Author Topic: Limbo  (Read 7111 times)

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Offline josh landers

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Re: Limbo
« Reply #15 on: March 08, 2014, 11:51:08 am »
^got it
But i dont yet have a good system. So like any other programmer i made my own. It a subroutine that uses pixel test and pushs the out come to the top. Its still in the works but ill post the routine at another topic.

UPDATE:
For those who are following this project. I dont have plans on when the final verion will be released m The first version is going to be a big learning curve for me. As such a version not even recognizable to the Original Limbo is underway. Why not just make the same? The answer to that is because im still learning. The past month I learned about appvars, and text. Now ive got routines down I need to work on game engines and physics.  Frankly I dont know if ill make a demo like I said because its a waste of time for me to go through all that. I program on calc and dont move it over unless its needed.
Hopefully I can get a mock-up to show you guys!

Offline Matrefeytontias

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Re: Limbo
« Reply #16 on: March 08, 2014, 11:56:33 am »
The error is often to target something that is actually too hard, so it's good you stay realistic in some way ;D

Can't wait for the demo/mockup :)

Offline josh landers

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Re: Limbo
« Reply #17 on: March 08, 2014, 12:36:03 pm »
Here you go!

Offline josh landers

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Re: Limbo
« Reply #18 on: March 11, 2014, 05:18:27 pm »
 UPDATE
Im not releasing the version that is above for two reasons.  1i need to move on and work on the real thing.  And 2 I happen to need to reset my entire calculator and i cant wait for that... <_<

Offline josh landers

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Re: Limbo
« Reply #19 on: March 12, 2014, 06:26:00 pm »
Yah first level is all planned out. Not just for the rest of the planning....
Oops sorry for the huge picture. ::)


Edit: fixed the large picture!
« Last Edit: March 15, 2014, 01:52:58 pm by josh landers »

Offline DJ Omnimaga

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Re: Limbo
« Reply #20 on: March 12, 2014, 11:06:56 pm »
I definitively can't wait for an animated gameplay screenshot. It might interest more people actually, since that game isn't very known and a lot of people would then know what it is.

Offline josh landers

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Re: Limbo
« Reply #21 on: March 13, 2014, 04:59:07 pm »
DJ, you can expect a screenshot of this 4 level grayscale tilemap in about two weeks, hopefully less.
I also wanted to ask if I use shade(#) can I put an equation in place of the number? I want it to work just like the game and gradually get dark and light on the screen.

Offline Matrefeytontias

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Re: Limbo
« Reply #22 on: March 13, 2014, 05:04:21 pm »
Of course you can. In Axe, all expressions are numbers.

Offline josh landers

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Re: Limbo
« Reply #23 on: March 14, 2014, 08:47:34 am »
More specifically an if else statement.

Offline josh landers

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Re: Limbo
« Reply #24 on: March 14, 2014, 05:20:02 pm »
I have worked on the images.  Ive been using a static tilemapper and  4-level grayscale. However ive got a problem with the image. It seems to be putting junk in some tile at the top of the screen. I am going to try and fix this then everyone will be able to see a screenshot of my project!
Progress is about 10%

Offline Matrefeytontias

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Re: Limbo
« Reply #25 on: March 17, 2014, 07:10:43 pm »
Bump,
How's that going? :)

Offline josh landers

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Re: Limbo
« Reply #26 on: March 17, 2014, 07:28:35 pm »
Well the crap is still on top of the tree's and I will just pretend they are well... crap. So I shall now move on and add the next part to the tile map.I don't know if i am going to wait to show it or just show this fist slide. Is the first two trees on the level photo seen above.
If you're (anyone) wants to become a pixel artist for this project im willng for you to help out. Just PM me and we will work out some details on my needs. If you want to code do the same.

Offline josh landers

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Re: Limbo
« Reply #27 on: March 23, 2014, 11:02:01 am »
Update
Limbo is on hold untill more code is made forthe game engine. Ive currently made the second of five scenes but can not get the tilemap to scroll and update the frames.  I hope that I can get some support from everyone in this, once agaib pm if you want to help code.
*fixed the crap on thr screen

Offline josh landers

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Re: Limbo
« Reply #28 on: April 03, 2014, 12:55:51 pm »
Bumpdate

Im going be building a libary for my game, it is somthing like a Pseudo-file system. So it just organizes faux data, such as characters, chapters, and life status. It will take some time but will diffently shrink the long form of this which is going to take loops and if's.
Hopefully ill be able to get this done and online for all to see soon.

Im still looking for helpers in the art department and you can see my request here http://www.omnimaga.org/pixel-art-and-drawing/help-with-limbo-art-work/new/#new