Author Topic: Legend of Zelda: Link to the Future [name subject to change]  (Read 21873 times)

0 Members and 2 Guests are viewing this topic.

Offline saintrunner

  • Custom Spriter: You ask it! I'll Make it!
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1787
  • Rating: +115/-11
  • Flogging Molly
    • View Profile
    • Jonny K Music
Legend of Zelda: Link to the Future [name subject to change]
« on: February 19, 2012, 10:08:13 pm »
Coming to you soon from "BlakPilar and saintrunner Productions"


edit: also if you up rate a post by me, make sure you up rate a post by BlakPilar too, as this is an equally shared project by us both, so one of us shouldn't receive all of the respect
« Last Edit: February 19, 2012, 10:27:16 pm by saintrunner »
My Sprites Thread   :Updated often :) for your viewing pleasure

GAMES:

Offline leafy

  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1554
  • Rating: +475/-97
  • Seizon senryakuuuu!
    • View Profile
    • keff.me
Re: Legend of Zelda: Link to the Future [name subject to change]
« Reply #1 on: February 19, 2012, 10:31:35 pm »
This is looking fantastic! Are you redrawing the screen every frame?
In-progress: Graviter (...)

Offline willrandship

  • Omnimagus of the Multi-Base.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2953
  • Rating: +98/-13
  • Insert sugar to begin programming subroutine.
    • View Profile
Re: Legend of Zelda: Link to the Future [name subject to change]
« Reply #2 on: February 19, 2012, 10:34:35 pm »
Horizontal and Vertical make for a great way to avoid doing so, leafy. Then you just redraw one side's tiles to fill in the missing pixel

Offline guy6020665

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 481
  • Rating: +7/-1
    • View Profile
Re: Legend of Zelda: Link to the Future [name subject to change]
« Reply #3 on: February 19, 2012, 10:37:05 pm »
wow looks amazing! what else has been coded besides the graphics and moving?
« Last Edit: February 19, 2012, 10:37:12 pm by guy6020665 »

Offline BlakPilar

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 734
  • Rating: +44/-1
    • View Profile
Re: Legend of Zelda: Link to the Future [name subject to change]
« Reply #4 on: February 19, 2012, 10:37:09 pm »
@leafy, yeah, there's a DispGraphClrDraw before every frame is drawn.

Offline Juju

  • Incredibly sexy mare
  • Coder Of Tomorrow
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 5730
  • Rating: +500/-19
  • Weird programmer
    • View Profile
    • juju2143's shed
Re: Legend of Zelda: Link to the Future [name subject to change]
« Reply #5 on: February 19, 2012, 10:58:50 pm »
That looks pretty cool.

Remember the day the walrus started to fly...

I finally cleared my sig after 4 years you're happy now?
THEGAME
This signature is ridiculously large you've been warned.

The cute mare that used to be in my avatar is Yuki Kagayaki, you can follow her on Facebook and Tumblr.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Legend of Zelda: Link to the Future [name subject to change]
« Reply #6 on: February 19, 2012, 10:59:48 pm »
edit: also if you up rate a post by me, make sure you up rate a post by BlakPilar too, as this is an equally shared project by us both, so one of us shouldn't receive all of the respect
This could get you negative votes! O.O

J/k it's ok lol. I just remember when Ashbad literally begged for a post rating once and he got negatives :P

Anyway that looks nice. Graphics-wise did you inspire yourself from Hero of Hyrule in the RPG downloads section by the way? Because I notice some graphics are kinda similar, but again I think there was another Zelda clone and some graphics by Necro on the forums that had similar graphics too, so I think it's pretty much the standard, thanks to the resizing of Link's Awakening sprites from 16x16 to 8x8.

Good luck though, because a Zelda project is a huge undertaking, even if you have 3 dungeons and 9 kind of enemies or so.
Horizontal and Vertical make for a great way to avoid doing so, leafy. Then you just redraw one side's tiles to fill in the missing pixel
The only problem is when you move at variable speeds, though. Otherwise in a game like this where there's no physic involved, this is fine.

Offline BlakPilar

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 734
  • Rating: +44/-1
    • View Profile
Re: Legend of Zelda: Link to the Future [name subject to change]
« Reply #7 on: February 19, 2012, 11:04:39 pm »
Anyway that looks nice. Graphics-wise did you inspire yourself from Hero of Hyrule in the RPG downloads section by the way? Because I notice some graphics are kinda similar, but again I think there was another Zelda clone and some graphics by Necro on the forums that had similar graphics too, so I think it's pretty much the standard, thanks to the resizing of Link's Awakening sprites from 16x16 to 8x8.

No, they're from Oracle of Ages, the actual.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Legend of Zelda: Link to the Future [name subject to change]
« Reply #8 on: February 19, 2012, 11:44:08 pm »
Ah ok, I wasn't too sure. By the way here are the games I was talking about:




Offline BlakPilar

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 734
  • Rating: +44/-1
    • View Profile
Re: Legend of Zelda: Link to the Future [name subject to change]
« Reply #9 on: February 19, 2012, 11:51:58 pm »
wow looks amazing! what else has been coded besides the graphics and moving?

Nothing at the moment. We pretty much started it earlier today.

Offline thydowulays

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 184
  • Rating: +12/-1
  • Don't gimme dat lip
    • View Profile
    • Thy Gaming Forum
Re: Legend of Zelda: Link to the Future [name subject to change]
« Reply #10 on: February 19, 2012, 11:54:29 pm »
Hmm, I am a n00b at zelda.. can I ask what those cupcake looking things are? They are actually making me hungry...

On topic:
Amazing looking game! I can't believe how nice the smooth scrolling is! I wish I could do that...
Current Projects:
-Sparta GUI Library: 25% - Alpha Stage
-Grapher - 75% - Beta Stage *on hiatus




Offline BlakPilar

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 734
  • Rating: +44/-1
    • View Profile
Re: Legend of Zelda: Link to the Future [name subject to change]
« Reply #11 on: February 19, 2012, 11:58:31 pm »
Cupcake looking things? I think you mean the trees? lol

And as for the smooth-scrolling, it's really not much different from the engine I gave you. In fact, I/we based this engine off of that one.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Legend of Zelda: Link to the Future [name subject to change]
« Reply #12 on: February 20, 2012, 12:17:06 am »
Trees in older Zelda games always looked that way actually. I think they look nice that way.

Offline thydowulays

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 184
  • Rating: +12/-1
  • Don't gimme dat lip
    • View Profile
    • Thy Gaming Forum
Re: Legend of Zelda: Link to the Future [name subject to change]
« Reply #13 on: February 20, 2012, 12:26:05 am »
Oh lol thanks for explaining that to me... actually now that I look at them closely they look like cinnamon rolls...
Current Projects:
-Sparta GUI Library: 25% - Alpha Stage
-Grapher - 75% - Beta Stage *on hiatus




Offline shmibs

  • しらす丼
  • Administrator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2132
  • Rating: +281/-3
  • try to be ok, ok?
    • View Profile
    • shmibbles.me
Re: Legend of Zelda: Link to the Future [name subject to change]
« Reply #14 on: February 20, 2012, 12:26:15 am »
dj, is that top one made from RPG construction kit?
i haven't seen any of those in forever.