Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
LightsOff
« previous
next »
Print
Pages: [
1
]
2
Go Down
Author
Topic: LightsOff (Read 8728 times)
0 Members and 1 Guest are viewing this topic.
leafy
CoT Emeritus
LV10
31337 u53r (Next: 2000)
Posts: 1554
Rating: +475/-97
Seizon senryakuuuu!
LightsOff
«
on:
November 03, 2011, 12:11:47 am »
So I saw that Xeda was working on the same thing, so I thought I'd post my version
It's far from done but still fairly impressive in my opinion ^^
«
Last Edit: November 03, 2011, 12:12:41 am by leafiness0
»
Logged
+10/-0 karm for this message
In-progress: Graviter (...)
annoyingcalc
LV10
31337 u53r (Next: 2000)
Posts: 1953
Rating: +140/-72
Found in Eclipse.exe
Re: LightsOff
«
Reply #1 on:
November 03, 2011, 12:18:14 am »
that is awesome and Id say i want a demo (in gravitier too but awesome
Logged
This used to contain a signature.
aeTIos
Nonbinary computing specialist
LV12
Extreme Poster (Next: 5000)
Posts: 3915
Rating: +184/-32
Re: LightsOff
«
Reply #2 on:
November 03, 2011, 06:15:50 am »
AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHH
EPIC GAME. EPIC LAYOUT.
I WANT
SORRY CANT SAY ANYTHING NORMAL NOW. >.> <.< >.<
Logged
+1/-0 karm for this message
I'm not a nerd but I pretend:
Adriweb
Editor
LV10
31337 u53r (Next: 2000)
Posts: 1708
Rating: +229/-17
Re: LightsOff
«
Reply #3 on:
November 03, 2011, 06:56:10 am »
dat screenshot is the awesomeness
Logged
My calculator programs
TI-Planet.org
co-admin.
TI-Nspire Lua programming
:
Tutorials
|
API Documentation
ztrumpet
The Rarely Active One
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5712
Rating: +364/-4
If you see this, send me a PM. Just for fun.
Re: LightsOff
«
Reply #4 on:
November 03, 2011, 05:35:05 pm »
That is incredibly epic! Wow.
Logged
If I'm wrong, please correct me!
Unfinished Projects:
Elmgon
14%
Basic
Movement Demo
Homescreen Game Pack
80%
Basic
Latest Release
Cube Droid Saves the Galaxy
65%
Axe
Demo
Detonate
70%
Axe
Completed Projects:
Exodus
|
Midnight
|
Drifter
|
Axe Snake
|
Jump!
|
Factory Theta
|
Spider
|
Plot Drop
|
Papi Jump
|
Numb3rs
|
Nibbler
|
Boost
|
Duel Tile Map Editor
|
Homescreen Map Editor
|
Key Group Check
|
Oasis
BalancedFury
LV8
Addict (Next: 1000)
Posts: 722
Rating: +29/-2
Re: LightsOff
«
Reply #5 on:
November 03, 2011, 05:36:24 pm »
Is the map random?
If it is I giv u this face : [|:{P
But if it isn't add achievements
Logged
Antonio Nam = DualBLDR = Tony Arthur... U choose!
JOIN THE PETITION TO ADD THIS EMOTICON!!
[|:{P ------->
Yo dawg I herd u lost the game game so I coded the game game in your calc so you can lose the game game while you code your code about losing the game game.
ben_g
Hey cool I can set a custom title now :)
LV9
Veteran (Next: 1337)
Posts: 1002
Rating: +125/-4
Asm noob
Re: LightsOff
«
Reply #6 on:
November 03, 2011, 05:50:20 pm »
Looks like an awesome game.
Logged
My projects
- The Lost Survivors (Unreal Engine)
ACTIVE
[GameCommandoSquad main project]
- Oxo, with single-calc multiplayer and AI (axe)
RELEASED
(
screenshot
) (
topic
)
- An android version of oxo (java)
ACTIVE
- A 3D collision detection library (axe)
RELEASED!
