Author Topic: IWBTG for Ti-84  (Read 6739 times)

0 Members and 1 Guest are viewing this topic.

Offline leafy

  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1554
  • Rating: +475/-97
  • Seizon senryakuuuu!
    • View Profile
    • keff.me
IWBTG for Ti-84
« on: February 08, 2011, 01:12:16 am »
Someone should make it.
http://kayin.pyoko.org/iwbtg/
In-progress: Graviter (...)

Online DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: IWBTG for Ti-84
« Reply #1 on: February 08, 2011, 01:14:23 am »
That seems nice, I'll move this to projects/ideas, tho, since it's a program idea.

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: IWBTG for Ti-84
« Reply #2 on: February 10, 2011, 02:30:10 pm »
Someone should make it.
http://kayin.pyoko.org/iwbtg/

I have played it a lot, it would be interesting to have a similar level design and engine ;D

Offline Michael_Lee

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1019
  • Rating: +124/-9
    • View Profile
Re: IWBTG for Ti-84
« Reply #3 on: February 10, 2011, 03:06:21 pm »
*Shudder*
I had nightmares after playing this game, you know...
It's sadistic.

That being said, it would be awesome to see it ported to the calc :)
My website: Currently boring.

Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.

Offline leafy

  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1554
  • Rating: +475/-97
  • Seizon senryakuuuu!
    • View Profile
    • keff.me
Re: IWBTG for Ti-84
« Reply #4 on: February 10, 2011, 03:11:35 pm »
I beat it over the summer (I had to use the Kraidgief cheat)
It seems that this game is very dependent on events though, which could be difficult to program.
In-progress: Graviter (...)

Offline Compynerd255

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 336
  • Rating: +53/-4
  • Betafreak Games
    • View Profile
    • Betafreak Games
Re: IWBTG for Ti-84
« Reply #5 on: February 11, 2011, 10:32:47 am »
Okay, now that sounds cool. Such a project sounds incredibly daunting, but I think it could be done by a kick-butt programmer.

One thing you have to remember is that it would need to be a gigantic app. There are hundreds of different enemies that each do different things, such as the walls of spikes, the bats that come up, the laser cannon, and the Delicious Fruit. You will probably have to have subroutines stored on the other pages.

Events are somewhat difficult to program. To write events, you would run a loop (either at the beginning of the game or in an interrupt) and check for all of the different events you can think of (key presses, proximity indicators, etc.). Then, store the results of those events in different memory locations, and then check those locations later in the game. However, I think that IWBTG could be done without events.
The Slime: On Hold, preparing to add dynamic tiles

Axe Eitrix: DONE

Betafreak Games: Fun filled games for XBox and PC. Check it out at http://www.betafreak.com



Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: IWBTG for Ti-84
« Reply #6 on: February 13, 2011, 01:18:24 pm »
I already simulated some levels of this game using Tio. However, since Tio doesn't have scrolling, they are limited. When it does I'll make entire worlds if I can ;D

Offline shmibs

  • しらす丼
  • Administrator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2132
  • Rating: +281/-3
  • try to be ok, ok?
    • View Profile
    • shmibbles.me
Re: IWBTG for Ti-84
« Reply #7 on: February 13, 2011, 03:08:35 pm »
i know this game =D
it took me half an hour to get through the first room =D

it's probably not a good idea to try and port this to calc (it might be possible, but would require months of effort). i do like the idea of a sort of "ultimate gamer's challenge," though.

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: IWBTG for Ti-84
« Reply #8 on: February 13, 2011, 03:13:19 pm »
i know this game =D
it took me half an hour to get through the first room =D

it's probably not a good idea to try and port this to calc (it might be possible, but would require months of effort). i do like the idea of a sort of "ultimate gamer's challenge," though.

Which is why I'm not porting it, I'm using a platformer made by Darl and just making really crazy levels similar to IWBTG ;D