Author Topic: Jump  (Read 19960 times)

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Offline Hayleia

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Re: mrmprog's game
« Reply #30 on: July 29, 2011, 10:55:35 am »
I don't know, clicking "Highscore" leads to the game :D
but after quitting the game, I looked for the appvar and saw nothing :(
« Last Edit: July 29, 2011, 10:55:41 am by Hayleia »
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Offline FinaleTI

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Re: mrmprog's game
« Reply #31 on: July 29, 2011, 10:56:32 am »
GetCalc(Str3) is valid code, so long as Str3 contains a valid external variable name, and it seems to in this program. I haven't actually tested the code though, I just peeked at it in SourceCoder.


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Offline p2

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Re: mrmprog's game
« Reply #32 on: July 29, 2011, 10:57:44 am »
You should make
Code: [Select]
:clearDraw
:clearDraw^r
before showing the score.
Then the flames wouldn't be black before showing the score

And you may show the score and the text around it in the second line, not in the first line.

try not to make the jump more like on my pic.
wait betwean jumping up and falling.
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Offline mrmprog

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Re: mrmprog's game
« Reply #33 on: July 29, 2011, 11:02:31 am »
This is really strange. On my calc, when I check the highscore, everything works, even if the appvar doesn't exist. It should create the appvar after you play the first time.
« Last Edit: July 29, 2011, 11:03:03 am by mrmprog »

Offline Xeda112358

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Re: mrmprog's game
« Reply #34 on: July 29, 2011, 11:03:31 am »
Nice! I like the flame animation :w00t: ... I know I have seen a tutorial about how to do that somewhere, but I have forgotten by whom it was made  :banghead: Judging by the screenie it looks like it could turn out to be one of those simple and addictive games, so if it works out, kudos to you! :D

Offline mrmprog

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Re: mrmprog's game
« Reply #35 on: July 29, 2011, 11:05:51 am »
It was made by builderboy. When I release the full thing, with a readme, he will be mentioned for that. For now, he is listed in the first post, along with anyone else who helped me. Btw, It is nice to see you active again.

Offline Munchor

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Re: mrmprog's game
« Reply #36 on: July 29, 2011, 11:06:08 am »
Nice! I like the flame animation :w00t: ... I know I have seen a tutorial about how to do that somewhere, but I have forgotten by whom it was made  :banghead: Judging by the screenie it looks like it could turn out to be one of those simple and addictive games, so if it works out, kudos to you! :D

Builderboy made it ;)

mrmprog, nice game, I'd like to see more of it though, in the screenshot you only show you losing :S It looks addictive as Zeda said.

Offline mrmprog

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Re: mrmprog's game
« Reply #37 on: July 29, 2011, 11:08:13 am »
Yeah, I am always bad at my own games. Currently there is no way to win THE GAME (sound familiar?), you can only lose and get a score. If you have any ideas on how to win, let me know.

Offline p2

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Re: mrmprog's game
« Reply #38 on: July 29, 2011, 11:17:11 am »
Spoiler For code:
Code: [Select]
:.JUMP
:DiagnosticOff
:Full
:[3C42A5A581A599FF3C66A581A5A55A3C3C42A58199A5423C]→Pic1
:"YOU DIED        YOUR SCORE:"→Str1
:"NEW HIGHSCORE!"→Str2
:"vJMPSCR"→Str3
:Lbl 1
:ClrHomeClrDraw
:Disp "      JUMP      ",i,i,"  PLAY",i,"  HIGHSCORE",i,"  QUIT"
:3→A
:Pause 900
:Repeat getKey(9) or getKey(15)
:A+(A<3)→A
:A-(A>5)→A
:Output(1,A,">"
:Pause 600
:Output(1,A," "
:A+getKey(1)→A
:A-getKey(4)→A
:End
:
:If getKey(15):Goto E
:End
:If A=4:Goto G:End
:If A=5:Goto H:End
:If A=6:Goto E:End
:
:
:Lbl G
:ClrDraw
:40→A
:1→B
:0→X
:1→C
:
:Line(0,63,95,63)
:1→C
:0→D
:0→E
:0→H
:Line(0,9,95,9
:Repeat getKey(15)
:If H^7=0
:rand^(70-0+1)+0→F
:F+(rand^(25-8+1)+8)→G
:Line(F,1,G,1)
:
:.Line(0,1,30,1
:End
:StorePic
:Pt-On(A,B,Pic1+E)
:DispGraph
:RecallPic
:
:A-getKey(2)→A
:A+getKey(3)→A
:If A>87
:1→A
:End
:If A<<1
:87→A
:End
:pxl-Test(A+4,B+8)→C
:B+((C=0))→B
:B-D→B
:If C≠0:(6*getKey(54))→D
:0→E
:Else
:8→E
:End
:If D≥1
:D-1→D
:End
:If B≥≥65
:Goto D
:End
:H+1→H
:If H^2=0:Vertical +
:B+1→B
:End
:Pause 35
:End
:Goto 1
:
:Lbl D
:ClrDraw
:[FEFDFBF7EFDFBD7F]→Str4
:Line(0,63,95,63
:10→A
:Repeat A>50 or getKey(15)
:
:A+1→A
:Pt-On(40,A,Pic1+16
:For(F,L6+12,L6+767
:{F} and {rand^8+Str4}→{F-12}
:End
:DispGraph
:End
:Pause 600
:ClrDrawClrHome
:Disp Str1
:Disp H►Dec
:Disp i
:!If GetCalc(Str3)→A
:GetCalc(Str3,2)→A
:Return!If A
:0→{A}r
:End
:If H>{A}r
:H→{A}r
:Disp "NEW HIGHSCORE!"
:End
:Repeat getKey
:End
:If getKey(15)
:Goto 1
:End
:Goto G
:
:Lbl H
:ClrHome
:GetCalc(Str3)→A
:!If A
:Disp "NO SCORE"
:Pause 3000
:Goto E
:End
:{A}r→B
:Disp "HIGSCORE:",B►Dec
:Repeat getKey
:End
:Goto 1
:
:Lbl E
:ClrDrawClrHome
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Offline FinaleTI

