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ld bc,0701h ld a,$FE ;test the keys ld hl,saveSScreen+key0KeyUpdateLoop: out (1),a rlca nop ini jr nz,KeyUpdateLoop
ind2() lda(addr1,indirect)
ind2() inc(addr1) inc(indirect)
ind1() ind1() lda(indirect,indirect)
Ok buddy, i'll check which data you need to pass and tell you that soon =]
What if you did ind2() \ ind1()? That's a cool idea, though, and definitely something that will make writing more complicated games easier
jp Start ;go to the normal start of the app jp Compile ;jump to the compiling code