Author Topic: Legend Of Zelda Progress Thread  (Read 23688 times)

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Offline ACagliano

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Legend Of Zelda Progress Thread
« on: December 02, 2010, 09:31:25 pm »
Here is where I post progress on the Zelda RPG:

Current Progress

Complete:

-block list complete.
-assigned hex values to block types for easy referencing in program.


Next on the roster:

-redraw the Light World and Dark World maps.
-redraw the dungeon maps

Offline DJ Omnimaga

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Re: Legend Of Zelda Progress Thread
« Reply #1 on: December 02, 2010, 10:06:31 pm »
So this is your secret project? Will it be a remake of a previous Zelda game or a fan game? Which language are you gonna use? I am curious about how this will turn out. Good luck!

Offline ACagliano

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Re: Legend Of Zelda Progress Thread
« Reply #2 on: December 03, 2010, 09:30:38 am »
So this is your secret project? Will it be a remake of a previous Zelda game or a fan game? Which language are you gonna use? I am curious about how this will turn out. Good luck!

It will be entirely AXE. It will be very similar to an already made game, but unique in some ways. Yes, this was the secret project.

Offline DJ Omnimaga

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Re: Legend Of Zelda Progress Thread
« Reply #3 on: December 03, 2010, 09:47:28 am »
Cool, do you mean a calc game (like Dark Link Quest) or a console game?

Offline ACagliano

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Re: Legend Of Zelda Progress Thread
« Reply #4 on: December 03, 2010, 10:09:14 am »
Mine will be playable on calc. It will be based off of the Game Boy game, A Link to the Past.

Offline Yeong

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Re: Legend Of Zelda Progress Thread
« Reply #5 on: December 03, 2010, 10:13:54 am »
Yay! Link to the Past FTW! :thumbsup:
Even though I never got to pass the first castle though... O.o
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Offline calc84maniac

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Re: Legend Of Zelda Progress Thread
« Reply #6 on: December 03, 2010, 11:06:42 am »
Mine will be playable on calc. It will be based off of the Game Boy game, A Link to the Past.
I thought Link to the Past was on the SNES. Or did you mean Link's Awakening?
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline JosJuice

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Re: Legend Of Zelda Progress Thread
« Reply #7 on: December 03, 2010, 11:08:52 am »
There's a GBA port of ALttP.

Offline DJ Omnimaga

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Re: Legend Of Zelda Progress Thread
« Reply #8 on: December 03, 2010, 10:29:46 pm »
Mine will be playable on calc. It will be based off of the Game Boy game, A Link to the Past.
Oh yeah I knew it was on-calc, I just wondered for example if this was a port of Links Awakening/A Link To The Past/Zelda I/II or if it was a remake of Dark Link Quest or even Hero of Hyrule. :P

Alltp would be cool, but wouldn't it be a huge undertaking? O.O Either way, good luck!

Offline ACagliano

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Re: Legend Of Zelda Progress Thread
« Reply #9 on: December 05, 2010, 10:06:42 am »
It would be, but based on the way I have it set up, the hardest part will be fitting all the map data into the calc, and not worrying about memory issues. The map interpreter is simple and small. The AI routines are coming together, thanks to nemo, and the fighting will be the last thing i code.

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Re: Legend Of Zelda Progress Thread
« Reply #10 on: December 05, 2010, 12:24:48 pm »
This IS a huge undertaking, but good luck none the less!  I always loved a link t the past, I hope you do a great job re-creating it! :D

Offline DJ Omnimaga

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Re: Legend Of Zelda Progress Thread
« Reply #11 on: December 05, 2010, 06:22:36 pm »
You could maybe create smaller versions of AlttP maps. IMHO they don't have to be as large, you could mayeb remove some space between some trees and houses or make some houses smaller, for example. You would save a lot of space, too.

Also AlttP is my favorite Zelda game btw. Next would be Ocarina of Time, but the side quests and mini-games were way too hard, especially the ones involving hookshoot, slingshoot or bow. I got frustrated and just did the regular quest even if I had 16 hearts.
« Last Edit: December 05, 2010, 06:23:02 pm by DJ Omnimaga »

Offline FinaleTI

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Re: Legend Of Zelda Progress Thread
« Reply #12 on: December 05, 2010, 06:54:23 pm »
I love AlttP as well. It made me wanna make a Zelda game, but I was still learning BASIC, so yeah.
I was incapable of doing too much, and got easily distracted. It's up on ticalc, and it stills shames me, though not as much as Theodore's Quest.
Maybe I'll finish it someday...
« Last Edit: December 05, 2010, 06:54:32 pm by FinaleTI »


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Legend Of Zelda Progress Thread
« Reply #13 on: December 05, 2010, 07:14:18 pm »
Oh you had one? I didn't knew. It would be cool if it was finished one day, although first I would like to see both Nostalgia games come out. ;D

Offline ACagliano

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Re: Legend Of Zelda Progress Thread
« Reply #14 on: December 07, 2010, 08:19:54 am »
Current Map Progress

1- 36x21 Kakariko Village/Lost Woods
1- 36x21 Lake Hylia/Desert/Death Mountain
5- rooms, for houses in the village


Feedback needed. Is two 36x21 maps enough for a Zelda world map? Or should I have more?