Author Topic: Legend of Zelda: Link to the Future [name subject to change]  (Read 21839 times)

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Offline BlakPilar

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Re: Legend of Zelda: Link to the Future [name subject to change]
« Reply #75 on: April 30, 2012, 07:37:37 pm »
I haven't had time to check out the source and whatnot lately because I was in Washington DC since Friday for the National History Bowl, and now I have to catch up with missed work, but soon I shall begin!

Offline DJ Omnimaga

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Re: Legend of Zelda: Link to the Future [name subject to change]
« Reply #76 on: April 30, 2012, 07:40:11 pm »
Ah ok that explains why you weren't around as much lately. Good luck!

Offline Eiyeron

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Re: Legend of Zelda: Link to the Future [name subject to change]
« Reply #77 on: May 01, 2012, 03:10:01 pm »
Why change the name? I love it!

Offline BlakPilar

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Re: Legend of Zelda: Link to the Future [name subject to change]
« Reply #78 on: May 01, 2012, 04:38:09 pm »
Well a name generally has to go along with what the game is actually about lol. I don't know if there will be enough space to do something like Oracle of Ages (which is kind of what I was hoping to be able to do) and have two completely separate maps.

Offline DJ Omnimaga

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Re: Legend of Zelda: Link to the Future [name subject to change]
« Reply #79 on: May 01, 2012, 07:42:21 pm »
OOA would be a nice idea indeed. Plus it would not require people to pay since it's free. I hated the dual game system Pokémon instated, forcing people to buy two games to have all the features of one as a strategy to make even more money from us. <_<

Offline TIfanx1999

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Re: Legend of Zelda: Link to the Future [name subject to change]
« Reply #80 on: May 02, 2012, 10:28:46 am »
I think he meant how you can travel through time in OOA, and the map for past and present essentially give you two worlds to explore. Not the fact that OOA and OOS were two separate games in the same series that had extra content that could be accessed by owning both titles.
« Last Edit: May 02, 2012, 11:09:40 am by Art_of_camelot »

Offline turiqwalrus

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Re: Legend of Zelda: Link to the Future [name subject to change]
« Reply #81 on: May 02, 2012, 10:46:58 am »
I think he meant how you can travel through time in OOA, and the map for past and present essentially give you two worlds to explore. Not the fact that OOA and OOS were two separate games in the same series.
Then again, you *do* have to have both of the games if you want all of the content for OOA and OOS (Codes, linked game, etc.)

Offline TIfanx1999

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Re: Legend of Zelda: Link to the Future [name subject to change]
« Reply #82 on: May 02, 2012, 11:07:52 am »
Yea, I know that. I guess i should clarify my post.

Offline DJ Omnimaga

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Re: Legend of Zelda: Link to the Future [name subject to change]
« Reply #83 on: May 02, 2012, 12:23:32 pm »
Oh I didn't know we could travel in time in those games. I never got into them as much as Zelda 2, ALttP, OoT and to a lesser extent Windwaker. I should install Oracles of seasons/age on my TI-Nspire one day...

Offline TIfanx1999

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Re: Legend of Zelda: Link to the Future [name subject to change]
« Reply #84 on: May 02, 2012, 08:44:01 pm »
You time travel only in oracle of ages. The dual world concept is similar to that of A Link to the past having a light and dark world, except you travel back and forth between the two time periods throughout the course of the game. In A link to the past, the dark world is the primary focus of the second half of the game. The oracle of ages and the oracle of seasons are both really good games, I highly recommend playing them. =) One game is more action based, and one is more puzzle based. I can't remember which is which though. XD As far as doing a dual map game, it could be done, it just depends on how large you want to make the game.
« Last Edit: May 02, 2012, 08:44:49 pm by Art_of_camelot »

Offline shmibs

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Re: Legend of Zelda: Link to the Future [name subject to change]
« Reply #85 on: May 02, 2012, 11:29:36 pm »
i'm fairly certain that seasons is the more puzzle based of the two. a link to the past added a lot of really great new concepts to the series, but the graphics and movement felt a little off to me, like they had too much screenspace to know what to do with it, almost. these two games get the benefit of all those new ideas as well as years of experience with sprites and level design on a NES sized screen, and thus are my favourites of the entire series.
so... yes, you should definitely check them out =D

Offline turiqwalrus

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Re: Legend of Zelda: Link to the Future [name subject to change]
« Reply #86 on: May 03, 2012, 08:16:51 am »
i'm fairly certain that seasons is the more puzzle based of the two.
Yes, certainly... OoA's main puzzle elements were the dungeons(these were of course typical zelda dungeons: lots of puzzes, some enemies, boss at the end). other than that, there wasn't much, except occasionally switching times to use passageways not available in one time.
so... yes, you should definitely check them out =D
Seconded. OoS and OoA are some of the best zelda games ;)

Offline BlakPilar

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Re: Legend of Zelda: Link to the Future [name subject to change]
« Reply #87 on: May 03, 2012, 05:31:04 pm »
so... yes, you should definitely check them out =D
Seconded. OoS and OoA are some of the best zelda games ;)

I agree :) but then again, the problem of space comes into play. Maybe I can just make the game an app when it gets large enough and have caves in their own appvar, with the main map in an appvar too, to sort of "compress" everything.

Offline Eiyeron

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Re: Legend of Zelda: Link to the Future [name subject to change]
« Reply #88 on: May 03, 2012, 06:06:23 pm »
BUt Ganon in Oracle of series is so easy :/ I'm very disappintedthat Onox is harder than Ganon :/
BUt Best twin games ever (better than pokemons, or not :-°)

YOu should try RLE compressing, that could you give some good results

Offline BlakPilar

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Re: Legend of Zelda: Link to the Future [name subject to change]
« Reply #89 on: May 03, 2012, 06:14:01 pm »
Alright, I can take a look into it. My idea would be to have all of the caves strung together, essentially, in data and just have pointers to their locations (where each part begins and ends).
« Last Edit: May 03, 2012, 06:14:24 pm by BlakPilar »