Author Topic: Living Balls  (Read 4523 times)

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Offline Munchor

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Living Balls
« on: February 09, 2011, 04:47:58 pm »

My goal is to make a game for the TI-83+ series similar to that one.

Progress: 10%

Goals:
Highscore system; //You can see this is not in order
Physics sytem;
Getting harder as time goes; //This is what's getting tricky now.

Not sure if such thing was ever attempted for the calculator, but I'm trying, not very hard, though.

I don't have a screenshot for now but I'll try as soon as I can.

Offline JustCause

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Re: Living Balls
« Reply #1 on: February 10, 2011, 10:04:10 am »
Sounds neat! Good luck and hope to see progress soon.
See you, space cowboy...

Offline Munchor

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Re: Living Balls
« Reply #2 on: February 10, 2011, 11:15:31 am »
Sounds neat! Good luck and hope to see progress soon.

In fact, I've just finished the player movement engine, code and screenshot when I go to Windows.

In a couple more minutes I'll probably finish the game with 1 ball.

Offline DJ Omnimaga

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Re: Living Balls
« Reply #3 on: February 14, 2011, 12:54:02 am »
This would be cool indeed. Would balls go at random speeds?

Offline Munchor

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Re: Living Balls
« Reply #4 on: February 14, 2011, 07:39:25 am »
This would be cool indeed. Would balls go at random speeds?

Yes, the ones added later faster than the ones adder sooner as in the original game.

There could be bonuses such as shields that will cover you for one ball, or maybe during a temporary time you could jump.

However, I am having problems with physics, though.

Offline DJ Omnimaga

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Re: Living Balls
« Reply #5 on: February 14, 2011, 03:52:08 pm »
Cool :D

Good luck with physics. I would ask Builderboy if I was you, although if I remember there are other people who got into physics recently, so maybe they could help too.

Offline Munchor

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Re: Living Balls
« Reply #6 on: February 14, 2011, 04:23:41 pm »
Cool :D

Good luck with physics. I would ask Builderboy if I was you, although if I remember there are other people who got into physics recently, so maybe they could help too.

I'm not asking Builderboy because I think a lot of people already did and I'm not annoy him. I may ask Ashbad who has already made a ball game :)

Offline leafy

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Re: Living Balls
« Reply #7 on: February 14, 2011, 05:57:12 pm »
Oooh I made a physics system but I bothered BuilderBoy a whole lot to help me while I was making it xD
In-progress: Graviter (...)

Offline Builderboy

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Re: Living Balls
« Reply #8 on: February 15, 2011, 01:03:43 am »
I love being bothered with physics :D Please don't worry about bothering me, I love helping :) i feel like its my duty to pass on my knowledge to others ^^

Offline DJ Omnimaga

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Re: Living Balls
« Reply #9 on: February 15, 2011, 01:06:00 am »
As long as it won't halt progress on all your projects, though. :P

Offline Builderboy

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Re: Living Balls
« Reply #10 on: February 15, 2011, 01:28:16 am »
Don't worry, helping with physics is not that hard at all for me :) I enjoy it ^^

Offline DJ Omnimaga

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Re: Living Balls
« Reply #11 on: February 15, 2011, 02:18:53 am »
Ah good, that's good to hear :)