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Re: mrmprog's game
« Reply #39 on: July 29, 2011, 11:17:16 am »
I just checked in Wabbit, and the appvar is correctly made.

Your code was actually very close to working properly.
I fixed a few things, the main ones being the fact that your If A=X statements were off by one, and the fact that one of your labels started with a number. Fixing the label issue allows the game to compile with Axe 1.0.x, as well.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

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I will be combining Blur and Collision Course into a single gamepack. On hold.

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Offline mrmprog

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Re: mrmprog's game
« Reply #40 on: July 29, 2011, 11:17:59 am »
Thanks, I will look at it tommorow.

Offline p2

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Re: mrmprog's game
« Reply #41 on: July 29, 2011, 11:18:52 am »
Spoiler For Spoiler:
Code: [Select]
:.JUMP
:DiagnosticOff
:Full
:[3C42A5A581A599FF3C66A581A5A55A3C3C42A58199A5423C]→Pic1
:"YOU DIED        YOUR SCORE:"→Str1
:"NEW HIGHSCORE!"→Str2
:"vJMPSCR"→Str3
:Lbl ZZ
:ClrHomeClrDraw
:Disp "      JUMP      ",i,i,"  PLAY",i,"  HIGHSCORE",i,"  QUIT"
:3→A
:Pause 900
:Repeat getKey(54) or getKey(15)
:A+(A<3)→A
:A-(A>5)→A
:Output(1,A,">"
:Pause 600
:Output(1,A," "
:A+getKey(1)→A
:A-getKey(4)→A
:End
:
:If getKey(15):Goto E
:End
:If A=3:Goto G:End
:If A=4:Goto H:End
:If A=5:Goto E:End
:
:
:Lbl G
:ClrDraw
:40→A
:1→B
:0→X
:1→C
:
:Line(0,63,95,63)
:1→C
:0→D
:0→E
:0→H
:Line(0,9,95,9
:Repeat getKey(15)
:If H^7=0
:rand^(70-0+1)+0→F
:F+(rand^(25-8+1)+8)→G
:Line(F,1,G,1)
:
:.Line(0,1,30,1
:End
:StorePic
:Pt-On(A,B,Pic1+E)
:DispGraph
:RecallPic
:
:A-getKey(2)→A
:A+getKey(3)→A
:If A>87
:1→A
:End
:If A<<1
:87→A
:End
:pxl-Test(A+4,B+8)→C
:B+((C=0))→B
:B-D→B
:If C≠0:(6*getKey(54))→D
:0→E
:Else
:8→E
:End
:If D≥1
:D-1→D
:End
:If B≥≥65
:Goto D
:End
:H+1→H
:If H^2=0:Vertical +
:B+1→B
:End
:Pause 35
:End
:Goto ZZ
:
:Lbl D
:ClrDraw
:[FEFDFBF7EFDFBD7F]→Str4
:Line(0,63,95,63
:10→A
:Repeat A>50 or getKey(15)
:
:A+1→A
:Pt-On(40,A,Pic1+16
:For(F,L6+12,L6+767
:{F} and {rand^8+Str4}→{F-12}
:End
:DispGraph
:End
:Pause 600
:ClrDrawClrHome
:Disp Str1
:Disp H►Dec
:Disp i
:!If GetCalc(Str3)→A
:GetCalc(Str3,2)→A
:Return!If A
:0→{A}r
:End
:If H>{A}r
:H→{A}r
:Disp "NEW HIGHSCORE!"
:End
:Pause 8000
:Repeat getKey
:End
:If getKey(15)
:Goto ZZ
:End
:Goto G
:
:Lbl H
:ClrHome
:GetCalc(Str3)→A
:!If A
:Disp "NO SCORE"
:Pause 3000
:Goto E
:End
:{A}r→B
:Disp "HIGHSCORE:",B►Dec
:Pause 8000
:Repeat getKey
:End
:Goto ZZ
:
:Lbl E
:ClrDrawClrHome
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Offline mrmprog

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Re: mrmprog's game
« Reply #42 on: July 29, 2011, 11:25:53 am »
This is weird. When I make those changes, it shifts the menu down so when I chose "Play", I get the highscores. Does anyone know why?

Offline p2

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Re: mrmprog's game
« Reply #43 on: July 29, 2011, 11:27:13 am »
what???

sounds interresting!
Maybe the posibillitys in the menue have changed place, but not the text!
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Offline mrmprog

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Re: mrmprog's game
« Reply #44 on: July 29, 2011, 11:31:13 am »
This is so strange. Is anyone else having this problem with FinaleTI's code? Btw, @FinaleTI your code fixed many things, thank you.