Author Topic: CSE minesweeper  (Read 6431 times)

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Offline DJ Omnimaga

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Re: CSE minesweeper
« Reply #15 on: October 01, 2013, 11:16:03 pm »
Looks very nice! Actually the interface reminds me of the xLIB grayscale Minesweeper released a few years ago, since the smiley is on the side. Also lines are thick by default, but you can't draw thicker ones (the max is 2 pixels)

Offline zeldaking

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Re: CSE minesweeper
« Reply #16 on: March 13, 2014, 02:30:51 am »
BUMP! Woo, so I have a project to work on again, finally.
I'm going back and optimizing this project and "porting" (would you say that?) to xLibC so the graphics will be updated and hopefully it will run better. The last version was all ASCII (well I guess there were lines...), but anyhow I'm liking how my graphics are looking now! Here are some mockups that I threw together.
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My sprites, if you have any complaints or suggestions on these, please share:

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A blank 5x5 board before playing:

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The 5x5 board semi-complete:

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The 5x5 board finished:

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Hopefully these are high-res enough. I can make them larger if need be (they were originally ~1900x2500)
Comments?

Offline TIfanx1999

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Re: CSE minesweeper
« Reply #17 on: March 13, 2014, 06:31:25 pm »
No complaints. Looks good so far! :D

Offline zeldaking

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Re: CSE minesweeper
« Reply #18 on: March 13, 2014, 08:15:12 pm »
Thank's Art!
..............


Progress for the win!
I got the sprites onto actual hardware and wrote a quick board display routine. It takes variable size boards, from 0x0 (yes 0x0) to infinite.. (but that wont display on calc). Sizes up to 17X12 fit. Here are some pictures to look at:
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1x1; this one is for ordelore as he made a sassy remark about these dimensions ;)

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5x5

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10x10

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And a full; 17x12.. This size won't be in the final release.. No room for a timer :P



Any comments or suggestions?

Offline JWinslow23

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Re: CSE minesweeper
« Reply #19 on: March 13, 2014, 08:37:45 pm »
I only suggest that you make it into more! ;)
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Offline zeldaking

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Re: CSE minesweeper
« Reply #20 on: March 13, 2014, 09:28:44 pm »
Haha, yeah I'm getting to that point. I just like posting updates to motivate myself! :)

Offline zeldaking

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Re: CSE minesweeper
« Reply #21 on: March 14, 2014, 12:08:10 pm »
Alright, another graphical update.
I finished up a nice menu screen:

The background is randomly generated with tiles from the game.
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In game process, showing successful flagging, which I've made if you tried flagging a spot already with a flag then it un-flags.
sorry, kinda blurry

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Finished game when losing, shows all mine positions.

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I have the game board able to support up to 13x13, and small as 5x5.
Planned features:
-Timer
-Smiley face(s)
-Level selection
-Highscores
-Options (might add a "retro" sprite option)
-Centered board, doesn't matter the size, will move to center it.

Any other suggestions I should consider? Comments?

Offline DJ Omnimaga

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Re: CSE minesweeper
« Reply #22 on: April 04, 2014, 02:40:54 am »
Looks really great! It's pretty true to the original Windows one. I can't wait to try it :)

How fast is it in general, for example, when a lot of the mine field has to be updated and to check for mines around you? Also any idea why you didn't use jsTIfied or WabbitEmu? Does the game fail to run in those?