Author Topic: IWBTG for Ti-84  (Read 6746 times)

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Offline leafy

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IWBTG for Ti-84
« on: February 08, 2011, 01:12:16 am »
Someone should make it.
http://kayin.pyoko.org/iwbtg/
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Offline DJ Omnimaga

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Re: IWBTG for Ti-84
« Reply #1 on: February 08, 2011, 01:14:23 am »
That seems nice, I'll move this to projects/ideas, tho, since it's a program idea.

Offline Munchor

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Re: IWBTG for Ti-84
« Reply #2 on: February 10, 2011, 02:30:10 pm »
Someone should make it.
http://kayin.pyoko.org/iwbtg/

I have played it a lot, it would be interesting to have a similar level design and engine ;D

Offline Michael_Lee

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Re: IWBTG for Ti-84
« Reply #3 on: February 10, 2011, 03:06:21 pm »
*Shudder*
I had nightmares after playing this game, you know...
It's sadistic.

That being said, it would be awesome to see it ported to the calc :)
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Offline leafy

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Re: IWBTG for Ti-84
« Reply #4 on: February 10, 2011, 03:11:35 pm »
I beat it over the summer (I had to use the Kraidgief cheat)
It seems that this game is very dependent on events though, which could be difficult to program.
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Offline Compynerd255

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Re: IWBTG for Ti-84
« Reply #5 on: February 11, 2011, 10:32:47 am »
Okay, now that sounds cool. Such a project sounds incredibly daunting, but I think it could be done by a kick-butt programmer.

One thing you have to remember is that it would need to be a gigantic app. There are hundreds of different enemies that each do different things, such as the walls of spikes, the bats that come up, the laser cannon, and the Delicious Fruit. You will probably have to have subroutines stored on the other pages.

Events are somewhat difficult to program. To write events, you would run a loop (either at the beginning of the game or in an interrupt) and check for all of the different events you can think of (key presses, proximity indicators, etc.). Then, store the results of those events in different memory locations, and then check those locations later in the game. However, I think that IWBTG could be done without events.
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Offline Munchor

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Re: IWBTG for Ti-84
« Reply #6 on: February 13, 2011, 01:18:24 pm »
I already simulated some levels of this game using Tio. However, since Tio doesn't have scrolling, they are limited. When it does I'll make entire worlds if I can ;D

Offline shmibs

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Re: IWBTG for Ti-84
« Reply #7 on: February 13, 2011, 03:08:35 pm »
i know this game =D
it took me half an hour to get through the first room =D

it's probably not a good idea to try and port this to calc (it might be possible, but would require months of effort). i do like the idea of a sort of "ultimate gamer's challenge," though.

Offline Munchor

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Re: IWBTG for Ti-84
« Reply #8 on: February 13, 2011, 03:13:19 pm »
i know this game =D
it took me half an hour to get through the first room =D

it's probably not a good idea to try and port this to calc (it might be possible, but would require months of effort). i do like the idea of a sort of "ultimate gamer's challenge," though.

Which is why I'm not porting it, I'm using a platformer made by Darl and just making really crazy levels similar to IWBTG ;D