »
Do you know yet how you'll handle raised terrain/hills? (Like
this
)
Logged
"We've all heard that a million monkeys banging on a million typewriters will eventually reproduce the entire works of Shakespeare. Now, thanks to the Internet, we know this is not true." -- Professor Robert Silensky
Chip's Challenge: ħ%
Builderboy
Physics Guru
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Isometric Engine
«
Reply #61 on:
September 04, 2009, 10:41:33 am »
I don't think my engine is advanced enough to simulate raised terrain without a serious rewrite, and some serious slowdowns. I think the only raised terrain that will be supported is the different height of blocks. But once i release the source (one i clean it up a bit) you can feel free to add the feature yourself
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Isometric Engine
«
Reply #62 on:
September 04, 2009, 04:37:23 pm »
Ouch that would prbly be complicated
Logged
noahbaby94
LV7
Elite (Next: 700)
Posts: 585
Rating: +29/-24
Re: Isometric Engine
«
Reply #63 on:
September 04, 2009, 08:15:10 pm »
Wow.
Logged
That's what she said!!!
Geekboy1011
The Oneironaut
Donator
LV11
Super Veteran (Next: 3000)
Posts: 2031
Rating: +119/-2
Dream that Awakening dream
Re: Isometric Engine
«
Reply #64 on:
September 05, 2009, 10:35:11 am »
cool i hope it can support that type of terrain
this is amzing so far
Logged
Builderboy
Physics Guru
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Isometric Engine
«
Reply #65 on:
September 05, 2009, 11:22:52 am »
Well, I don't know about raised terrain, but it does have full support for different height-ed tiles! Raised terrain would force the tilemapper to go sprite by sprite, since all the sprites in a row would not necessarily be on the same level anymore. This would mean instead of 2 tilemappers per row, it would be 24 sprites to display with the slowdown of BASIC now handling the loops and such. That would translate from 40 Tilemaps to 480 sprite displays. It would be unimaginaly slow
. It is possible, though, that there is a way to do this that I haven't thought of. I really don't code with libs that often. But I will be releasing the source, so feel free to add that functionality if you want!
Logged
ztrumpet
The Rarely Active One
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5712
Rating: +364/-4
If you see this, send me a PM. Just for fun.
Re: Isometric Engine
«
Reply #66 on:
November 25, 2009, 10:10:36 am »
*ztrumpet necros...*
So... I found this and am wondering if you will release it.
I had an idea on how to move behind tiles:
This involes three pics to one tile: 1. Main tile 2. Mask 3. Anti-Mask (All pxls changed from black to white and vics versa)
Draw the tiles in the way that you've done it. Then when you move in behind a tile 1:draw the anti-mask 2:draw your character 3:xor the anti-mask off 4:draw the tile in front of you. This might let you draw characters behind tiles.
Logged
If I'm wrong, please correct me!
Unfinished Projects:
Elmgon
14%
Basic
Movement Demo
Homescreen Game Pack
80%
Basic
Latest Release
Cube Droid Saves the Galaxy
65%
Axe
Demo
Detonate
70%
Axe
Completed Projects:
Exodus
|
Midnight
|
Drifter
|
Axe Snake
|
Jump!
|
Factory Theta
|
Spider
|
Plot Drop
|
Papi Jump
|
Numb3rs
|
Nibbler
|
Boost
|
Duel Tile Map Editor
|
Homescreen Map Editor
|
Key Group Check
|
Oasis
Builderboy
Physics Guru
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Isometric Engine
«
Reply #67 on:
November 25, 2009, 12:26:11 pm »
Hmmm, I'm not sure what it is your trying to fix? The screenshot on page 4 shows that the cursor (easily replaceable with a character) is correctly occluded by tiles in front of it. It basically 'goes behind' the correct tiles.
As for a release, Perhaps i will spend this morning getting together all my files and releasing a beta version so all can see!
Logged
ztrumpet
The Rarely Active One
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5712
Rating: +364/-4
If you see this, send me a PM. Just for fun.
