Author Topic: Keytar Hero  (Read 4191 times)

0 Members and 1 Guest are viewing this topic.

Offline Juju

  • Incredibly sexy mare
  • Coder Of Tomorrow
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 5730
  • Rating: +500/-19
  • Weird programmer
    • View Profile
    • juju2143's shed
Keytar Hero
« on: June 01, 2011, 12:50:54 am »
Started yet another game today, which looks like Guitar Hero... but it's what you think it is... Should be my entry for the Axe contest.

There's 0 to 5 lines 10 to 100 pixels long coming from the top of the screen in a random sequence and you have to catch them by reproducing said sequence at the down of the screen.

I finished the game something like 2 hours after having started it, since the deadline is in 1½ months, I might add more challenges and puzzle stuff.

Stay tuned.
« Last Edit: June 01, 2011, 12:51:38 am by juju2143 »

Remember the day the walrus started to fly...

I finally cleared my sig after 4 years you're happy now?
THEGAME
This signature is ridiculously large you've been warned.

The cute mare that used to be in my avatar is Yuki Kagayaki, you can follow her on Facebook and Tumblr.

Offline leafy

  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1554
  • Rating: +475/-97
  • Seizon senryakuuuu!
    • View Profile
    • keff.me
Re: Keytar Hero
« Reply #1 on: June 01, 2011, 12:51:32 am »
Random? It needs more... through the fire and the flames.
In-progress: Graviter (...)

Offline Juju

  • Incredibly sexy mare
  • Coder Of Tomorrow
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 5730
  • Rating: +500/-19
  • Weird programmer
    • View Profile
    • juju2143's shed
Re: Keytar Hero
« Reply #2 on: June 01, 2011, 12:53:39 am »
Yeah, could add support for non-random levels so you can play TTFAF and/or NGGYU (sound support?).

Anyway, the end result should be even more wacky than the original Guitar Hero.

Remember the day the walrus started to fly...

I finally cleared my sig after 4 years you're happy now?
THEGAME
This signature is ridiculously large you've been warned.

The cute mare that used to be in my avatar is Yuki Kagayaki, you can follow her on Facebook and Tumblr.

Offline leafy

  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1554
  • Rating: +475/-97
  • Seizon senryakuuuu!
    • View Profile
    • keff.me
Re: Keytar Hero
« Reply #3 on: June 01, 2011, 12:55:20 am »
Or you could make nyan cat for the calc. ^^
In-progress: Graviter (...)

Online DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Keytar Hero
« Reply #4 on: June 06, 2011, 02:56:52 pm »
It would be interesting if there was sound, but again this might slow things down a bit too much. Are you planning to post some screenshots?

Offline Compynerd255

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 336
  • Rating: +53/-4
  • Betafreak Games
    • View Profile
    • Betafreak Games
Re: Keytar Hero
« Reply #5 on: June 06, 2011, 03:10:25 pm »
It would be interesting if there was sound, but again this might slow things down a bit too much. Are you planning to post some screenshots?
Sound shouldn't slow things down too much IF you add a time counter in your interrupt-driven sound routine, like so:
Code: (Interrupt routine) [Select]
Lbl INT
.play sound
X3T++
Return
Code: (End of Main) [Select]
X3T→T:0→X3TThen, no matter what your frame rate is, T will always contain the amount of interrupt ticks used by the last frame. You can use this value to move the targets down the screen.

It would be cool if we could see screenshots as well. I'd like to see how this looks!

Also, when you design your song, it would be cool to share the level editor so that we can make our own. :)
« Last Edit: June 06, 2011, 03:11:50 pm by Compynerd255 »
The Slime: On Hold, preparing to add dynamic tiles

Axe Eitrix: DONE

Betafreak Games: Fun filled games for XBox and PC. Check it out at http://www.betafreak.com



Offline Juju

  • Incredibly sexy mare
  • Coder Of Tomorrow
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 5730
  • Rating: +500/-19
  • Weird programmer
    • View Profile
    • juju2143's shed
Re: Keytar Hero
« Reply #6 on: June 06, 2011, 04:43:04 pm »
I tried sound, but how I implemented it it severly slowed stuff down when I played a note. Thanks for the tip Compynerd255 I'll try it. And screens are hopefully coming soon.

Remember the day the walrus started to fly...

I finally cleared my sig after 4 years you're happy now?
THEGAME
This signature is ridiculously large you've been warned.

The cute mare that used to be in my avatar is Yuki Kagayaki, you can follow her on Facebook and Tumblr.

Online DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Keytar Hero
« Reply #7 on: June 06, 2011, 04:43:36 pm »
Ah ok. Does the quality suffers a lot?

Offline Spyro543

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1189
  • Rating: +74/-3
    • View Profile
Re: Keytar Hero
« Reply #8 on: June 06, 2011, 08:18:20 pm »
Screeniez plz?

This. Sounds. Awesome. Period.