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@buttsfredkin Thank you for the code, but I already did that using the score counter.
Pt-change(A,B,Pic1+E)DispGraphPt-change(A,B,Pic1+E)
Ok, I updated the first post to have the source and the most recent executable. About the sprites.Right now, I have this:Code: [Select]Pt-change(A,B,Pic1+E)DispGraphPt-change(A,B,Pic1+E)So that the lines are not erased when the pixel testing part comes.If there is a better way to do that with an 8*8 sprite, please let me know. I am also thinking of adding fire so that when you die, you fall into flames. Powerups, like a rocket that would cancel out gravity, or springs which would make you jump further, are also being considered. I may also add an enemy mode, where "ghosts" would eat lines, or try to shove you off. Let me know if you approve of these ideas.