Author Topic: Legend Of Zelda Progress Thread  (Read 23549 times)

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Offline ACagliano

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Re: Legend Of Zelda Progress Thread
« Reply #60 on: April 29, 2011, 11:02:42 am »
Opened the Zelda files for the first time in a while today. Brushed up on the style of programming and am ready to proceed. However, I am not an AI programmer, and without the assistance of one (which I do not have) this project will not be finished.

Offline Silver Shadow

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Re: Legend Of Zelda Progress Thread
« Reply #61 on: April 29, 2011, 11:22:57 am »
What language is this in?
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Offline ACagliano

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Re: Legend Of Zelda Progress Thread
« Reply #62 on: April 29, 2011, 11:23:51 am »
Axe.

Offline Silver Shadow

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Re: Legend Of Zelda Progress Thread
« Reply #63 on: April 29, 2011, 11:24:44 am »
OK, I'm interested in helping.
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Offline ACagliano

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Re: Legend Of Zelda Progress Thread
« Reply #64 on: April 29, 2011, 11:26:07 am »
Wonderful. You may be pleased to know that the AI in the game is supposed to be simple. There are only 2 enemy types. Regular and boss. No fire, ice, ect. And they only need head toward your character or protect items.

Offline Silver Shadow

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Re: Legend Of Zelda Progress Thread
« Reply #65 on: April 29, 2011, 11:26:46 am »
What do you mean by "protect items"? And do they have ranged attacks?
« Last Edit: April 29, 2011, 11:29:14 am by Silver Shadow »
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Offline ACagliano

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Re: Legend Of Zelda Progress Thread
« Reply #66 on: April 29, 2011, 11:28:16 am »
What is that? The entire game is based off of tiles. Enemies, items, and environment are all tiles. When you step on a tile, an event runs, to either drain health (lava/enemy), pick up an item, or to not move (solid blocks).

Offline Silver Shadow

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Re: Legend Of Zelda Progress Thread
« Reply #67 on: April 29, 2011, 11:30:49 am »
I'm not sure that it's such a good idea for enemies... tiles are better for the environment. Enemies should be apart, so that they can have more movements, etc.

EDIT: How about we speak on (Omnom)IRC? Should be easier than to wait for posts.
« Last Edit: April 29, 2011, 11:35:39 am by Silver Shadow »
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Offline ACagliano

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Re: Legend Of Zelda Progress Thread
« Reply #68 on: April 29, 2011, 11:31:58 am »
Well, that was the issue, other than placing them directly onto the map, I did not know how to place them. It seemed the easiest. What is a better way?

Offline Silver Shadow

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Re: Legend Of Zelda Progress Thread
« Reply #69 on: April 29, 2011, 11:33:51 am »
How about we speak on (Omnom)IRC? Should be easier than to wait for posts.
« Last Edit: April 29, 2011, 11:35:30 am by Silver Shadow »
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Offline DJ Omnimaga

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Re: Legend Of Zelda Progress Thread
« Reply #70 on: June 06, 2011, 05:35:31 pm »
By the way is that still being worked on?

Offline ACagliano

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Re: Legend Of Zelda Progress Thread
« Reply #71 on: September 02, 2011, 11:16:32 am »
Update

The first update in a long time!!

I did a complete overhaul of the game structure. First off, the game will be in z80, not Axe. Second, the map structure is different now. Instead of one large world map, I will split it into several areas for ease of coding. I also went from four dungeons to all dungeons...that's 7. There will be three item-giving miniquests. Finally, the enemy system is overhauled. I have enemy types now and they will have magic-based weaknesses, as they should. The enemy positions are written as tiles onto the map, but when a screen loads, the enemy positions get loaded into an array and handled from there. There may be other changes as well, but I don't remember them off the top of my head.

Project page: http://zelda.clrhome.tk

Offline annoyingcalc

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Re: Legend Of Zelda Progress Thread
« Reply #72 on: September 02, 2011, 11:23:11 am »
UPDATE!!!!!!!!!!!!  :w00t:: YES It IS being worked on
« Last Edit: September 02, 2011, 11:30:30 am by annoyingorange »
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Offline calc84maniac

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Re: Legend Of Zelda Progress Thread
« Reply #73 on: September 02, 2011, 12:07:30 pm »
* calc84maniac checks project page

Haha, those screenshots. By the way, it's Kokiri, not Kiroki (unless you did that on purpose?)
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline ACagliano

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Re: Legend Of Zelda Progress Thread
« Reply #74 on: September 02, 2011, 12:45:20 pm »
* calc84maniac checks project page

Haha, those screenshots. By the way, it's Kokiri, not Kiroki (unless you did that on purpose?)

Is it really? And what is the spelling of that village?