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You should makeCode: [Select]:clearDraw:clearDraw^rbefore showing the score.Then the flames wouldn't be black before showing the scoreAnd you may show the score and the text around it in the second line, not in the first line.try not to make the jump more like on my pic.wait betwean jumping up and falling.
:clearDraw:clearDraw^r
a simple way to do masked sprites, if you don't feel like messing around with ptmask(, is to OR the entire area you want the sprite to take up and not be transparent, and then XOR all the white spaces. i already have the character sprite above broken into the parts to be OR'd and XOR'd.here's another pic to help explain the OR/XOR thing better.Spoiler For image: the first row of sprites is displayed with PtOn(, the second is displayed on top of them with PtChange(, and the third row is the end result. those black things underneath the sprites are shadows which are displayed when he jumps down a ledge. they aren't displayed when walking normally.
can you make this work on the ti nspire? touchpad
Quote from: runeazn on August 15, 2011, 09:58:43 amcan you make this work on the ti nspire? touchpadThis is an 84+ game. You would need the 84+ keypad.
Hi and welcome on the forums. Simply connect the 84+ keypad then send the game using TI-Connect or TiLP.By the way this game looks nice mrmprog
no ahck needed as ndless?