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Omnimaga
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Calculator Community
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Other Calc-Related Projects and Ideas
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TI Z80
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Limbo
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Topic: Limbo (Read 7026 times)
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josh landers
LV4
Regular (Next: 200)
Posts: 116
Rating: +1/-0
Re: Limbo
«
Reply #15 on:
March 08, 2014, 11:51:08 am »
^got it
But i dont yet have a good system. So like any other programmer i made my own. It a subroutine that uses pixel test and pushs the out come to the top. Its still in the works but ill post the routine at another topic.
UPDATE:
For those who are following this project. I dont have plans on when the final verion will be released m The first version is going to be a big learning curve for me. As such a version not even recognizable to the Original Limbo is underway. Why not just make the same? The answer to that is because im still learning. The past month I learned about appvars, and text. Now ive got routines down I need to work on game engines and physics. Frankly I dont know if ill make a demo like I said because its a waste of time for me to go through all that. I program on calc and dont move it over unless its needed.
Hopefully I can get a mock-up to show you guys!
Logged
Matrefeytontias
Axe roxxor (kinda)
LV10
31337 u53r (Next: 2000)
Posts: 1982
Rating: +310/-12
Axe roxxor
Re: Limbo
«
Reply #16 on:
March 08, 2014, 11:56:33 am »
The error is often to target something that is actually too hard, so it's good you stay realistic in some way
Can't wait for the demo/mockup
Logged
+1/-0 karm for this message
/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
josh landers
LV4
Regular (Next: 200)
Posts: 116
Rating: +1/-0
Re: Limbo
«
Reply #17 on:
March 08, 2014, 12:36:03 pm »
Here you go!
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josh landers
LV4
Regular (Next: 200)
Posts: 116
Rating: +1/-0
Re: Limbo
«
Reply #18 on:
March 11, 2014, 05:18:27 pm »
UPDATE
Im not releasing the version that is above for two reasons. 1i need to move on and work on the real thing. And 2 I happen to need to reset my entire calculator and i cant wait for that...
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josh landers
LV4
Regular (Next: 200)
Posts: 116
Rating: +1/-0
Re: Limbo
«
Reply #19 on:
March 12, 2014, 06:26:00 pm »
Yah first level is all planned out. Not just for the rest of the planning....
Oops sorry for the huge picture.
Edit: fixed the large picture!
«
Last Edit: March 15, 2014, 01:52:58 pm by josh landers
»
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Limbo
«
Reply #20 on:
March 12, 2014, 11:06:56 pm »
I definitively can't wait for an animated gameplay screenshot. It might interest more people actually, since that game isn't very known and a lot of people would then know what it is.
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josh landers
LV4
Regular (Next: 200)
Posts: 116
Rating: +1/-0
Re: Limbo
«
Reply #21 on:
March 13, 2014, 04:59:07 pm »
DJ, you can expect a screenshot of this 4 level grayscale tilemap in about two weeks, hopefully less.
I also wanted to ask if I use shade(#) can I put an equation in place of the number? I want it to work just like the game and gradually get dark and light on the screen.
Logged
Matrefeytontias
Axe roxxor (kinda)
LV10
31337 u53r (Next: 2000)
Posts: 1982
Rating: +310/-12
Axe roxxor
Re: Limbo
«
Reply #22 on:
March 13, 2014, 05:04:21 pm »
Of course you can. In Axe, all expressions are numbers.
Logged
/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
josh landers
LV4
Regular (Next: 200)
Posts: 116
Rating: +1/-0
Re: Limbo
«
Reply #23 on:
March 14, 2014, 08:47:34 am »
More specifically an if else statement.
Logged
josh landers
LV4
Regular (Next: 200)
Posts: 116
Rating: +1/-0
Re: Limbo
«
Reply #24 on:
March 14, 2014, 05:20:02 pm »
I have worked on the images. Ive been using a static tilemapper and 4-level grayscale. However ive got a problem with the image. It seems to be putting junk in some tile at the top of the screen. I am going to try and fix this then everyone will be able to see a screenshot of my project!
Progress is about 10%
Logged
Matrefeytontias
Axe roxxor (kinda)
LV10
31337 u53r (Next: 2000)
Posts: 1982
Rating: +310/-12
Axe roxxor
Re: Limbo
«
Reply #25 on:
March 17, 2014, 07:10:43 pm »
Bump,
How's that going?
Logged
/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
josh landers
LV4
Regular (Next: 200)
Posts: 116
Rating: +1/-0
Re: Limbo
«
Reply #26 on:
March 17, 2014, 07:28:35 pm »
Well the crap is still on top of the tree's and I will just pretend they are well... crap. So I shall now move on and add the next part to the tile map.I don't know if i am going to wait to show it or just show this fist slide. Is the first two trees on the level photo seen above.
If you're (anyone) wants to become a pixel artist for this project im willng for you to help out. Just PM me and we will work out some details on my needs. If you want to code do the same.
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josh landers
LV4
Regular (Next: 200)
Posts: 116
Rating: +1/-0
Re: Limbo
«
Reply #27 on:
March 23, 2014, 11:02:01 am »
Update
Limbo is on hold untill more code is made forthe game engine. Ive currently made the second of five scenes but can not get the tilemap to scroll and update the frames. I hope that I can get some support from everyone in this, once agaib pm if you want to help code.
*fixed the crap on thr screen
Logged
josh landers
LV4
Regular (Next: 200)
Posts: 116
Rating: +1/-0
Re: Limbo
«
Reply #28 on:
April 03, 2014, 12:55:51 pm »
Bumpdate
Im going be building a libary for my game, it is somthing like a Pseudo-file system. So it just organizes faux data, such as characters, chapters, and life status. It will take some time but will diffently shrink the long form of this which is going to take loops and if's.
Hopefully ill be able to get this done and online for all to see soon.
Im still looking for helpers in the art department and you can see my request here
http://www.omnimaga.org/pixel-art-and-drawing/help-with-limbo-art-work/new/#new
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Limbo