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Legend Of Zelda Progress Thread
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Topic: Legend Of Zelda Progress Thread (Read 23794 times)
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SirCmpwn
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Re: Legend Of Zelda Progress Thread
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Reply #15 on:
December 07, 2010, 08:41:40 am »
Perhaps have the option for extended maps via AppVars?
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ACagliano
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Re: Legend Of Zelda Progress Thread
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Reply #16 on:
December 07, 2010, 02:18:58 pm »
That is too complex for my first RPG attempt. I'm going to add another map of equal size, though.
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DJ Omnimaga
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Re: Legend Of Zelda Progress Thread
«
Reply #17 on:
December 07, 2010, 04:01:52 pm »
Mhmm, to me it looks like something like 60x40 might be more suitable for the world map, but maybe 60x60 if Death Mountain is included. It could maybe be 48x60. Would it take too much RAM?
EDIT: In Dark Link Quest the world map is 61x31 and Death Mountain is another 61x31 chunk
«
Last Edit: December 07, 2010, 04:05:29 pm by DJ Omnimaga
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ACagliano
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Re: Legend Of Zelda Progress Thread
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Reply #18 on:
December 07, 2010, 04:42:01 pm »
Here's how things stand now:
Kakariko Village/Lost Woods map is 36x21, not including houses and forest temple dungeon.
The Plains/Lake Hylia is 36x21, not including the water temple and fire temple.
Death Mountain/Zora's Domain is 36x21, not including the ice temple and death mountain dungeons.
Then, there will be a smaller "Dark World" map that is not yet drawn.
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DJ Omnimaga
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Re: Legend Of Zelda Progress Thread
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Reply #19 on:
December 08, 2010, 01:14:13 am »
Sounds good. 12x7, right?
Also will the dark world be similar to the light world, but where only a certain area is available?
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ACagliano
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Re: Legend Of Zelda Progress Thread
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Reply #20 on:
December 08, 2010, 07:21:26 pm »
not sure yet.
no, 8x8. all sprites are 8x8
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DJ Omnimaga
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Re: Legend Of Zelda Progress Thread
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Reply #21 on:
December 08, 2010, 11:53:59 pm »
If maps are 8x8, how can you have 21 tiles map height?
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willrandship
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Insert sugar to begin programming subroutine.
Re: Legend Of Zelda Progress Thread
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Reply #22 on:
December 09, 2010, 12:14:28 am »
scrolling? it is zelda, after all
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ACagliano
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Re: Legend Of Zelda Progress Thread
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Reply #23 on:
December 09, 2010, 07:51:41 am »
Quote from: DJ Omnimaga on December 08, 2010, 11:53:59 pm
If maps are 8x8, how can you have 21 tiles map height?
Each 8x8 sprite counts as 1 tile. So, each screen is 9 tiles by 7 tiles. Each world map section will be 4 screens by 3 screens
Wait, do I have to do 9x6? Will 7 fit for 8x8 sprites?
Not this version. It will be screen by screen. This is my first attempt at an RPG, so I'm going simple, feature-wise.
«
Last Edit: December 09, 2010, 07:55:18 am by ACagliano
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DJ Omnimaga
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Re: Legend Of Zelda Progress Thread
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Reply #24 on:
December 09, 2010, 09:43:29 am »
Oh ok I thought you said in your previous post that maps were 8x8 each.
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ACagliano
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Re: Legend Of Zelda Progress Thread
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Reply #25 on:
December 09, 2010, 11:25:39 am »
no, each SPRITE is 8x8. Each sprite is 1 TILE.
But considering screen size, can I fit 7 tiles down if each tile is 8x8?
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Builderboy
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Would you kindly?
Re: Legend Of Zelda Progress Thread
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Reply #26 on:
December 09, 2010, 11:27:42 am »
The maximum you could fit on a single screen is 12 tiles left to right by 8 tiles up and down
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ACagliano
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Re: Legend Of Zelda Progress Thread
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Reply #27 on:
December 09, 2010, 11:29:48 am »
with each tile 8x8? ok good. So im good then. Maps are almost done.
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Builderboy
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Would you kindly?
Re: Legend Of Zelda Progress Thread
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Reply #28 on:
December 09, 2010, 11:32:28 am »
Yep, the screen is 96x64, and 96/8=12, and 64/8=8
So what size are you going to have for a single screen?
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ACagliano
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Re: Legend Of Zelda Progress Thread
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Reply #29 on:
December 09, 2010, 05:31:38 pm »
9x7 tiles. That is 72x56 pixels. The remainder of the x-column will be used for health, magic power, keys (if in a dungeon), ect.
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