Author Topic: Memory Checker  (Read 1875 times)

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Offline Munchor

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Memory Checker
« on: June 02, 2011, 10:09:49 am »
I had already made a post on Memory Checker, my first Assembly program, but it's more developed now, so I'm ready to release it.

Memory Checker is a simple program that tells the user how much RAM and Archive Memory he has left, out of the maximum for his calculator. The interface is very simple and easy to understand and it is a DoorsCS7 or Higher Program.

Attached is the code, called memcheck.asm and the executable file, called memcheck.8xp.

Note: The Archive Routines were made by Runer112.

What do you think?
« Last Edit: June 02, 2011, 02:24:51 pm by Scout »

Offline Munchor

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Re: Memory Checker
« Reply #1 on: June 05, 2011, 03:23:17 pm »
3 days and no replies, not sure if I should bump this, but ok.

Offline DJ Omnimaga

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Re: Memory Checker
« Reply #2 on: June 05, 2011, 03:36:40 pm »
Hmm doesn't DCS already do that? ??? I could be wrong, though, as I only use it for running stuff. I know MirageOS displayed the free RAM and arc, though, although on SE models only 6 digits for the arc memory fitted. 

It would be nice if this could be made as an axiom as well, so people can maybe display that info in their game.

Offline Munchor

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Re: Memory Checker
« Reply #3 on: June 05, 2011, 03:46:38 pm »
Hmm doesn't DCS already do that? ??? I could be wrong, though, as I only use it for running stuff. I know MirageOS displayed the free RAM and arc, though, although on SE models only 6 digits for the arc memory fitted. 

It would be nice if this could be made as an axiom as well, so people can maybe display that info in their game.

DCS indeed does that if you hover the memory icon, this was more  of a program I made to practice, and it's results are more accurate than DCS's (the archive ones), due to Runer112's routines, instead of using a Bcall.

Offline DJ Omnimaga

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Re: Memory Checker
« Reply #4 on: June 07, 2011, 03:38:47 am »
Ooh ok, I never noticed. And I see. I wasn't sure if DCS used a custom routine or not.