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Quote from: willrandship on February 19, 2012, 10:34:35 pmHorizontal and Vertical make for a great way to avoid doing so, leafy. Then you just redraw one side's tiles to fill in the missing pixelThe only problem is when you move at variable speeds, though. Otherwise in a game like this where there's no physic involved, this is fine.
Horizontal and Vertical make for a great way to avoid doing so, leafy. Then you just redraw one side's tiles to fill in the missing pixel