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I just didn't like the LTTP dungeons, or the DS series dungeons. TP's dungeons were alright, but Skyward Sword's were amazing. Best in the series in my opinion. The thing that makes them better is the sense of progression, and clever manipulation of the dungeon's gimmicks. Usually there is a central mechanic and purpose to the 3d dungeons that is unmatched in the 2d ones, which are usually just sprawled and unorganized puzzle mazes. Also, they didn't make getting new items as satisfying, because they were not as important to manipulating the dungeon. In the later games, getting the new item meant new possibilities and new puzzles. It is an overall more satisfying experience, rather than actually recreating the mood of a real dungeon.
Windwaker had AMAZING dungeons. I haven't come across any puzzles in SS that are very hard yet, but I will agree that there is a larger difficulty range overall.
Well that's almost a given. The dungeons from the 2D games are just that: two-dimensional. There's not much you can do with two dimensions. The 3D dungeons add the element of height, allowing for more complex and rewarding dungeons, mazes, puzzles, etc.
Ummm, can I be filled in on what is going on? I was in Canada and apparently missed progress of some sorts on blak's and my project