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Oh my g. That is really looking cool! Um, I am not familiar with axe, but I know how to do it in regular assembly (making vertical lines). But yeah, are you familiar with making tilemap data? Each byte can be a tile. Like, if the byte is 00, draw nothing, if it is 01, draw just the tile, if it is 02, draw a tree, if it is 03, draw a tile and a tree. Pretty much, if the number is odd, draw a tile and a pic, if it is even, draw a pic. I might be able to make some random opcodes...
For drawing vertical lines, you could use Line() or Rect() with a width of 1.
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I'm still waiting for somebody to tell me where I pulled that map from
Darn that looks so impressive! Great job! I always wanted to see an isometric game. I hope someone makes one for calcs. Would it be possible to not lose speed if you add blocks at the bottom so it won't look like floating blocks, though? Because if yes, then someone could maybe redo Kirby's Dream Course (Kirby Bowl) for calcs.
Yay! It's recognizable! Now even more so Got vertical lines working (came out to 4 Rect(/RectI( commands per tile, virtually bug-free, see screenie for only known bug)Now what should water look like? Transparent or just a couple waves? Should it look different on the sides?I had a little trouble with the new tiles. Turns out Pt-Mask( and FlipH( don't like each other. The back layer gets flipped, but the front doesn't. Spits out garbage instead of a pretty tile... So I had to include images for the flipped tiles instead.
So was I right. Is it from Final Fantasy Tactics Advance?
Is this just an engine or everyone to use? Or are you planning to make a game with it first.(Hint^ )