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Omnimaga
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TI Z80
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Light
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Topic: Light (Read 19834 times)
0 Members and 1 Guest are viewing this topic.
calcdude84se
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Wondering where their free time went...
Re: Light - Progress
«
Reply #75 on:
December 26, 2010, 05:13:57 pm »
I second DJ's question. I hope you take this up again!
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I'll put it online when it does something.
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Mr. Dictator
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little oof
Re: Light - Progress
«
Reply #76 on:
December 26, 2010, 05:28:20 pm »
Quote from: calcdude84se on December 26, 2010, 05:13:57 pm
I second DJ's question. I hope you take this up again!
++
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/e
jnesselr
King Graphmastur
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TAO == epic
Re: Light - Progress
«
Reply #77 on:
December 26, 2010, 05:52:55 pm »
Is there a sample version that we can test with it? I wonder if you can increase the speed more.
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Michael_Lee
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Re: Light - Progress
«
Reply #78 on:
December 26, 2010, 06:59:40 pm »
Before today, I wasn't too sure if I would continue this project because I couldn't get the shadow effect to run at a fast enough speed to merit making any kind of game based on the effect.
However, with the faster line commands plus drawing lines to backbuffer, I could actually increase the speed even more (I hope)
Using the shadow effect is definitely feasible now, so I'll be resuming this project.
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calcdude84se
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Re: Light - Progress
«
Reply #79 on:
December 26, 2010, 08:24:35 pm »
Yay! Good luck and best of wishes to you, sir!
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"People think computers will keep them from making mistakes. They're wrong. With computers you make mistakes faster."
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DJ Omnimaga
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Re: Light - Progress
«
Reply #80 on:
December 27, 2010, 03:41:28 pm »
Have you found even more speed optimizations right now?
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Michael_Lee
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Re: Light - Progress
«
Reply #81 on:
December 27, 2010, 06:54:07 pm »
Ah, well, not yet. After Christmas is always a bit busy (running around, cleaning, using up gift cards, etc), so I'll probably resume coding this evening.
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My website: Currently boring.
Projects:
Axe Interpreter
> Core: Done
> Memory: Need write code to add constants.
> Graphics: Rewritten. Needs to integrate sprites with constants.
> IO: GetKey done. Need to add mostly homescreen IO stuff.
Croquette
:
> Stomping bugs
> Internet version: On hold until I can make my website less boring/broken.
DJ Omnimaga
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Re: Light - Progress
«
Reply #82 on:
December 27, 2010, 10:45:10 pm »
Ah ok, good luck with all the stuff
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Builderboy
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Would you kindly?
Re: Light - Progress
«
Reply #83 on:
December 28, 2010, 01:43:24 am »
Wow thats an awesome increase in speed! Is it running in 6Mgz or 15Mgz now?
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DJ Omnimaga
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Re: Light - Progress
«
Reply #84 on:
December 28, 2010, 02:02:52 am »
MHz*
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Michael_Lee
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Re: Light - Progress
«
Reply #85 on:
December 28, 2010, 10:18:16 am »
Still 15 MHz (sadly).
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My website: Currently boring.
Projects:
Axe Interpreter
> Core: Done
> Memory: Need write code to add constants.
> Graphics: Rewritten. Needs to integrate sprites with constants.
> IO: GetKey done. Need to add mostly homescreen IO stuff.
Croquette
:
> Stomping bugs
> Internet version: On hold until I can make my website less boring/broken.
DJ Omnimaga
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Re: Light - Progress
«
Reply #86 on:
December 28, 2010, 07:55:26 pm »
I think it's still good, though. I am really curious how the speed will increase when you change the things you planned to change, though.
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ztrumpet
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If you see this, send me a PM. Just for fun.
Re: Light - Progress
«
Reply #87 on:
December 29, 2010, 10:58:31 pm »
Wow! This is a great increase. Excellent!
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Builderboy
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Would you kindly?
Re: Light - Progress
«
Reply #88 on:
December 30, 2010, 12:35:07 am »
Its an awesome increase
I also had an idea. Might it be possible to have a beam of light (possibly 90 degrees) instead of a full circle? This would drastically reduce the amount of raycasting needed, and also might be used as a further game element.
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DJ Omnimaga
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Re: Light - Progress
«
Reply #89 on:
December 30, 2010, 12:23:53 pm »
You mean like in Nightmare? That might actually be more realistic, actually, since normally you can't even see behind you.
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