Author Topic: Liquid Screen  (Read 5986 times)

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Offline Xeda112358

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Liquid Screen
« on: January 24, 2012, 07:59:57 am »
You might be familiar with my avatar and the previous avatar, both of which make use of a neat effect. Pretty much, the screen falls and melts into a puddle. If you want to give it a try, here it is, the program I have used for these effects :) I tweaked it a little, so here is the setup:

The picture to liquefy is in Pic1. If Pic1 does not exist or is in archive, the graph screen is used instead. A horizontal line on the bottom row of pixels is drawn as a barrier. When converting the screen to particles, all of your remaining RAM is used. If you have less than 775 bytes of RAM left, though, it will not create a var and it uses AppBackUpScreen instead (holds 366 particles).

Press CLEAR to exit. Don't worry, you get your RAM back :)

If you have 12106 bytes of RAM left, you can convert the whole screen if it was all black. My logo didn't even use the 2048 byte buffer I assigned originally, though XD

Offline turiqwalrus

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Re: Liquid Screen
« Reply #1 on: January 24, 2012, 08:21:44 am »
cool :D
and this is in grammer, right?

Offline Xeda112358

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Re: Liquid Screen
« Reply #2 on: January 24, 2012, 02:13:18 pm »
Yes, this is in Grammer :) I do think at some point I should make this an Assembly program so BASIC programmers can use the effect, too :)