Re: Isometric Engine
«
Reply #68 on:
November 25, 2009, 12:38:10 pm »
Oh, I didn't realize it worked so well. Great job on this!
Logged
If I'm wrong, please correct me!
Unfinished Projects:
Elmgon
14%
Basic
Movement Demo
Homescreen Game Pack
80%
Basic
Latest Release
Cube Droid Saves the Galaxy
65%
Axe
Demo
Detonate
70%
Axe
Completed Projects:
Exodus
|
Midnight
|
Drifter
|
Axe Snake
|
Jump!
|
Factory Theta
|
Spider
|
Plot Drop
|
Papi Jump
|
Numb3rs
|
Nibbler
|
Boost
|
Duel Tile Map Editor
|
Homescreen Map Editor
|
Key Group Check
|
Oasis
Builderboy
Physics Guru
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Isometric Engine
«
Reply #69 on:
November 25, 2009, 12:46:52 pm »
Thanks! ^^ I hope some good games come out of it once i release the code (any minute now...). There are so many possibilities!
Logged
Eeems
Mr. Dictator
Administrator
LV13
Extreme Addict (Next: 9001)
Posts: 6268
Rating: +318/-36
little oof
Re: Isometric Engine
«
Reply #70 on:
November 25, 2009, 12:55:11 pm »
I can hardly wait to test this, even if it's only on an emulator
Logged
/e
Builderboy
Physics Guru
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Isometric Engine
«
Reply #71 on:
November 25, 2009, 01:20:17 pm »
Alright here it is!
Just tell me if anything goes wrong, it sure has been a while. And the documentation might be a bit strange
Oh, and PS: 16x16 is ftw
Logged
+1/-0 karm for this message
ztrumpet
The Rarely Active One
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5712
Rating: +364/-4
If you see this, send me a PM. Just for fun.
Re: Isometric Engine
«
Reply #72 on:
November 25, 2009, 02:00:44 pm »
This is awesome! The only thing I would add is making sure you don't go off the screen in prgmAB, so it has an Err:Invalid Dim.
Logged
If I'm wrong, please correct me!
Unfinished Projects:
Elmgon
14%
Basic
Movement Demo
Homescreen Game Pack
80%
Basic
Latest Release
Cube Droid Saves the Galaxy
65%
Axe
Demo
Detonate
70%
Axe
Completed Projects:
Exodus
|
Midnight
|
Drifter
|
Axe Snake
|
Jump!
|
Factory Theta
|
Spider
|
Plot Drop
|
Papi Jump
|
Numb3rs
|
Nibbler
|
Boost
|
Duel Tile Map Editor
|
Homescreen Map Editor
|
Key Group Check
|
Oasis
Builderboy
Physics Guru
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Isometric Engine
«
Reply #73 on:
November 25, 2009, 02:29:49 pm »
Go ahead! Knock yourself out
Logged
ztrumpet
The Rarely Active One
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5712
Rating: +364/-4
If you see this, send me a PM. Just for fun.
Re: Isometric Engine
«
Reply #74 on:
November 25, 2009, 04:20:41 pm »
*ztrumpet knocks himself out with a chair*
Yes, DJ. I meant the reference...
Logged
If I'm wrong, please correct me!
Unfinished Projects:
Elmgon
14%
Basic
Movement Demo
Homescreen Game Pack
80%
Basic
Latest Release
Cube Droid Saves the Galaxy
65%
Axe
Demo
Detonate
70%
Axe
Completed Projects:
Exodus
|
Midnight
|
Drifter
|
Axe Snake
|
Jump!
|
Factory Theta
|
Spider
|
Plot Drop
|
Papi Jump
|
Numb3rs
|
Nibbler
|
Boost
|
Duel Tile Map Editor
|
Homescreen Map Editor
|
Key Group Check
|
Oasis
Print
Pages:
1
...
3
4
[
5
]
6
7
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Isometric Engine