Author Topic: Light  (Read 20478 times)

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Offline calcdude84se

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Re: Light - Progress
« Reply #75 on: December 26, 2010, 05:13:57 pm »
I second DJ's question. I hope you take this up again! :D
"People think computers will keep them from making mistakes. They're wrong. With computers you make mistakes faster."
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Offline Eeems

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Re: Light - Progress
« Reply #76 on: December 26, 2010, 05:28:20 pm »
I second DJ's question. I hope you take this up again! :D
++
/e

Offline jnesselr

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Re: Light - Progress
« Reply #77 on: December 26, 2010, 05:52:55 pm »
Is there a sample version that we can test with it? I wonder if you can increase the speed more.

Offline Michael_Lee

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Re: Light - Progress
« Reply #78 on: December 26, 2010, 06:59:40 pm »
Before today, I wasn't too sure if I would continue this project because I couldn't get the shadow effect to run at a fast enough speed to merit making any kind of game based on the effect.
However, with the faster line commands plus drawing lines to backbuffer, I could actually increase the speed even more (I hope)
Using the shadow effect is definitely feasible now, so I'll be resuming this project.
My website: Currently boring.

Projects:
Axe Interpreter
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Offline calcdude84se

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Re: Light - Progress
« Reply #79 on: December 26, 2010, 08:24:35 pm »
Yay! Good luck and best of wishes to you, sir! :D
"People think computers will keep them from making mistakes. They're wrong. With computers you make mistakes faster."
-Adam Osborne
Spoiler For "PartesOS links":
I'll put it online when it does something.

Offline DJ Omnimaga

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Re: Light - Progress
« Reply #80 on: December 27, 2010, 03:41:28 pm »
Have you found even more speed optimizations right now?

Offline Michael_Lee

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Re: Light - Progress
« Reply #81 on: December 27, 2010, 06:54:07 pm »
Ah, well, not yet.  After Christmas is always a bit busy (running around, cleaning, using up gift cards, etc), so I'll probably resume coding this evening.
My website: Currently boring.

Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.

Offline DJ Omnimaga

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Re: Light - Progress
« Reply #82 on: December 27, 2010, 10:45:10 pm »
Ah ok, good luck with all the stuff :D

Offline Builderboy

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Re: Light - Progress
« Reply #83 on: December 28, 2010, 01:43:24 am »
Wow thats an awesome increase in speed! Is it running in 6Mgz or 15Mgz now?

Offline DJ Omnimaga

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Re: Light - Progress
« Reply #84 on: December 28, 2010, 02:02:52 am »
MHz* :P

Offline Michael_Lee

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Re: Light - Progress
« Reply #85 on: December 28, 2010, 10:18:16 am »
Still 15 MHz (sadly).
My website: Currently boring.

Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.

Offline DJ Omnimaga

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Re: Light - Progress
« Reply #86 on: December 28, 2010, 07:55:26 pm »
I think it's still good, though. I am really curious how the speed will increase when you change the things you planned to change, though.

Offline ztrumpet

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Re: Light - Progress
« Reply #87 on: December 29, 2010, 10:58:31 pm »
Wow!  This is a great increase.  Excellent! ;D

Offline Builderboy

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Re: Light - Progress
« Reply #88 on: December 30, 2010, 12:35:07 am »
Its an awesome increase :D I also had an idea.  Might it be possible to have a beam of light (possibly 90 degrees) instead of a full circle?  This would drastically reduce the amount of raycasting needed, and also might be used as a further game element.

Offline DJ Omnimaga

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Re: Light - Progress
« Reply #89 on: December 30, 2010, 12:23:53 pm »
You mean like in Nightmare? That might actually be more realistic, actually, since normally you can't even see behind you.