(
topic
)(
screenshot
)(
more recent screenshot
)(
screenshot of it being used in a tilemapper
)
Spoiler
For
inactive
:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib)
ON HOLD
(
screenshot
)
- A java MORPG. (pc)
DEEP COMA
(
read more
)(
screenshot
)
- a minecraft game in axe
DEAD
(
source code available
)
- a 3D racing game (axe)
ON HOLD
(
outdated screenshot of asm version
)
This signature was last updated on 20/04/2015 and may be outdated
Builderboy
Physics Guru
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: LightsOff
«
Reply #7 on:
November 03, 2011, 05:59:38 pm »
Very shiny
How many levels do you plan to add?
Logged
BlakPilar
LV8
Addict (Next: 1000)
Posts: 734
Rating: +44/-1
Re: LightsOff
«
Reply #8 on:
November 03, 2011, 06:03:36 pm »
Woah! That looks amazing! I can't wait until we can play it
Logged
parserp
Hero Extraordinaire
LV10
31337 u53r (Next: 2000)
Posts: 1455
Rating: +88/-7
The King Has Returned
Re: LightsOff
«
Reply #9 on:
November 03, 2011, 06:04:33 pm »
can't wait to play it!!!!
Logged
ticalc.org
|
Cemetech
|
TI-Freakware
|
casiocalc.org
leafy
CoT Emeritus
LV10
31337 u53r (Next: 2000)
Posts: 1554
Rating: +475/-97
Seizon senryakuuuu!
Re: LightsOff
«
Reply #10 on:
November 03, 2011, 06:13:44 pm »
There will be 206 prepackaged levels, achievements, and a random level generator ^^
Logged
In-progress: Graviter (...)
parserp
Hero Extraordinaire
LV10
31337 u53r (Next: 2000)
Posts: 1455
Rating: +88/-7
The King Has Returned
Re: LightsOff
«
Reply #11 on:
November 03, 2011, 06:16:36 pm »
206 levels
Logged
ticalc.org
|
Cemetech
|
TI-Freakware
|
casiocalc.org
ben_g
Hey cool I can set a custom title now :)
LV9
Veteran (Next: 1337)
Posts: 1002
Rating: +125/-4
Asm noob
Re: LightsOff
«
Reply #12 on:
November 03, 2011, 06:16:50 pm »
206 levels
«
Last Edit: November 03, 2011, 06:28:51 pm by ben_g
»
Logged
My projects
- The Lost Survivors (Unreal Engine)
ACTIVE
[GameCommandoSquad main project]
- Oxo, with single-calc multiplayer and AI (axe)
RELEASED
(
screenshot
) (
topic
)
- An android version of oxo (java)
ACTIVE
- A 3D collision detection library (axe)
RELEASED!
(
topic
)(
screenshot
)(
more recent screenshot
)(
screenshot of it being used in a tilemapper
)
Spoiler
For
inactive
:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib)
ON HOLD
(
screenshot
)
- A java MORPG. (pc)
DEEP COMA
(
read more
)(
screenshot
)
- a minecraft game in axe
DEAD
(
source code available
)
- a 3D racing game (axe)
ON HOLD
(
outdated screenshot of asm version
)
This signature was last updated on 20/04/2015 and may be outdated
Builderboy
Physics Guru
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: LightsOff
«
Reply #13 on:
November 03, 2011, 06:22:42 pm »
Interesting o.O Any reason you chose the number 206?
Logged
leafy
CoT Emeritus
LV10
31337 u53r (Next: 2000)
Posts: 1554
Rating: +475/-97
Seizon senryakuuuu!
Re: LightsOff
«
Reply #14 on:
November 03, 2011, 06:29:52 pm »
Sorry about the double post, phone glitched up
Also, I was in a 206 mood today. If you turn it upside down, you get 902, which will make some people think there are more levels than there are. Also, 206 is 460 away from 666, so clearly I was also in a hell sort of mood today.
I PLEAD THE FIFTH :O
Logged
In-progress: Graviter (...)
Print
Pages: [
1
]
2
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
LightsOff